Change y_min/y_max calculations

This commit is contained in:
teknomunk 2024-03-18 18:20:46 +00:00
parent 3850fc1a9f
commit bd6c8d35c3

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@ -23,6 +23,7 @@ local math_ceil = math.ceil
local math_cos = math.cos
local math_sin = math.sin
local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
local math_sqrt = math.sqrt
local vector_distance = vector.distance
local vector_new = vector.new
@ -618,15 +619,33 @@ local function get_next_mob_spawn_pos(pos)
return nil
end
-- Calculate upper/lower y limits
local R1 = MOB_SPAWN_ZONE_MIDDLE
local d = vector_distance( pos, vector.new( goal_pos.x, pos.y, goal_pos.z ) ) -- distance from player to projected point on horizontal plane
local y1 = math_sqrt( R1*R1 - d*d ) -- absolue value of distance to outer sphere
local y_min
local y_max
if goal_pos.y > pos.y then
y_min = math_round(pos.y)
y_max = math_round(pos.y) + MOB_SPAWN_ZONE_MIDDLE
if d >= MOB_SPAWN_ZONE_INNER then
-- Outer region, y range has both ends on the outer sphere
y_min = pos.y - y1
y_max = pos.y + y1
else
y_min = math_round(pos.y) - MOB_SPAWN_ZONE_MIDDLE
y_max = math_round(pos.y)
-- Inner region, y range spans between inner and outer spheres
local R2 = MOB_SPAWN_ZONE_INNER
local y2 = math_sqrt( R2*R2 - d*d )
if goal_pos.y > pos. y then
-- Upper hemisphere
y_min = pos.y + y2
y_max = pos.y + y1
else
-- Lower hemisphere
y_min = pos.y - y1
y_max = pos.y - y2
end
end
y_min = math_round(y_min)
y_max = math_round(y_max)
-- Ask engine for valid spawn locations
local spawning_position_list = find_nodes_in_area_under_air(