Make hoppers work with all containers

... by massively simplifying the ABM code and using mcl_util code
This commit is contained in:
Wuzzy 2017-02-14 01:25:02 +01:00
parent 77c458e4fa
commit b946ad3cef
2 changed files with 59 additions and 297 deletions

View file

@ -160,155 +160,24 @@ minetest.register_abm({
interval = 1.0, interval = 1.0,
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
-- Get node pos' for item transfer
local uppos = {x=pos.x,y=pos.y+1,z=pos.z}
local downpos = {x=pos.x,y=pos.y-1,z=pos.z}
local min = {x=pos.x-1,y=pos.y-1,z=pos.z-1} -- Move an item from the hopper into container below
local max = {x=pos.x+1,y=pos.y+1,z=pos.z+1} mcl_util.move_item_container(pos, "main", -1, downpos)
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(min,max)
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local a = vm:get_node_at({x=pos.x,y=pos.y-1,z=pos.z}).name -- Suck an item from the container above into the hopper
local b = vm:get_node_at({x=pos.x,y=pos.y+1,z=pos.z}).name local upnode = minetest.get_node(uppos)
local ag = minetest.get_node_group(a, "shulker_box") local g = minetest.registered_nodes[upnode.name].groups.container
local bg = minetest.get_node_group(b, "shulker_box") if g == 2 or g == 3 then
local ashulker = not (ag == 0 or ag == nil) -- Typical container inventory
local bshulker = not (bg == 0 or bg == nil) mcl_util.move_item_container(uppos, "main", -1, pos)
elseif g == 4 then
--the mcl_hoppers input -- Furnace output
if b == "mcl_chests:chest" or b == "mcl_chests:chest_left" or b == "mcl_chests:chest_right" or bshulker or b == "mcl_hoppers:hopper" or b == "mcl_hoppers:hopper_side" then mcl_util.move_item_container(uppos, "dst", -1, pos)
--mcl_hoppers inventory
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
local invsize = inv:get_size("main")
--chest/mcl_hoppers/furnace inventory
local meta2 = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z});
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("main")
if inv2:is_empty("main") == false then
for i = 1,invsize2 do
local stack = inv2:get_stack("main", i)
local item = stack:get_name()
if item ~= "" then
if inv:room_for_item("main", item) == false then
--print("no room for items 2")
--return
end
--print(stack:to_string())
stack:take_item(1)
inv2:set_stack("main", i, stack)
--add to mcl_hoppers
--print("adding item")
inv:add_item("main", item)
break
end
end
end
end
if b == "mcl_furnaces:furnace" or b == "mcl_furnaces:furnace_active" then
--mcl_hoppers inventory
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
local invsize = inv:get_size("main")
--chest/mcl_hoppers/furnace inventory
local meta2 = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z});
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("dst")
if inv2:is_empty("dst") == false then
for i = 1,invsize2 do
local stack = inv2:get_stack("dst", i)
local item = stack:get_name()
if item ~= "" then
if inv:room_for_item("main", item) == false then
--print("no room for items")
return
end
--print(stack:to_string())
stack:take_item(1)
inv2:set_stack("dst", i, stack)
--add to mcl_hoppers
--print("adding item")
inv:add_item("main", item)
break
end
end
end
end end
--the mcl_hoppers output
if a == "mcl_chests:chest" or a == "mcl_chests:chest_left" or a == "mcl_chests:chest_right" or ashulker or a == "mcl_hoppers:hopper" or a == "mcl_hoppers:hopper_side" then
--mcl_hoppers inventory
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if inv:is_empty("main") == true then
return
end
local invsize = inv:get_size("main")
--chest/mcl_hoppers/furnace inventory
local meta2 = minetest.get_meta({x=pos.x,y=pos.y-1,z=pos.z});
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("main")
for i = 1,invsize do
local stack = inv:get_stack("main", i)
local item = stack:get_name()
if item ~= "" then
if inv2:room_for_item("main", item) == false then
--print("no room for items")
return
end
stack:take_item(1)
inv:set_stack("main", i, stack)
--add to mcl_hoppers or chest
--print("adding item")
inv2:add_item("main", item)
break
end
end
--print(inv)
elseif a == "mcl_furnaces:furnace" or a == "mcl_furnaces:furnace_active" then
--print("test")
--room_for_item(listname, stack)
--mcl_hoppers inventory
local meta = minetest.get_meta(pos);
--print(dump(meta:to_table()))
local inv = meta:get_inventory()
if inv:is_empty("main") == true then
return
end
local invsize = inv:get_size("main")
--chest/mcl_hoppers/furnace inventory
local meta2 = minetest.get_meta({x=pos.x,y=pos.y-1,z=pos.z});
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("src")
for i = 1,invsize do
local stack = inv:get_stack("main", i)
local item = stack:get_name()
if item ~= "" then
if inv2:room_for_item("src", item) == false then
--print("no room for items")
return
end
minetest.get_node_timer({x=pos.x,y=pos.y-1,z=pos.z}):start(1.0)
stack:take_item(1)
inv:set_stack("main", i, stack)
--add to mcl_hoppers or chest
--print("adding item")
inv2:add_item("src", item)
break
end
end
end
end, end,
}) })
@ -319,16 +188,9 @@ minetest.register_abm({
interval = 1.0, interval = 1.0,
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
-- Determine to which side the hopper is facing, get nodes
