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Chorus fruit keeps u safe from damaging blocks
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a1ce94eee5
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1 changed files with 17 additions and 7 deletions
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@ -17,6 +17,12 @@ local chorus_flower_box = {
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}
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}
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}
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}
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-- Helper function
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local function round(num, idp)
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local mult = 10^(idp or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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minetest.register_node("mcl_end:chorus_flower", {
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minetest.register_node("mcl_end:chorus_flower", {
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description = "Chorus Flower",
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description = "Chorus Flower",
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_doc_items_longdesc = "A chorus flower is the living part of a chorus plant. It can grow into a tall chorus plant, step by step. When it grows, it may die on old age eventually. It also dies when it is unable to grow.",
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_doc_items_longdesc = "A chorus flower is the living part of a chorus plant. It can grow into a tall chorus plant, step by step. When it grows, it may die on old age eventually. It also dies when it is unable to grow.",
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@ -282,16 +288,16 @@ local random_teleport = function(player)
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for a=1, 16 do
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for a=1, 16 do
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-- Teleportation box
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-- Teleportation box
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local x,y,z
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local x,y,z
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x = math.random(pos.x-8, pos.x+8)
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x = math.random(round(pos.x)-8, round(pos.x)+8)
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y = math.random(math.ceil(pos.y)-8, math.ceil(pos.y)+8)
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y = math.random(math.ceil(pos.y)-8, math.ceil(pos.y)+8)
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z = math.random(pos.z-8, pos.z+8)
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z = math.random(round(pos.z)-8, round(pos.z)+8)
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local node_cache = {}
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local node_cache = {}
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local ground_level = false
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local ground_level = false
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-- Scan nodes from selected position until we hit ground
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-- Scan nodes from selected position until we hit ground
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for t=0, 16 do
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for t=0, 16 do
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local tpos = {x=x, y=y-t, z=z}
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local tpos = {x=x, y=y-t, z=z}
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local tnode = minetest.get_node(tpos)
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local tnode = minetest.get_node(tpos)
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if tnode.name == "mcl_core:void" then
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if tnode.name == "mcl_core:void" or tnode.name == "ignore" then
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break
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break
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end
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end
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local tdef = minetest.registered_nodes[tnode.name]
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local tdef = minetest.registered_nodes[tnode.name]
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@ -304,16 +310,20 @@ local random_teleport = function(player)
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-- Ground found? Then let's check if the player has enough room
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-- Ground found? Then let's check if the player has enough room
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if ground_level and #node_cache >= 1 then
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if ground_level and #node_cache >= 1 then
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local streak = 0
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local streak = 0
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local last_was_walkable = true
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for c=#node_cache, 1, -1 do
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for c=#node_cache, 1, -1 do
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local tpos = node_cache[c].pos
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local tpos = node_cache[c].pos
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local tnode = node_cache[c].node
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local tnode = node_cache[c].node
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local tdef = minetest.registered_nodes[tnode.name]
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local tdef = minetest.registered_nodes[tnode.name]
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-- Player needs a space of 2 nodes on top of each other
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-- Player needs a space of 2 safe non-liquid nodes on top of a walkable node
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if not tdef.walkable and tdef.liquidtype == "none" then
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if not tdef.walkable and tdef.liquidtype == "none" and tdef.damage_per_second <= 0 then
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streak = streak + 1
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if (streak == 0 and last_was_walkable) or (streak > 0) then
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streak = streak + 1
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end
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else
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else
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streak = 0
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streak = 0
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end
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end
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last_was_walkable = tdef.walkable
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if streak >= 2 then
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if streak >= 2 then
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-- JACKPOT! Now we can teleport.
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-- JACKPOT! Now we can teleport.
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local goal = {x=tpos.x, y=tpos.y-1.5, z=tpos.z}
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local goal = {x=tpos.x, y=tpos.y-1.5, z=tpos.z}
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@ -347,7 +357,7 @@ end
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minetest.register_craftitem("mcl_end:chorus_fruit", {
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minetest.register_craftitem("mcl_end:chorus_fruit", {
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description = "Chorus Fruit",
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description = "Chorus Fruit",
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_doc_items_longdesc = "A chorus fruit is an edible fruit from the chorus plant which is home to the End. Eating it teleports you to the top of a random solid block nearby, provided you won't end up inside a liquid or some solid blocks. Teleportation might fail if there are very few or no places to teleport to.",
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_doc_items_longdesc = "A chorus fruit is an edible fruit from the chorus plant which is home to the End. Eating it teleports you to the top of a random solid block nearby, provided you won't end up inside a liquid, solid or harmful blocks. Teleportation might fail if there are very few or no places to teleport to.",
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wield_image = "mcl_end_chorus_fruit.png",
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wield_image = "mcl_end_chorus_fruit.png",
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inventory_image = "mcl_end_chorus_fruit.png",
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inventory_image = "mcl_end_chorus_fruit.png",
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on_place = eat_chorus_fruit,
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on_place = eat_chorus_fruit,
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