From b911f99d23d3e4a3051e98375c99635e5d8d32a3 Mon Sep 17 00:00:00 2001 From: SmokeyDope Date: Sun, 27 Aug 2023 04:24:33 +0000 Subject: [PATCH] fix barrel sound code for proper max hear distance --- mods/ITEMS/mcl_barrels/init.lua | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/mods/ITEMS/mcl_barrels/init.lua b/mods/ITEMS/mcl_barrels/init.lua index e2f46be28..face52d6d 100644 --- a/mods/ITEMS/mcl_barrels/init.lua +++ b/mods/ITEMS/mcl_barrels/init.lua @@ -67,7 +67,10 @@ local function barrel_open(pos, node, clicker) minetest.swap_node(pos, { name = "mcl_barrels:barrel_open", param2 = node.param2 }) open_barrels[playername] = pos - minetest.sound_play({ name = "mcl_barrels_default_barrel_open", pos = pos, gain = 0.5, max_hear_distance = 16 }, true) + minetest.sound_play({name="mcl_barrels_default_barrel_open", gain=0.5}, { + pos = pos, + max_hear_distance = 16, + }, true) end ---@param pos Vector @@ -87,8 +90,11 @@ local function update_after_close(pos) if not node then return end if node.name == "mcl_barrels:barrel_open" then minetest.swap_node(pos, { name = "mcl_barrels:barrel_closed", param2 = node.param2 }) - minetest.sound_play({ name = "mcl_barrels_default_barrel_close", pos = pos, gain = 0.5, max_hear_distance = 16 }, - true) + minetest.sound_play({name="mcl_barrels_default_barrel_close", gain=0.5}, { + pos = pos, + max_hear_distance = 16, + }, true) + end end