keep mobs from disappearance

This commit is contained in:
kay27 2021-01-06 05:09:05 +04:00 committed by Elias Fleckenstein
parent 52ed7f668e
commit bdd0123c77

View file

@ -3,7 +3,7 @@
mobs = {}
mobs.mod = "mrm"
mobs.version = "20180531" -- don't rely too much on this, rarely updated, if ever
mobs.version = "20210106" -- don't rely too much on this, rarely updated, if ever
local MAX_MOB_NAME_LENGTH = 30
local HORNY_TIME = 30
@ -3589,20 +3589,17 @@ local mob_step = function(self, dtime)
and ((not self.nametag) or (self.nametag == "")) then
self.lifetimer = self.lifetimer - dtime
local despawn = self.despawn_immediately
if not despawn and self.lifetimer <= 10 then
if self.despawn_immediately or self.lifetimer <= 0 then
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1))
mcl_burning.extinguish(self.object)
self.object:remove()
elseif self.lifetimer <= 10 then
if math.random(10) < 4 then
despawn = true
self.despawn_immediately = true
else
self.lifetimer = 20
end
end
if despawn then
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1))
mcl_burning.extinguish(self.object)
self.object:remove()
end
self.despawn_immediately = true
end
end
@ -4545,20 +4542,19 @@ function mobs:alias_mob(old_name, new_name)
end
minetest.register_globalstep(function()
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 1 then return end
for _, player in ipairs(minetest.get_connected_players()) do
local pos = player:get_pos()
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 24)) do
local lua = obj:get_luaentity()
if lua and lua._cmi_is_mob then
lua.lifetimer = 20
end
end
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 32)) do
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 47)) do
local lua = obj:get_luaentity()
if lua and lua._cmi_is_mob then
lua.lifetimer = math.max(20, lua.lifetimer)
lua.despawn_immediately = false
end
end
end
timer = 0
end)