Merge branch 'mineclone5' of https://git.minetest.land/MineClone2/MineClone2 into mineclone5

This commit is contained in:
Elias Fleckenstein 2021-04-21 11:31:29 +02:00
commit bec86ece0b
18 changed files with 117 additions and 43 deletions

View file

@ -8,7 +8,7 @@ if mod_screwdriver then
end
-- Register tree trunk (wood) and bark
local register_tree_trunk = function(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark)
local register_tree_trunk = function(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_varient)
minetest.register_node("mcl_core:"..subname, {
description = description_trunk,
_doc_items_longdesc = longdesc,
@ -22,6 +22,7 @@ local register_tree_trunk = function(subname, description_trunk, description_bar
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_varient = stripped_varient,
})
minetest.register_node("mcl_core:"..subname.."_bark", {
@ -37,6 +38,7 @@ local register_tree_trunk = function(subname, description_trunk, description_bar
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_varient = stripped_varient.."_bark",
})
minetest.register_craft({
@ -214,12 +216,12 @@ end
---------------------
register_tree_trunk("tree", S("Oak Wood"), S("Oak Bark"), S("The trunk of an oak tree."), "default_tree_top.png", "default_tree.png")
register_tree_trunk("darktree", S("Dark Oak Wood"), S("Dark Oak Bark"), S("The trunk of a dark oak tree."), "mcl_core_log_big_oak_top.png", "mcl_core_log_big_oak.png")
register_tree_trunk("acaciatree", S("Acacia Wood"), S("Acacia Bark"), S("The trunk of an acacia."), "default_acacia_tree_top.png", "default_acacia_tree.png")
register_tree_trunk("sprucetree", S("Spruce Wood"), S("Spruce Bark"), S("The trunk of a spruce tree."), "mcl_core_log_spruce_top.png", "mcl_core_log_spruce.png")
register_tree_trunk("birchtree", S("Birch Wood"), S("Birch Bark"), S("The trunk of a birch tree."), "mcl_core_log_birch_top.png", "mcl_core_log_birch.png")
register_tree_trunk("jungletree", S("Jungle Wood"), S("Jungle Bark"), S("The trunk of a jungle tree."), "default_jungletree_top.png", "default_jungletree.png")
register_tree_trunk("tree", S("Oak Wood"), S("Oak Bark"), S("The trunk of an oak tree."), "default_tree_top.png", "default_tree.png", "mcl_core:stripped_oak")
register_tree_trunk("darktree", S("Dark Oak Wood"), S("Dark Oak Bark"), S("The trunk of a dark oak tree."), "mcl_core_log_big_oak_top.png", "mcl_core_log_big_oak.png", "mcl_core:stripped_dark_oak")
register_tree_trunk("acaciatree", S("Acacia Wood"), S("Acacia Bark"), S("The trunk of an acacia."), "default_acacia_tree_top.png", "default_acacia_tree.png", "mcl_core:stripped_acacia")
register_tree_trunk("sprucetree", S("Spruce Wood"), S("Spruce Bark"), S("The trunk of a spruce tree."), "mcl_core_log_spruce_top.png", "mcl_core_log_spruce.png", "mcl_core:stripped_spruce")
register_tree_trunk("birchtree", S("Birch Wood"), S("Birch Bark"), S("The trunk of a birch tree."), "mcl_core_log_birch_top.png", "mcl_core_log_birch.png", "mcl_core:stripped_birch")
register_tree_trunk("jungletree", S("Jungle Wood"), S("Jungle Bark"), S("The trunk of a jungle tree."), "default_jungletree_top.png", "default_jungletree.png", "mcl_core:stripped_jungle")
register_stripped_trunk("stripped_oak", S("Stripped Oak Log"), S("Stripped Oak Wood"), S("The stripped trunk of an oak tree."), "mcl_core_stripped_oak_top.png", "mcl_core_stripped_oak_side.png")
register_stripped_trunk("stripped_acacia", S("Stripped Acacia Log"), S("Stripped Acacia Wood"), S("The stripped trunk of an acacia tree."), "mcl_core_stripped_acacia_top.png", "mcl_core_stripped_acacia_side.png")