local min = {x=pos.x-1,y=pos.y-1,z=pos.z-1} local face = minetest.get_node(pos).param2
local max = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(min,max)
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local face = vm:get_node_at(pos).param2
local front = {} local front = {}
--print(face)
if face == 0 then if face == 0 then
front = {x=pos.x-1,y=pos.y,z=pos.z} front = {x=pos.x-1,y=pos.y,z=pos.z}
elseif face == 1 then elseif face == 1 then
@ -338,150 +200,24 @@ minetest.register_abm({
elseif face == 3 then elseif face == 3 then
front = {x=pos.x,y=pos.y,z=pos.z-1} front = {x=pos.x,y=pos.y,z=pos.z-1}
end end
local a = vm:get_node_at(front).name local above = {x=pos.x,y=pos.y+1,z=pos.z}
local b = vm:get_node_at({x=pos.x,y=pos.y+1,z=pos.z}).name
local ag = minetest.get_node_group(a, "shulker_box")
local bg = minetest.get_node_group(b, "shulker_box")
local ashulker = not (ag == 0 or ag == nil)
local bshulker = not (bg == 0 or bg == nil)
--the mcl_hoppers input local frontnode = minetest.get_node(front)
if b == "mcl_chests:chest" or b == "mcl_chests:chest_left" or b == "mcl_chests:chest_right" or bshulker or b == "mcl_hoppers:hopper" or b == "mcl_hoppers:hopper_side" then
--mcl_hoppers inventory
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
local invsize = inv:get_size("main")
--chest/mcl_hoppers/furnace inventory -- Move an item from the hopper into the container to which the hopper points to
local meta2 = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z}); mcl_util.move_item_container(pos, "main", -1, front)
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("main")
if inv2:is_empty("main") == false then
for i = 1,invsize2 do
local stack = inv2:get_stack("main", i)
local item = stack:get_name()
if item ~= "" then
if inv:room_for_item("main", item) == false then
--print("no room for items 2")
--return
end
--print(stack:to_string())
stack:take_item(1)
inv2:set_stack("main", i, stack)
--add to mcl_hoppers
--print("adding item")
inv:add_item("main", item)
break
-- Suck an item from the container above into the hopper
local abovenode = minetest.get_node(above)
local g = minetest.registered_nodes[abovenode.name].groups.container
if g == 2 or g == 3 then
-- Typical container inventory
mcl_util.move_item_container(above, "main", -1, pos)
elseif g == 4 then
-- Furnace output
mcl_util.move_item_container(above, "dst", -1, pos)
end end
end end
end
end
if b == "mcl_furnaces:furnace" or b == "mcl_furnaces:furnace_active" then
--mcl_hoppers inventory
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
local invsize = inv:get_size("main")
--chest/mcl_hoppers/furnace inventory
local meta2 = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z});
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("dst")
if inv2:is_empty("dst") == false then
for i = 1,invsize2 do
local stack = inv2:get_stack("dst", i)
local item = stack:get_name()
if item ~= "" then
if inv:room_for_item("main", item) == false then
--print("no room for items")
return
end
--print(stack:to_string())
stack:take_item(1)
inv2:set_stack("dst", i, stack)
--add to mcl_hoppers
--print("adding item")
inv:add_item("main", item)
break
end
end
end
end
--the mcl_hoppers output
if a == "mcl_chests:chest" or a == "mcl_chests:chest_left" or "mcl_chests:chest_right" or ashulker or a == "mcl_hoppers:hopper" or a == "mcl_hoppers:hopper_side" then
--print("test")
--room_for_item(listname, stack)
--mcl_hoppers inventory
local meta = minetest.get_meta(pos);
--print(dump(meta:to_table()))
local inv = meta:get_inventory()
if inv:is_empty("main") == true then
return
end
local invsize = inv:get_size("main")
--chest/mcl_hoppers/furnace inventory
local meta2 = minetest.get_meta(front);
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("main")
for i = 1,invsize do
local stack = inv:get_stack("main", i)
local item = stack:get_name()
if item ~= "" then
if inv2:room_for_item("main", item) == false then
--print("no room for items")
return
end
stack:take_item(1)
inv:set_stack("main", i, stack)
--add to mcl_hoppers or chest
--print("adding item")
inv2:add_item("main", item)
break
end
end
--print(inv)
elseif a == "mcl_furnaces:furnace" or a == "mcl_furnaces:furnace_active" then
--print("test")
--room_for_item(listname, stack)
--mcl_hoppers inventory
local meta = minetest.get_meta(pos);
--print(dump(meta:to_table()))
local inv = meta:get_inventory()
if inv:is_empty("main") == true then
return
end
local invsize = inv:get_size("main")
--chest/mcl_hoppers/furnace inventory
local meta2 = minetest.get_meta(front);
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("fuel")
for i = 1,invsize do
local stack = inv:get_stack("main", i)
local item = stack:get_name()
if item ~= "" then
if inv2:room_for_item("fuel", item) == false then
--print("no room for items")
return
end
stack:take_item(1)
inv:set_stack("main", i, stack)
--add to mcl_hoppers or chest
--print("adding item")
minetest.get_node_timer(front):start(1.0)
inv2:add_item("fuel", item)
break
end
end
end
end,
}) })
minetest.register_craftitem("mcl_hoppers:hopper_item", { minetest.register_craftitem("mcl_hoppers:hopper_item", {

