Added some effect descriptions

This commit is contained in:
the-real-herowl 2024-03-20 22:45:47 +01:00
parent 5263740a80
commit bbe2964d48

View file

@ -861,6 +861,7 @@ function mcl_potions.apply_haste_fatigue(toolcaps, h_fac, f_fac)
end
function mcl_potions.hf_update_internal(hand, object)
-- TODO add a check for creative mode?
local meta = hand:get_meta()
local h_fac = mcl_potions.get_total_haste(object)
local f_fac = mcl_potions.get_total_fatigue(object)
@ -879,6 +880,9 @@ end
mcl_potions.register_effect({
name = "haste",
description = S("Haste"),
get_tt = function(factor)
return S("+@1% mining and attack speed", math.floor(factor*100))
end,
res_condition = function(object)
return (not object:is_player())
end,
@ -897,6 +901,9 @@ mcl_potions.register_effect({
mcl_potions.register_effect({
name = "fatigue",
description = S("Fatigue"),
get_tt = function(factor)
return S("-@1% mining and attack speed", math.floor((1-factor)*100))
end,
res_condition = function(object)
return (not object:is_player())
end,
@ -915,6 +922,9 @@ mcl_potions.register_effect({
mcl_potions.register_effect({
name = "conduit_power",
description = S("Conduit Power"),
get_tt = function(factor)
return S("+@1% mining and attack speed in water\nlimitless breathing under water", math.floor(factor*100))
end,
res_condition = function(object)
return (not object:is_player())
end,