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Barrel formspec
This commit is contained in:
parent
093d55861c
commit
bf57cf3aa3
1 changed files with 56 additions and 38 deletions
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@ -8,6 +8,7 @@ local open_barrels = {}
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local drop_content = mcl_util.drop_items_from_meta_container("main")
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local drop_content = mcl_util.drop_items_from_meta_container("main")
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---@param pos Vector
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local function on_blast(pos)
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local function on_blast(pos)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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drop_content(pos, node)
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drop_content(pos, node)
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@ -45,30 +46,34 @@ local function barrel_open(pos, node, clicker)
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local playername = clicker:get_player_name()
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local playername = clicker:get_player_name()
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minetest.show_formspec(playername,
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minetest.show_formspec(playername,
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"mcl_barrels:barrel_"..pos.x.."_"..pos.y.."_"..pos.z,
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"mcl_barrels:barrel_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z,
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table.concat({
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table.concat({
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"size[9,8.75]",
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"formspec_version[4]",
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"label[0,0;"..F(C("#313131", name)).."]",
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"size[11.75,10.425]",
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]",
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mcl_formspec.get_itemslot_bg(0, 0.5, 9, 3),
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"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
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"label[0,4.0;"..F(C("#313131", S("Inventory"))).."]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
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"list[current_player;main;0,4.5;9,3;9]",
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"list[nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ";main;0.375,0.75;9,3;]",
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mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3),
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"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
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"list[current_player;main;0,7.74;9,1;]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
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mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1),
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"list[current_player;main;0.375,5.1;9,3;9]",
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
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"list[current_player;main;0.375,9.05;9,1;]",
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"listring[nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ";main]",
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"listring[current_player;main]",
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"listring[current_player;main]",
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})
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})
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)
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)
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minetest.swap_node(pos, { name = "mcl_barrels:barrel_open", param2 = node.param2 })
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minetest.swap_node(pos, { name = "mcl_barrels:barrel_open", param2 = node.param2 })
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open_barrels[playername] = pos
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open_barrels[playername] = pos
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minetest.sound_play({name="mcl_barrels_default_barrel_open", pos=pos, gain=0.5, max_hear_distance=16}, true)
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minetest.sound_play({ name = "mcl_barrels_default_barrel_open", pos = pos, gain = 0.5, max_hear_distance = 16 }, true)
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end
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end
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---@param pos Vector
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local function close_forms(pos)
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local function close_forms(pos)
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local players = minetest.get_connected_players()
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local players = minetest.get_connected_players()
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local formname = "mcl_barrels:barrel_"..pos.x.."_"..pos.y.."_"..pos.z
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local formname = "mcl_barrels:barrel_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z
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for p = 1, #players do
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for p = 1, #players do
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if vector.distance(players[p]:get_pos(), pos) <= 30 then
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if vector.distance(players[p]:get_pos(), pos) <= 30 then
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minetest.close_formspec(players[p]:get_player_name(), formname)
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minetest.close_formspec(players[p]:get_player_name(), formname)
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@ -76,15 +81,18 @@ local function close_forms(pos)
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end
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end
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end
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end
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---@param pos Vector
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local function update_after_close(pos)
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local function update_after_close(pos)
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local node = minetest.get_node_or_nil(pos)
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local node = minetest.get_node_or_nil(pos)
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if not node then return end
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if not node then return end
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if node.name == "mcl_barrels:barrel_open" then
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if node.name == "mcl_barrels:barrel_open" then
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minetest.swap_node(pos, {name = "mcl_barrels:barrel_closed", param2 = node.param2})
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minetest.swap_node(pos, { name = "mcl_barrels:barrel_closed", param2 = node.param2 })
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minetest.sound_play({name="mcl_barrels_default_barrel_close", pos=pos, gain=0.5, max_hear_distance=16}, true)
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minetest.sound_play({ name = "mcl_barrels_default_barrel_close", pos = pos, gain = 0.5, max_hear_distance = 16 },
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true)
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end
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end
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end
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end
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---@param player ObjectRef
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local function close_barrel(player)
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local function close_barrel(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local open = open_barrels[name]
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local open = open_barrels[name]
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@ -102,20 +110,22 @@ minetest.register_node("mcl_barrels:barrel_closed", {
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_tt_help = S("27 inventory slots"),
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_tt_help = S("27 inventory slots"),
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_doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."),
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_doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."),
