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Make vl_projectile use mcl_util.deal_damage
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2 changed files with 11 additions and 1 deletions
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@ -731,3 +731,13 @@ function mcl_util.get_entity_id(entity)
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return id
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end
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end
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function mcl_util.get_entity_from_id(id)
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local player = minetest.get_player_by_name(id)
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if player then return player end
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for i,le in pairs(minetest.luaentities) do
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if le._uuid == id then return le.object end
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end
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return nil
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end
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@ -491,7 +491,7 @@ local function handle_entity_collision(self, entity_def, projectile_def, object)
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dmg = dmg(self, entity_def, projectile_def, object)
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end
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object:punch(self.object, 1.0, projectile_def.tool or { full_punch_interval = 1.0, damage_groups = dmg }, dir )
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mcl_util.deal_damage(object, dmg.fleshy, {type = projectile_def.damage_type or "arrow", source = mcl_util.get_entity_from_id(self._owner), direct = self.object})
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-- Guard against crashes when projectiles get destroyed in response to what it punched
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if not self.object:get_pos() then return true end
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