From bf60dada59d7040e2b55abcadb3f6169932b83e2 Mon Sep 17 00:00:00 2001 From: teknomunk Date: Sat, 18 May 2024 11:35:04 +0000 Subject: [PATCH] Limit fire spread by making fires age and less likely to spread the longer they have been burning --- mods/ITEMS/mcl_fire/init.lua | 57 +++++++++++++++++++++++++++++++++++- 1 file changed, 56 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_fire/init.lua b/mods/ITEMS/mcl_fire/init.lua index 02fa29061..639668e3d 100644 --- a/mods/ITEMS/mcl_fire/init.lua +++ b/mods/ITEMS/mcl_fire/init.lua @@ -50,6 +50,28 @@ local function has_flammable(pos) end end end +local all_adjacents = {} +for x = 0,1 do + for y = 0,1 do + for z = 0,1 do + all_adjacents[#all_adjacents+1] = vector.new(x*2-1, y*2-1, z*2-1) + end + end +end + +local function get_adjacent_fire_age(pos) + local lowest_age = nil + for k,v in pairs(all_adjacents) do + local p = vector.add(pos, v) + local node = minetest.get_node_or_nil(p) + if node and minetest.get_item_group(node.name, "fire") ~= 0 then + if not lowest_age or node.param2 < lowest_age then + lowest_age = node.param2 + end + end + end + return lowest_age +end local smoke_pdef = { amount = 0.009, @@ -91,6 +113,26 @@ else end local function spawn_fire(pos, age) + if not age then + -- Get adjacent age + local adjacent_age = get_adjacent_fire_age(pos) + + -- Don't create new fire if we can't find adjacent fire from this position + if not adjacent_age then return end + + age = math.random(1,5) + adjacent_age + end + if age <= 1 then + print("new flash point at "..vector.to_string(pos).." age="..tostring(age)) + print(debug.traceback()) + end + + -- Limit fire spread + local probability = math.pow(10,-1.176e-2 * age) -- exponential constant is such that at age=255, p=0.1% + if math.random(65536)/65536 >= probability then + return + end + set_node(pos, {name="mcl_fire:fire", param2 = age}) minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z}) end @@ -368,8 +410,21 @@ else -- Fire enabled action = function(pos) local p = get_ignitable(pos) if p then - spawn_fire(p) + local node = minetest.get_node(pos) + local age = node.param2 + + -- Spawn new fire with an age based on this node's age + spawn_fire(p, age+math.random(3,7)) shuffle_table(adjacents) + + -- Age the source fire + age = age + math.random(2,5) + node.param2 = age + if age >= 255 then + node.name = "air" + node.param2 = 0 + end + minetest.set_node(pos, node) end end })