Chorus fruit keeps u safe from damaging blocks

This commit is contained in:
Wuzzy 2019-02-19 03:42:50 +01:00
parent a1ce94eee5
commit c1bc7a8fae

View file

@ -17,6 +17,12 @@ local chorus_flower_box = {
} }
} }
-- Helper function
local function round(num, idp)
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end
minetest.register_node("mcl_end:chorus_flower", { minetest.register_node("mcl_end:chorus_flower", {
description = "Chorus Flower", description = "Chorus Flower",
_doc_items_longdesc = "A chorus flower is the living part of a chorus plant. It can grow into a tall chorus plant, step by step. When it grows, it may die on old age eventually. It also dies when it is unable to grow.", _doc_items_longdesc = "A chorus flower is the living part of a chorus plant. It can grow into a tall chorus plant, step by step. When it grows, it may die on old age eventually. It also dies when it is unable to grow.",
@ -282,16 +288,16 @@ local random_teleport = function(player)
for a=1, 16 do for a=1, 16 do
-- Teleportation box -- Teleportation box
local x,y,z local x,y,z
x = math.random(pos.x-8, pos.x+8) x = math.random(round(pos.x)-8, round(pos.x)+8)
y = math.random(math.ceil(pos.y)-8, math.ceil(pos.y)+8) y = math.random(math.ceil(pos.y)-8, math.ceil(pos.y)+8)
z = math.random(pos.z-8, pos.z+8) z = math.random(round(pos.z)-8, round(pos.z)+8)
local node_cache = {} local node_cache = {}
local ground_level = false local ground_level = false
-- Scan nodes from selected position until we hit ground -- Scan nodes from selected position until we hit ground
for t=0, 16 do for t=0, 16 do
local tpos = {x=x, y=y-t, z=z} local tpos = {x=x, y=y-t, z=z}
local tnode = minetest.get_node(tpos) local tnode = minetest.get_node(tpos)
if tnode.name == "mcl_core:void" then if tnode.name == "mcl_core:void" or tnode.name == "ignore" then
break break
end end
local tdef = minetest.registered_nodes[tnode.name] local tdef = minetest.registered_nodes[tnode.name]
@ -304,16 +310,20 @@ local random_teleport = function(player)
-- Ground found? Then let's check if the player has enough room -- Ground found? Then let's check if the player has enough room
if ground_level and #node_cache >= 1 then if ground_level and #node_cache >= 1 then
local streak = 0 local streak = 0
local last_was_walkable = true
for c=#node_cache, 1, -1 do for c=#node_cache, 1, -1 do
local tpos = node_cache[c].pos local tpos = node_cache[c].pos
local tnode = node_cache[c].node local tnode = node_cache[c].node
local tdef = minetest.registered_nodes[tnode.name] local tdef = minetest.registered_nodes[tnode.name]
-- Player needs a space of 2 nodes on top of each other -- Player needs a space of 2 safe non-liquid nodes on top of a walkable node
if not tdef.walkable and tdef.liquidtype == "none" then if not tdef.walkable and tdef.liquidtype == "none" and tdef.damage_per_second <= 0 then
if (streak == 0 and last_was_walkable) or (streak > 0) then
streak = streak + 1 streak = streak + 1
end
else else
streak = 0 streak = 0
end end
last_was_walkable = tdef.walkable
if streak >= 2 then if streak >= 2 then
-- JACKPOT! Now we can teleport. -- JACKPOT! Now we can teleport.
local goal = {x=tpos.x, y=tpos.y-1.5, z=tpos.z} local goal = {x=tpos.x, y=tpos.y-1.5, z=tpos.z}
@ -347,7 +357,7 @@ end
minetest.register_craftitem("mcl_end:chorus_fruit", { minetest.register_craftitem("mcl_end:chorus_fruit", {
description = "Chorus Fruit", description = "Chorus Fruit",
_doc_items_longdesc = "A chorus fruit is an edible fruit from the chorus plant which is home to the End. Eating it teleports you to the top of a random solid block nearby, provided you won't end up inside a liquid or some solid blocks. Teleportation might fail if there are very few or no places to teleport to.", _doc_items_longdesc = "A chorus fruit is an edible fruit from the chorus plant which is home to the End. Eating it teleports you to the top of a random solid block nearby, provided you won't end up inside a liquid, solid or harmful blocks. Teleportation might fail if there are very few or no places to teleport to.",
wield_image = "mcl_end_chorus_fruit.png", wield_image = "mcl_end_chorus_fruit.png",
inventory_image = "mcl_end_chorus_fruit.png", inventory_image = "mcl_end_chorus_fruit.png",
on_place = eat_chorus_fruit, on_place = eat_chorus_fruit,