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_doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
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_doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
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tiles = {"mcl_barrels_barrel_top.png^[transformR270", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"},
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tiles = { "mcl_barrels_barrel_top.png^[transformR270", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png" },
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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minetest.rotate_and_place(itemstack, placer, pointed_thing, minetest.is_creative_enabled(placer:get_player_name()), {}, false)
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minetest.rotate_and_place(itemstack, placer, pointed_thing,
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minetest.is_creative_enabled(placer:get_player_name()), {}
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, false)
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return itemstack
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return itemstack
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end,
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end,
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stack_max = 64,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1},
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groups = { handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1 },
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on_construct = function(pos)
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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inv:set_size("main", 9 * 3)
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end,
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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@ -124,16 +134,16 @@ minetest.register_node("mcl_barrels:barrel_closed", {
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allow_metadata_inventory_take = protection_check_put_take,
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allow_metadata_inventory_take = protection_check_put_take,
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allow_metadata_inventory_put = protection_check_put_take,
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allow_metadata_inventory_put = protection_check_put_take,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name() ..
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" moves stuff in barrel at "..minetest.pos_to_string(pos))
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" moves stuff in barrel at " .. minetest.pos_to_string(pos))
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end,
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name() ..
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" moves stuff to barrel at "..minetest.pos_to_string(pos))
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" moves stuff to barrel at " .. minetest.pos_to_string(pos))
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end,
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name() ..
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" takes stuff from barrel at "..minetest.pos_to_string(pos))
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" takes stuff from barrel at " .. minetest.pos_to_string(pos))
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end,
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end,
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after_dig_node = drop_content,
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after_dig_node = drop_content,
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on_blast = on_blast,
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on_blast = on_blast,
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@ -149,27 +159,35 @@ minetest.register_node("mcl_barrels:barrel_open", {
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_doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."),
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_doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."),
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_doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
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_doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
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_doc_items_create_entry = false,
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_doc_items_create_entry = false,
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tiles = {"mcl_barrels_barrel_top_open.png", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"},
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tiles = { "mcl_barrels_barrel_top_open.png", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png" },
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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drop = "mcl_barrels:barrel_closed",
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drop = "mcl_barrels:barrel_closed",
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stack_max = 64,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1},
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groups = {
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handy = 1,
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axey = 1,
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container = 2,
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material_wood = 1,
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flammable = -1,
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deco_block = 1,
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not_in_creative_inventory = 1
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},
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allow_metadata_inventory_move = protection_check_move,
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allow_metadata_inventory_move = protection_check_move,
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allow_metadata_inventory_take = protection_check_put_take,
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allow_metadata_inventory_take = protection_check_put_take,
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allow_metadata_inventory_put = protection_check_put_take,
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allow_metadata_inventory_put = protection_check_put_take,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name() ..
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" moves stuff in barrel at "..minetest.pos_to_string(pos))
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" moves stuff in barrel at " .. minetest.pos_to_string(pos))
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end,
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name() ..
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" moves stuff to barrel at "..minetest.pos_to_string(pos))
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" moves stuff to barrel at " .. minetest.pos_to_string(pos))
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end,
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name() ..
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" takes stuff from barrel at "..minetest.pos_to_string(pos))
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" takes stuff from barrel at " .. minetest.pos_to_string(pos))
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end,
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end,
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after_dig_node = drop_content,
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after_dig_node = drop_content,
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on_blast = on_blast,
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on_blast = on_blast,
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@ -193,10 +211,10 @@ end)
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_barrels:barrel_closed",
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output = "mcl_barrels:barrel_closed",
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recipe = {
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recipe = {
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{"group:wood", "group:wood_slab", "group:wood"},
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{ "group:wood", "group:wood_slab", "group:wood" },
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{"group:wood", "", "group:wood"},
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{ "group:wood", "", "group:wood" },
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{"group:wood", "group:wood_slab", "group:wood"},
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{ "group:wood", "group:wood_slab", "group:wood" },
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}
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},
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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