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Merge pull request 'make spawn_mob able to change variables in a mob' (#2759) from spawn_mob_super into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2759 Reviewed-by: cora <cora@noreply.git.minetest.land>
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commit
bf8d340da0
2 changed files with 78 additions and 12 deletions
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@ -501,15 +501,77 @@ end
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mcl_mobs.spawn_group = spawn_group
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local S = minetest.get_translator("mcl_mobs")
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minetest.register_chatcommand("spawn_mob",{
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privs = { debug = true },
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description=S("spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolian, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: \n spawn_mob skeleton:var<passive=true>:\n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: \n spawn_mob skeleton:var<jump_height=NUM10>:\n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: \n spawn_mob skeleton:var<passive=true>::var<jump_height=NUM10>::var<fly_in=air>::var<fly=true>:\n etc."),
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func = function(n,param)
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local pos = minetest.get_player_by_name(n):get_pos()
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if mcl_mobs.spawn(pos,param) then
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return true, param.." spawned at "..minetest.pos_to_string(pos),
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minetest.log("action", n.." spawned "..param.." at "..minetest.pos_to_string(pos))
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local modifiers = {}
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for capture in string.gmatch(param, "%:(.-)%:") do
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table.insert(modifiers, ":"..capture)
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end
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return false, "Couldn't spawn "..param
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local mod1 = string.find(param, ":")
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local mobname = param
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if mod1 then
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mobname = string.sub(param, 1, mod1-1)
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end
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local mob = mcl_mobs.spawn(pos,mobname)
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for c=1, #modifiers do
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modifs = modifiers[c]
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local mod1 = string.find(modifs, ":")
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local mod_start = string.find(modifs, "<")
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local mod_vals = string.find(modifs, "=")
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local mod_end = string.find(modifs, ">")
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local mod_end = string.find(modifs, ">")
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if mob then
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local mob_entity = mob:get_luaentity()
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if string.sub(modifs, mod1+1, mod1+3) == "var" then
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if mod1 and mod_start and mod_vals and mod_end then
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local variable = string.sub(modifs, mod_start+1, mod_vals-1)
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local value = string.sub(modifs, mod_vals+1, mod_end-1)
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number_tag = string.find(value, "NUM")
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if number_tag then
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value = tonumber(string.sub(value, 4, -1))
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end
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if value == "true" then
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value = true
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elseif value == "false" then
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value = false
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end
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if not mob_entity[variable] then
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minetest.log("warning", n.." mob variable "..variable.." previously unset")
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end
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mob_entity[variable] = value
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else
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minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing paramaters")
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end
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else
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minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing modification type")
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end
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end
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end
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if mob then
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return true, mobname.." spawned at "..minetest.pos_to_string(pos),
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minetest.log("action", n.." spawned "..mobname.." at "..minetest.pos_to_string(pos))
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end
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return false, "Couldn't spawn "..mobname
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end
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})
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@ -89,14 +89,18 @@ local skeleton = {
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},
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jock = "mobs_mc:spider",
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on_spawn = function(self)
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self.jockey = false
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if math.random(100) == 1 then -- 1% like from MCwiki
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minetest.after(1,function()
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if self and self.object then
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if math.random(100) == 1 or self.jockey == true then -- 1% like from MCwiki
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self.jockey = true
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local jock = minetest.add_entity(self.object:get_pos(), "mobs_mc:spider")
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jock:get_luaentity().docile_by_day = false
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self.object:set_attach(jock, "", vector.new(0,0,0), vector.new(0,0,0))
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end
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self.jockey = false
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return true
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end
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end)
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end,
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on_detach=function(self, parent)
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self.jockey = false
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