Implement movement thru tee rails

This commit is contained in:
teknomunk 2024-04-10 07:40:25 +00:00
parent fe3e783f6f
commit c04ed709e0
2 changed files with 61 additions and 6 deletions

View file

@ -32,7 +32,7 @@ mod.detach_minecart = detach_minecart
local function try_detach_minecart(staticdata)
if not staticdata or not staticdata.connected_at then return end
if not mod:is_rail(staticdata.connected_at) then
print("Detaching minecart"..tostring(staticdata.uuid))
print("Detaching minecart #"..tostring(staticdata.uuid))
detach_minecart(staticdata)
end
end

View file

@ -89,11 +89,65 @@ local function rail_dir_curve(pos, dir, node)
if vector.equals(dir, east) then return east end
end
end
local function rail_dir_tee(pos, dir, node)
local function rail_dir_tee_off(pos, dir, node)
dir = vector.new(dir.x, 0, dir.z)
minetest.log("warning","TODO: implement rail_dir_tee()")
return north
if node.param2 == 0 then -- north
-- South and East
if vector.equals(dir, south) then return south end
if vector.equals(dir, north) then return east end
if vector.equals(dir, west) then return south end
if vector.equals(dir, east) then return east end
elseif node.param2 == 1 then -- east
-- South and West
if vector.equals(dir, south) then return south end
if vector.equals(dir, north) then return west end
if vector.equals(dir, west) then return west end
if vector.equals(dir, east) then return south end
elseif node.param2 == 2 then
-- North and West
if vector.equals(dir, south) then return west end
if vector.equals(dir, north) then return north end
if vector.equals(dir, west) then return west end
if vector.equals(dir, east) then return north end
elseif node.param2 == 3 then
-- North and East
if vector.equals(dir, south) then return east end
if vector.equals(dir, north) then return north end
if vector.equals(dir, west) then return north end
if vector.equals(dir, east) then return east end
end
end
local function rail_dir_tee_on(pos, dir, node)
dir = vector.new(dir.x, 0, dir.z)
if node.param2 == 0 then -- north
-- South and East
if vector.equals(dir, south) then return east end
if vector.equals(dir, north) then return north end
if vector.equals(dir, west) then return north end
if vector.equals(dir, east) then return east end
elseif node.param2 == 1 then -- east
-- South and West
if vector.equals(dir, south) then return south end
if vector.equals(dir, north) then return east end
if vector.equals(dir, west) then return south end
if vector.equals(dir, east) then return east end
elseif node.param2 == 2 then
-- North and West
if vector.equals(dir, south) then return south end
if vector.equals(dir, north) then return west end
if vector.equals(dir, west) then return west end
if vector.equals(dir, east) then return south end
elseif node.param2 == 3 then
-- North and East
if vector.equals(dir, south) then return west end
if vector.equals(dir, north) then return north end
if vector.equals(dir, west) then return west end
if vector.equals(dir, east) then return north end
end
end
local function rail_dir_cross(pos, dir, node)
dir = vector.new(dir.x, 0, dir.z)
@ -292,13 +346,14 @@ function mod.register_curves_rail(base_name, tiles, def)
}
},
_mcl_minecarts = {
railtype = "corner",
get_next_dir = rail_dir_tee_off,
railtype = "tee",
},
}))
mod.register_rail(base_name.."_tee_on", table_merge(table.copy(base_def),{
tiles = { tiles[4] },
_mcl_minecarts = {
get_next_dir = rail_dir_tee,
get_next_dir = rail_dir_tee_on,
railtype = "tee",
},
mesecons = {