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Hunger: Add internal saturation and exhaustion
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10446881b4
commit
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2 changed files with 58 additions and 59 deletions
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@ -168,34 +168,15 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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end
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end
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-- player-action based hunger changes
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-- player-action based hunger changes
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function mcl_hunger.handle_node_actions(pos, oldnode, player, ext)
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minetest.register_on_dignode(function(pos, oldnode, player)
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-- is_fake_player comes from the pipeworks, we are not interested in those
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-- is_fake_player comes from the pipeworks, we are not interested in those
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if not player or not player:is_player() or player.is_fake_player == true then
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if not player or not player:is_player() or player.is_fake_player == true then
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return
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return
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end
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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local exhaus = mcl_hunger.exhaustion[name]
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-- dig event
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if exhaus == nil then return end
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_DIG)
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local new = mcl_hunger.EXHAUST_PLACE
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end)
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-- placenode event
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if not ext then
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new = mcl_hunger.EXHAUST_DIG
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end
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-- assume its send by main timer when movement detected
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if not pos and not oldnode then
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new = mcl_hunger.EXHAUST_MOVE
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end
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exhaus = exhaus + new
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if exhaus > mcl_hunger.EXHAUST_LVL then
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exhaus = 0
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local h = tonumber(mcl_hunger.hunger[name])
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h = h - 1
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if h < 0 then h = 0 end
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mcl_hunger.hunger[name] = h
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mcl_hunger.set_hunger_raw(player)
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end
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mcl_hunger.exhaustion[name] = exhaus
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end
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-- Apply simple poison effect as long there are no real status effect
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-- Apply simple poison effect as long there are no real status effect
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-- TODO: Remove this when status effects are in place
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-- TODO: Remove this when status effects are in place
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@ -209,6 +190,3 @@ end
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if minetest.get_modpath("mcl_fishing") then
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if minetest.get_modpath("mcl_fishing") then
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mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 0, "", 60)
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mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 0, "", 60)
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end
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end
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minetest.register_on_placenode(mcl_hunger.handle_node_actions)
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minetest.register_on_dignode(mcl_hunger.handle_node_actions)
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@ -23,13 +23,19 @@ local hunger_hud = {}
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mcl_hunger.HUD_TICK = 0.1
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mcl_hunger.HUD_TICK = 0.1
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--Some hunger settings
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--Some hunger settings
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mcl_hunger.exhaustion = {} -- Exhaustion is experimental!
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mcl_hunger.exhaustion = {}
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mcl_hunger.saturation = {}
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mcl_hunger.HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
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-- Exhaustion increase
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mcl_hunger.EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
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mcl_hunger.EXHAUST_DIG = 0.005 -- exhaustion increased this value after digged node
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mcl_hunger.EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
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mcl_hunger.EXHAUST_JUMP = 0.05 -- jump
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mcl_hunger.EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
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mcl_hunger.EXHAUST_SPRINT_JUMP = 0.2 -- jump while sprinting
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mcl_hunger.EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
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mcl_hunger.EXHAUST_ATTACK = 0.1 -- attack
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mcl_hunger.EXHAUST_SWIM = 0.01 -- player movement in water
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mcl_hunger.EXHAUST_SPRINT = 0.1 -- sprint (per node)
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mcl_hunger.EXHAUST_DAMAGE = 0.1 -- taking damage (protected by armor)
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mcl_hunger.EXHAUST_REGEN = 6.0 -- Regenerate 1 HP
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mcl_hunger.EXHAUST_LVL = 4.0 -- at what exhaustion player saturation gets lowerd
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--load custom settings
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--load custom settings
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@ -40,13 +46,17 @@ if set then
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end
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end
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local function custom_hud(player)
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local function custom_hud(player)
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hb.init_hudbar(player, "satiation", mcl_hunger.get_hunger_raw(player))
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hb.init_hudbar(player, "food", mcl_hunger.get_hunger_raw(player))
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hb.init_hudbar(player, "saturation", mcl_hunger.saturation[player:get_player_name()])
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hb.init_hudbar(player, "exhaustion", mcl_hunger.exhaustion[player:get_player_name()])
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end
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end
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dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
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dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
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-- register satiation hudbar
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-- register saturation hudbar
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hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
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hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 5, 20, false, S("%s: %.1f/%d"))
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaustion"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, 4, false, S("%s: %.3f/%d"))
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-- update hud elemtens if value has changed
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-- update hud elemtens if value has changed
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local function update_hud(player)
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local function update_hud(player)
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@ -56,7 +66,7 @@ local function update_hud(player)
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local h = tonumber(mcl_hunger.hunger[name])
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local h = tonumber(mcl_hunger.hunger[name])
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if h_out ~= h then
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if h_out ~= h then
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mcl_hunger.hunger_out[name] = h
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mcl_hunger.hunger_out[name] = h
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hb.change_hudbar(player, "satiation", h)
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hb.change_hudbar(player, "food", h)
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end
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end
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end
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end
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@ -109,7 +119,8 @@ minetest.register_on_joinplayer(function(player)
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inv:set_size("hunger",1)
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inv:set_size("hunger",1)
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mcl_hunger.hunger[name] = mcl_hunger.get_hunger_raw(player)
