Fix ender pearl crash

This commit is contained in:
teknomunk 2025-01-03 16:17:39 -06:00
parent 70d05a6720
commit bd31808bed

View file

@ -31,7 +31,7 @@ function on_collide(self, pos, node)
end
-- Make sure we have a reference to the player
local player = self._thrower and core.get_player_by_name(self._thrower)
local player = self._owner and core.get_player_by_name(self._owner)
if not player then return end
-- Teleport and hurt player
@ -113,7 +113,6 @@ vl_projectile.register("mcl_throwing:ender_pearl_entity",{
on_step = vl_projectile.update_projectile,
_lastpos={},
_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
_vl_projectile = {
behaviors = {
vl_projectile.collides_with_solids,