Remove image stack wieldview: code review improvment

This commit is contained in:
Johannes Fritz 2022-06-27 16:29:06 -05:00
parent 587f9be4d7
commit ba55e4286f
4 changed files with 31 additions and 26 deletions

View file

@ -227,8 +227,7 @@ filled_wield_def.drawtype = "mesh"
filled_wield_def.node_placement_prediction = "" filled_wield_def.node_placement_prediction = ""
filled_wield_def.range = minetest.registered_items[""].range filled_wield_def.range = minetest.registered_items[""].range
filled_wield_def.on_place = mcl_util.call_on_rightclick filled_wield_def.on_place = mcl_util.call_on_rightclick
filled_wield_def.groups.no_wieldview = 1 filled_wield_def._mcl_wieldview_item = "mcl_maps:filled_map"
filled_wield_def._wieldview_item = "mcl_maps:filled_map"
for _, texture in pairs(mcl_skins.list) do for _, texture in pairs(mcl_skins.list) do
local def = table.copy(filled_wield_def) local def = table.copy(filled_wield_def)

View file

@ -31,12 +31,12 @@ minetest.register_tool("mcl_shields:shield", {
shield = 1, shield = 1,
weapon = 1, weapon = 1,
enchantability = -1, enchantability = -1,
no_wieldview = 1,
offhand_item = 1, offhand_item = 1,
}, },
sound = {breaks = "default_tool_breaks"}, sound = {breaks = "default_tool_breaks"},
_repair_material = "group:wood", _repair_material = "group:wood",
wield_scale = vector.new(2, 2, 2), wield_scale = vector.new(2, 2, 2),
_mcl_wieldview_item = "",
}) })
local function wielded_item(obj, i) local function wielded_item(obj, i)
@ -438,7 +438,6 @@ for _, colortab in pairs(mcl_banners.colors) do
shield = 1, shield = 1,
weapon = 1, weapon = 1,
enchantability = -1, enchantability = -1,
no_wieldview = 1,
not_in_creative_inventory = 1, not_in_creative_inventory = 1,
offhand_item = 1, offhand_item = 1,
}, },
@ -446,6 +445,7 @@ for _, colortab in pairs(mcl_banners.colors) do
_repair_material = "group:wood", _repair_material = "group:wood",
wield_scale = vector.new(2, 2, 2), wield_scale = vector.new(2, 2, 2),
_shield_color = colortab[4], _shield_color = colortab[4],
_mcl_wieldview_item = "",
}) })
local banner = "mcl_banners:banner_item_" .. color local banner = "mcl_banners:banner_item_" .. color

View file

@ -1,4 +1,4 @@
[mod] visible wielded items [wieldview] [mod] visible wielded items [mcl_wieldview]
======================================= =======================================
Makes hand wielded items visible to other players. Makes hand wielded items visible to other players.
@ -7,6 +7,7 @@ Makes hand wielded items visible to other players.
Info for modders Info for modders
################ ################
Add an item to the "no_wieldview" group with a rating of 1 and it will not be shown by the wieldview. Register an item with the property "_mcl_wieldview_item" to change the third person wield view appearance of the item.
If an item has the "no_wieldview" group rating of 1, the item definition can specify the property "_wieldview_item". "_mcl_wieldview_item" should be set to an item name that will be shown by the wield view instead of the item.
"_wieldview_item" should be set to an item name that will be shown by the wieldview instead of the item. If you use an empty string, nothing will be shown.

View file

@ -1,5 +1,3 @@
local get_item_group = minetest.get_item_group
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
if not player or not player:is_player() then if not player or not player:is_player() then
return return
@ -12,31 +10,38 @@ minetest.register_on_joinplayer(function(player)
end) end)
minetest.register_entity("mcl_wieldview:wieldnode", { minetest.register_entity("mcl_wieldview:wieldnode", {
visual = "wielditem", initial_properties = {
physical = false, hp_max = 1,
pointable = false, visual = "wielditem",
collide_with_objects = false, physical = false,
static_save = false, textures = {""},
visual_size = {x = 0.21, y = 0.21}, automatic_rotate = 1.5,
is_visible = true,
pointable = false,
collide_with_objects = false,
static_save = false,
collisionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
selectionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
visual_size = {x = 0.21, y = 0.21},
},
on_step = function(self) on_step = function(self)
if not self._wielder or not self._wielder:is_player() then
self.object:remove()
end
local player = self._wielder local player = self._wielder
if not player or not player:is_player() then
self.object:remove()
return
end
local item = player:get_wielded_item():get_name() local item = player:get_wielded_item():get_name()
if item == self._item then return end if item == self._item then return end
self._item = item self._item = item
if get_item_group(item, "no_wieldview") ~= 0 then local def = player:get_wielded_item():get_definition()
local def = player:get_wielded_item():get_definition() if def and def._mcl_wieldview_item then
if def and def._wieldview_item then item = def._mcl_wieldview_item
item = def._wieldview_item
else
item = ""
end
end end
local item_def = minetest.registered_items[item] local item_def = minetest.registered_items[item]