Reduce defuse reach for charged creeper

5.2 is actually half of the estimated MC creeper defuse range, which is 10.4.
The reason for this change is to balance the creeper in MCL2 where it fuses
whilst moving making it more difficult than MC. In MC, the creeper does not move
while fusing.
This commit is contained in:
iliekprogrammar 2021-11-13 12:12:20 +08:00
parent 66c1b4a95f
commit bd14918543
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@ -189,7 +189,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
--explosion_damage_radius = 6, --explosion_damage_radius = 6,
--explosiontimer_reset_radius = 3, --explosiontimer_reset_radius = 3,
reach = 3, reach = 3,
defuse_reach = 10.4, defuse_reach = 5.2,
explosion_timer = 0.3, explosion_timer = 0.3,
allow_fuse_reset = true, allow_fuse_reset = true,
stop_to_explode = true, stop_to_explode = true,