Fix typos in API.md

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Mikita Wiśniewski 2024-06-28 19:36:32 +07:00 committed by the-real-herowl
parent 7bf15642ca
commit c1e9e4b1a2

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@ -113,7 +113,7 @@ For usage examples, see `chests.lua` and `example.lua`.
## `mcl_chests.create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)`
This function creates a chest entity based on parameters:
This function creates a chest entity based on the parameters:
* `pos` is the position vector.
* `node_name` is a string used in initialization data for the entity.
@ -131,7 +131,7 @@ Returned value is either a luaentity, or `nil` if failed (in which case a
warning message gets written into the console).
## `find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)`
## `mcl_chests.find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)`
This function finds an existing entity, or creates one if failed. Parameters:
@ -197,7 +197,7 @@ This function is called in `allow_metadata_inventory_put` and
## `mcl_chests.player_chest_open(player, pos, node_name, textures, param2, double, sound, mesh, shulker)`
This function opens a chest based on parameters:
This function opens a chest based on the parameters:
* `player` is an ObjectRef.
* `pos` is the position vector.