View file

@ -0,0 +1,89 @@
minetest.register_craftitem("mcl_sweet_berry:sweet_berry", {
description = "Sweet Berry",
inventory_image = "sweet_berry.png",
on_use = minetest.item_eat(2)
})
minetest.register_node("mcl_sweet_berry:sweet_berry_bush_0", {
drawtype = "plantlike",
tiles = {"sweet_berry_bush_0.png"},
damage_per_second = 1,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
drop = ""
})
minetest.register_node("mcl_sweet_berry:sweet_berry_bush_1", {
drawtype = "plantlike",
tiles = {"sweet_berry_bush_1.png"},
damage_per_second = 1,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
drop = ""
})
minetest.register_node("mcl_sweet_berry:sweet_berry_bush_2", {
drawtype = "plantlike",
tiles = {"sweet_berry_bush_2.png"},
damage_per_second = 2,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
drop = "mc:sweet_berry 2"
})
minetest.register_node("mcl_sweet_berry:sweet_berry_bush_3", {
drawtype = "plantlike",
tiles = {"sweet_berry_bush_3.png"},
damage_per_second = 2,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
drop = "mc:sweet_berry 3"
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 16,
fill_ratio = 0.1,
biomes = {"Taiga","Forest"},
y_max = mcl_vars.mg_overworld_max,
y_min = mcl_vars.mg_overworld_min,
decoration = "mcl_sweet_berry:sweet_berry_bush_2"
})
minetest.register_abm({
nodenames = {"mcl_sweet_berry:sweet_berry_bush_0"},
interval = 10.0,
chance = 16,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.set_node(pos, {name = "mcl_sweet_berry:sweet_berry_bush_1"})
end
})
minetest.register_abm({
nodenames = {"mcl_sweet_berry:sweet_berry_bush_1"},
interval = 10.0,
chance = 16,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.set_node(pos, {name = "mcl_sweet_berry:sweet_berry_bush_2"})
end
})
minetest.register_abm({
nodenames = {"mcl_sweet_berry:sweet_berry_bush_2"},
interval = 10.0,
chance = 16,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.set_node(pos, {name = "mcl_sweet_berry:sweet_berry_bush_3"})
end
})
--taken from mc modpack by TechDude/TechDudie

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@ -0,0 +1,2 @@
name=mcl_sweet_berry
depends=mcl_vars

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@ -352,30 +352,6 @@ minetest.register_tool("mcl_tools:shovel_diamond", {
})
-- Axes
local make_stripped_trunk_add_wear = function(itemstack, placer)
if not minetest.is_creative_enabled(placer:get_player_name()) then
-- Add wear (as if digging a axey node)
local toolname = itemstack:get_name()
local wear = mcl_autogroup.get_wear(toolname, "axey")
itemstack:add_wear(wear)
end
end
local stripped_table = {
{"mcl_core:tree", "mcl_core:stripped_oak"},
{"mcl_core:darktree", "mcl_core:stripped_dark_oak"},
{"mcl_core:acaciatree", "mcl_core:stripped_acacia"},
{"mcl_core:birchtree", "mcl_core:stripped_birch"},
{"mcl_core:sprucetree", "mcl_core:stripped_spruce"},
{"mcl_core:jungletree", "mcl_core:stripped_jungle"},
{"mcl_core:tree_bark", "mcl_core:stripped_oak_bark"},
{"mcl_core:darktree_bark", "mcl_core:stripped_dark_oak_bark"},
{"mcl_core:acaciatree_bark", "mcl_core:stripped_acacia_bark"},
{"mcl_core:birchtree_bark", "mcl_core:stripped_birch_bark"},
{"mcl_core:sprucetree_bark", "mcl_core:stripped_spruce_bark"},
{"mcl_core:jungletree_bark", "mcl_core:stripped_jungle_bark"},
}
local make_stripped_trunk = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then return end
@ -390,12 +366,17 @@ local make_stripped_trunk = function(itemstack, placer, pointed_thing)
return itemstack
end
for _, st in pairs(stripped_table) do
if noddef.name == st[1] then
minetest.swap_node(pointed_thing.under, {name=st[2], param2=node.param2})
make_stripped_trunk_add_wear(itemstack, placer)
end
end
if noddef._mcl_stripped_varient == nil then
return itemstack
else
minetest.swap_node(pointed_thing.under, {name=noddef._mcl_stripped_varient, param2=node.param2})
if not minetest.is_creative_enabled(placer:get_player_name()) then
-- Add wear (as if digging a axey node)
local toolname = itemstack:get_name()
local wear = mcl_autogroup.get_wear(toolname, "axey")
itemstack:add_wear(wear)
end
end
return itemstack
end

View file

@ -242,7 +242,7 @@ minetest.register_globalstep(function(dtime)
if elytra.active then
-- set head pitch and yaw when flying
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
-- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
-- control body bone when flying
@ -250,18 +250,18 @@ minetest.register_globalstep(function(dtime)
elseif parent then
local parent_yaw = degrees(parent:get_yaw())
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
elseif control.sneak then
-- controls head pitch when sneaking
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, player_vel_yaw - yaw))
-- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
-- sneaking body conrols
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
-- set head pitch and yaw when swimming
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
-- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
-- control body bone when swimming
@ -270,7 +270,7 @@ minetest.register_globalstep(function(dtime)
-- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
player:set_bone_position("Head_Control", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
end