View file

@ -100,13 +100,20 @@ end
-- Moves a single item from one inventory to another -- Moves a single item from one inventory to another
--- source_inventory: Inventory to take the item from --- source_inventory: Inventory to take the item from
--- source_list: List name of the source inventory from which to take the item --- source_list: List name of the source inventory from which to take the item
--- source_stack_id: The inventory position ID of the source inventory to take the item from --- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
--- destination_inventory: Put item into this inventory --- destination_inventory: Put item into this inventory
--- destination_list: List name of the destination inventory to which to put the item into --- destination_list: List name of the destination inventory to which to put the item into
-- Returns true on success and false on failure -- Returns true on success and false on failure
-- Possible failures: No item in source slot, destination inventory full -- Possible failures: No item in source slot, destination inventory full
function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list) function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
if source_stack_id == -1 then
source_stack_id = mcl_util.get_first_occupied_inventory_slot(source_inventory, source_list)
if source_stack_id == nil then
return false
end
end
if not source_inventory:is_empty(source_list) then if not source_inventory:is_empty(source_list) then
local stack = source_inventory:get_stack(source_list, source_stack_id) local stack = source_inventory:get_stack(source_list, source_stack_id)
local item = stack:get_name() local item = stack:get_name()
@ -126,7 +133,7 @@ end
-- Moves a single item from one container node into another. -- Moves a single item from one container node into another.
--- source_pos: Position ({x,y,z}) of the node to take the item from --- source_pos: Position ({x,y,z}) of the node to take the item from
--- source_list: List name of the source inventory from which to take the item --- source_list: List name of the source inventory from which to take the item
--- source_stack_id: The inventory position ID of the source inventory to take the item from --- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
--- destination_pos: Position ({x,y,z}) of the node to put the item into --- destination_pos: Position ({x,y,z}) of the node to put the item into
-- Returns true on success and false on failure -- Returns true on success and false on failure
function mcl_util.move_item_container(source_pos, source_list, source_stack_id, destination_pos) function mcl_util.move_item_container(source_pos, source_list, source_stack_id, destination_pos)
@ -139,6 +146,13 @@ function mcl_util.move_item_container(source_pos, source_list, source_stack_id,
local snodedef = minetest.registered_nodes[minetest.get_node(source_pos).name] local snodedef = minetest.registered_nodes[minetest.get_node(source_pos).name]
local dnodedef = minetest.registered_nodes[minetest.get_node(destination_pos).name] local dnodedef = minetest.registered_nodes[minetest.get_node(destination_pos).name]
if source_stack_id == -1 then
source_stack_id = mcl_util.get_first_occupied_inventory_slot(sinv, source_list)
if source_stack_id == nil then
return false
end
end
-- If it's a container, put it into the container -- If it's a container, put it into the container
if dnodedef.groups.container then if dnodedef.groups.container then
if dnodedef.groups.container == 2 or snodedef.groups.continer == 3 then if dnodedef.groups.container == 2 or snodedef.groups.continer == 3 then
@ -154,3 +168,15 @@ function mcl_util.move_item_container(source_pos, source_list, source_stack_id,
end end
return false return false
end end
-- Returns the ID of the first non-empty slot in the given inventory list
-- or nil, if inventory is empty.
function mcl_util.get_first_occupied_inventory_slot(inventory, listname)
for i=1, inventory:get_size(listname) do
local stack = inventory:get_stack(listname, i)
if not stack:is_empty() then
return i
end
end
return nil
end