fix eyes staying when mob was killed

This commit is contained in:
epCode 2022-10-06 08:54:38 -07:00 committed by cora
parent b4f2cb61d3
commit ba383091ad
2 changed files with 3 additions and 12 deletions

View file

@ -31,12 +31,12 @@ minetest.register_entity("mobs_mc:ender_eyes", {
textures = { textures = {
"mobs_mc_enderman_eyes.png", "mobs_mc_enderman_eyes.png",
}, },
on_activate = function(self) on_step = function(self)
minetest.after(0.1, function() if self and self.object then
if not self.object:get_attach() then if not self.object:get_attach() then
self.object:remove() self.object:remove()
end end
end) end
end, end,
glow = 50, glow = 50,
}) })

View file

@ -18,15 +18,6 @@ minetest.register_entity("mobs_mc:spider_eyes", {
textures = { textures = {
"mobs_mc_spider_eyes.png", "mobs_mc_spider_eyes.png",
}, },
on_activate = function(self)
minetest.after(0.1, function()
if self and self.object then
if not self.object:get_attach() then
self.object:remove()
end
end
end)
end,
on_step = function(self) on_step = function(self)
if self and self.object then if self and self.object then
if not self.object:get_attach() then if not self.object:get_attach() then