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Fix Stalker texture generation (#4343)
This fixes stalker texture generation when the stalker is standing on a node that uses a texture using a texture modifier. Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4343 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: teknomunk <teknomunk@protonmail.com> Co-committed-by: teknomunk <teknomunk@protonmail.com>
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1 changed files with 7 additions and 2 deletions
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@ -35,7 +35,8 @@ local function get_texture(self)
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if not texture or texture == "" then
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texture = "vl_stalker_default.png"
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end
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texture = "([combine:16x24:0,0=" .. texture .. ":0,16=" .. texture .. texture_suff
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texture = texture:gsub("([\\^:\\[])","\\%1") -- escape texture modifiers
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texture = "([combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture ..")".. texture_suff
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if self.attack then
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texture = texture .. ")^vl_mobs_stalker_overlay_angry.png"
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else
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@ -131,7 +132,11 @@ mcl_mobs.register_mob("mobs_mc:stalker", {
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self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
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end
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end
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self.object:set_properties({textures={get_texture(self)}})
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local new_texture = get_texture(self)
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if self._stalker_texture ~= new_texture then
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self.object:set_properties({textures={new_texture, "mobs_mc_empty.png"}})
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self._stalker_texture = new_texture
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end
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end,
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on_die = function(self, pos, cmi_cause)
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-- Drop a random music disc when killed by skeleton or stray
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