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Fleshed out the API Documentation.
Modified missing pieces of code.
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### FOV API
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registered_modifiers has defs of modifiers
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<!-- TOC -->
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* [FOV API](#fov-api)
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* [Description](#description)
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* [Troubleshooting](#troubleshooting)
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* [Modifier Definition](#modifier-definition-)
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* [Global MCL_FOVAPI Tables](#global-mclfovapi-tables)
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* [Namespaces](#namespaces)
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* [Functions](#functions)
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<!-- TOC -->
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applied_modifiers is indexed by player name
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#### Description
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This API defines and applies different Field Of View effects to players via MODIFIERS.
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mcl_fovapi = {}
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#### Troubleshooting
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In the `init.lua` file for this module, there is a `DEBUG` variable at the top that will turn on logging.
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Use it to see what is going on.
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mcl_fovapi.default_fov = {}
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#### Modifier Definition
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```lua
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def = {
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modifer_name = name,
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fov_factor = fov_factor,
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time = time,
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is_multiplier = is_multiplier,
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exclusive = exclusive,
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on_start = on_start,
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on_end = on_end,
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}
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```
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* Modifier Name: The name of the Modifier, used to identify the specific modifier. Case sensitive.
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* FOV Factor: A float value defining the FOV to apply. Can be an absolute or percentage, depending on Exclusive and
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Is_Multiplier.
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* Time: A float value defining the number of seconds to take when applying the FOV Factor.
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Used to smoothly move between FOVs. Use 0 for an immediate FOV Shift. (Transition time.)
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* Is Multiplier: A bool value used to specify if the FOV Factor is an absolute FOV value or if it should be a percentage
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of the current FOV. Defaults to `true` if not defined.
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* Exclusive: A bool value used to specify whether the modifier will override all other FOV modifiers. An example of this
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is how the spy glass sets the FOV to be a specific value regardless of any other FOV effects applied. Defaults to
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`false` if not defined.
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* On Start: the `on_start` is a callback function `on_start(player)` that is called if defined. The parameter `player`
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is a ref to the player that had the modifier applied. Called from `mcl_fovapi.apply_modifier` immediately after
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the FOV Modifier has been applied.
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* On End: the `on_end` is a callback function `on_end(player)` that is called if defined. The parameter `player`
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is a ref to the player that had the modifier applied. Called from `mcl_fovapi.remove_modifier` immediately after
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the FOV Modifier has been removed.
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mcl_fovapi.registered_modifiers = {}
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Note: passing incorrect values in the definition will have unintended consequences.
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mcl_fovapi.applied_modifiers = {}
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#### Global MCL_FOVAPI Tables
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There are three tables that are accessible via the API. They are `registered_modifiers` and `applied_modifiers`.
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function mcl_fovapi.register_modifier(name, fov_factor, time, is_multiplier, exclusive, on_start, on_end)
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`mcl_fovapi.registered_modifiers` has the definitions of all the registered FOV Modifiers. Indexed by Modifier Name.
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And, `mcl_fovapi.applied_modifiers` is indexed by the Player Name. It contains the names of all the modifiers applied to the
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player. The `mcl_fovapi.default_fov` table is indexed by the Player Name, and contains the Default FOVs of the player from the
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settings. (Expressed as a value usable in `player:set_fov`.)
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function mcl_fovapi.apply_modifier(player, modifier_name)
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#### Namespaces
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`mcl_fovapi` is the default API Namespace.
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function mcl_fovapi.remove_modifier(player, modifier_name)
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#### Functions
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`mcl_fovapi.register_modifier(name, fov_factor, time, is_multiplier, exclusive, on_start, on_end)`
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function mcl_fovapi.remove_all_modifiers(player, time)
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Used to register a new FOV Modifier for use. Must be called before applying said modifier to a player.
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See Modifier Definition for what the parameters are.
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`mcl_fovapi.apply_modifier(player, modifier_name)`
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Used to apply a registered FOV modifier to a player. Takes a reference to the player and the modifier's name (string).
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`mcl_fovapi.remove_modifier(player, modifier_name)`
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Used to remove a specific FOV modifier from a Player. Takes a reference to the player and the modifier's name (string).
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Removed immediately.
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`mcl_fovapi.remove_all_modifiers(player)`
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Used to remove all FOV modifiers from a Player. Takes a reference to the Player. FOV change is instantaneous.
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@ -27,23 +27,24 @@ minetest.register_on_joinplayer(function(player)
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end)
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-- clear when player leaves
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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-- Remove default FOV
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-- handle clean up
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mcl_fovapi.default_fov[name] = nil
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mcl_fovapi.applied_modifiers[name] = nil
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end)
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function mcl_fovapi.register_modifier(name, fov_factor, time, is_multiplier, exclusive, on_start, on_end)
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if is_multiplier ~= true and is_multiplier ~= false then
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is_multiplier = false
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is_multiplier = true
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end
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if exclusive ~= true and exclusive ~= false then
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exclusive = false
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end
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local def = {
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modifer_name = name,
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fov = fov_factor,
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fov_factor = fov_factor,
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time = time,
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is_multiplier = is_multiplier,
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exclusive = exclusive,
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