This commit is contained in:
Elias Fleckenstein 2020-12-20 16:32:04 +01:00
parent 6eeeb83c0d
commit b91b587876

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@ -248,7 +248,8 @@ local bobber_on_step = function(self, dtime)
else if not self._waittime or self._waittime <= 0 then else if not self._waittime or self._waittime <= 0 then
-- wait for random number of ticks. -- wait for random number of ticks.
local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0 local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0
self._waittime = math.random(5, 30) - lure_enchantment * 5 local reduced = lure_enchantment * 5
self._waittime = math.random(math.max(0, 5 - reduced), 30 - reduced)
else else
if self._time < self._waittime then if self._time < self._waittime then
self._time = self._time + dtime self._time = self._time + dtime