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mcl_hunger.hunger[name] = mcl_hunger.get_hunger_raw(player)
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mcl_hunger.hunger_out[name] = mcl_hunger.hunger[name]
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mcl_hunger.hunger_out[name] = mcl_hunger.hunger[name]
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mcl_hunger.exhaustion[name] = 0
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mcl_hunger.exhaustion[name] = 0.0
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mcl_hunger.saturation[name] = 5.0
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mcl_hunger.poisonings[name] = 0
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mcl_hunger.poisonings[name] = 0
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custom_hud(player)
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custom_hud(player)
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mcl_hunger.set_hunger_raw(player)
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mcl_hunger.set_hunger_raw(player)
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@ -120,18 +131,25 @@ minetest.register_on_respawnplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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mcl_hunger.hunger[name] = 20
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mcl_hunger.hunger[name] = 20
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mcl_hunger.set_hunger_raw(player)
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mcl_hunger.set_hunger_raw(player)
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mcl_hunger.exhaustion[name] = 0
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mcl_hunger.exhaustion[name] = 0.0
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mcl_hunger.saturation[name] = 5.0
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end)
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end)
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function mcl_hunger.exhaust(playername, increase)
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mcl_hunger.exhaustion[playername] = mcl_hunger.exhaustion[playername] + increase
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if mcl_hunger.exhaustion[playername] > 4 then
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mcl_hunger.exhaustion[playername] = 4
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end
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hb.change_hudbar(minetest.get_player_by_name(playername), "exhaustion", mcl_hunger.exhaustion[playername])
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end
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local main_timer = 0
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local main_timer = 0
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local timer = 0 -- Half second timer
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local timer = 0 -- Half second timer
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local timer2 = 0
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local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
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local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer = timer + dtime
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timer2 = timer2 + dtime
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if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 then
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if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 or timer2 > mcl_hunger.HUNGER_TICK then
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if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
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if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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@ -141,19 +159,16 @@ minetest.register_globalstep(function(dtime)
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if timer > 0.5 then
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if timer > 0.5 then
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-- Quick heal (every 0.5s)
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-- Quick heal (every 0.5s)
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if h >= 20 and hp > 0 and hp < 20 then
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if h >= 20 and hp > 0 and hp < 20 then
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-- +1 HP, -3 food points
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-- +1 HP, +6 exhaustion
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player:set_hp(hp+1)
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player:set_hp(hp+1)
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h = h-3
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
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mcl_hunger.hunger[name] = h
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mcl_hunger.set_hunger_raw(player)
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-- Slow heal, and hunger damage (every 4s)
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-- Slow heal, and hunger damage (every 4s)
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elseif timerMult == 0 then
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elseif timerMult == 0 then
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if h >= 18 and hp > 0 and hp < 20 then
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if h >= 18 and hp > 0 and hp < 20 then
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-- +1 HP, -3 food points
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-- +1 HP, +6 exhaustion
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player:set_hp(hp+1)
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player:set_hp(hp+1)
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h = h-3
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
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mcl_hunger.hunger[name] = h
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hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
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mcl_hunger.set_hunger_raw(player)
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elseif h == 0 then
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elseif h == 0 then
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-- Damage hungry player down to 1 HP
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-- Damage hungry player down to 1 HP
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if hp-1 >= 0 then
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if hp-1 >= 0 then
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@ -161,12 +176,19 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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end
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end
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-- lower satiation by 1 point after xx seconds
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if timer2 > mcl_hunger.HUNGER_TICK then
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if h > 0 then
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if h > 0 then
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if mcl_hunger.exhaustion[name] >= 4.0 then
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h = h-1
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if mcl_hunger.saturation[name] > 0.0 then
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mcl_hunger.hunger[name] = h
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mcl_hunger.saturation[name] = mcl_hunger.saturation[name] - 1.0
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mcl_hunger.set_hunger_raw(player)
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mcl_hunger.exhaustion[name] = 0.0
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hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[name])
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else
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h = h-1
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mcl_hunger.hunger[name] = h
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mcl_hunger.set_hunger_raw(player)
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end
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end
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end
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end
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end
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@ -174,9 +196,9 @@ minetest.register_globalstep(function(dtime)
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update_hud(player)
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update_hud(player)
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local controls = player:get_player_control()
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local controls = player:get_player_control()
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-- Determine if the player is walking
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-- Determine if the player is moving
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if controls.up or controls.down or controls.left or controls.right then
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if controls.up or controls.down or controls.left or controls.right then
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mcl_hunger.handle_node_actions(nil, nil, player)
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-- TODO: Add exhaustion for moving in water
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end
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end
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end
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end
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end
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end
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@ -188,7 +210,6 @@ minetest.register_globalstep(function(dtime)
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timerMult = 0
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timerMult = 0
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end
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end
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end
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end
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if timer2 > mcl_hunger.HUNGER_TICK then timer2 = 0 end
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end)
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end)
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end
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end
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