diff --git a/mods/ENTITIES/mcl_mobs/spawning.lua b/mods/ENTITIES/mcl_mobs/spawning.lua index 282c186fd..e8b42d6b1 100644 --- a/mods/ENTITIES/mcl_mobs/spawning.lua +++ b/mods/ENTITIES/mcl_mobs/spawning.lua @@ -760,12 +760,11 @@ local function spawn_check(pos, spawn_def) -- find ground node below spawn position local gotten_node = get_node(pos).name if not gotten_node then return end - local is_ground = get_item_group(gotten_node,"solid") ~= 0 - if not is_ground then -- try node one below instead + if get_item_group(gotten_node, "air") ~= 0 then -- try node one below instead pos.y = pos.y - 1 gotten_node = get_node(pos).name - is_ground = get_item_group(gotten_node,"solid") ~= 0 end + local is_ground = get_item_group(gotten_node,"solid") ~= 0 pos.y = pos.y + 1 -- check spawn height if pos.y < spawn_def.min_height or pos.y > spawn_def.max_height then return end @@ -776,11 +775,11 @@ local function spawn_check(pos, spawn_def) -- do not spawn ground mobs on leaves if spawn_def.type_of_spawning == "ground" and (not is_ground or get_item_group(gotten_node, "leaves") ~= 0) then return end -- farm animals on grass only - if is_farm_animal(spawn_def.name) and get_item_group(gotten_node, "grass_block") == 0 then return end + if is_farm_animal(spawn_def.name) and get_item_group(gotten_node, "grass_block") ~= 0 then return end -- water mobs only on water - if spawn_def.type_of_spawning == "water" and get_item_group(gotten_node, "water") == 0 then return end + if spawn_def.type_of_spawning == "water" and get_item_group(gotten_node, "water") ~= 0 then return end -- lava mobs only on lava - if spawn_def.type_of_spawning == "lava" and get_item_group(gotten_node, "lava") == 0 then return end + if spawn_def.type_of_spawning == "lava" and get_item_group(gotten_node, "lava") ~= 0 then return end ---- More expensive calls: -- check the biome @@ -820,7 +819,7 @@ local function spawn_check(pos, spawn_def) return false end -- passive threshold is apparently the same in all dimensions ... - return gotten_light > overworld_passive_threshold + return gotten_light < overworld_passive_threshold end function mcl_mobs.spawn(pos,id)