Also generate double grass when bonemealing grass blocks.

This commit is contained in:
kabou 2022-05-04 14:55:19 +02:00 committed by teknomunk
parent 7938fba4a5
commit ba1e0e4301

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@ -71,8 +71,18 @@ local biome_flowers_tables = {
-- --
local function add_random_flower(pos, color) local function add_random_flower(pos, color)
-- 90% tall grass, 10% flower -- 90% tall grass, 10% flower
if math.random(1,100) <= 90 then local rnd = math.random(1,100)
if rnd <= 60 then
minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=color}) minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=color})
elseif rnd <= 80 then
-- double tallgrass
local toppos = vector.offset(pos, 0, 1, 0)
local topnode = minetest.get_node(toppos)
if minetest.registered_nodes[topnode.name].buildable_to then
minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = color })
minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = color })
return true
end
else else
local flowers_table local flowers_table
if mg_name == "v6" then if mg_name == "v6" then