mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-25 12:01:06 +01:00
Registered dragon breath and pruned code
* removed old registration code * added to the API the `nocreative` field * registered the bottled dragon's breath as an item
This commit is contained in:
parent
eac63f93d5
commit
b84d36b3ff
4 changed files with 23 additions and 355 deletions
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@ -125,6 +125,8 @@ function mcl_potions.register_lingering(name, descr, color, def)
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longdesc = longdesc .. "\n" .. def._longdesc
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end
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end
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local groups = {brewitem=1, bottle=1, ling_potion=1, _mcl_potion=1}
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if def.nocreative then groups.not_in_creative_inventory = 1 end
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minetest.register_craftitem(id, {
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description = descr,
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_tt_help = def._tt,
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@ -139,7 +141,7 @@ function mcl_potions.register_lingering(name, descr, color, def)
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_default_potent_level = def._default_potent_level,
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_default_extend_level = def._default_extend_level,
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inventory_image = lingering_image(color),
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groups = {brewitem=1, bottle=1, ling_potion=1, _mcl_potion=1},
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groups = groups,
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on_use = function(item, placer, pointed_thing)
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local velocity = 10
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local dir = placer:get_look_dir();
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@ -148,6 +148,7 @@ end
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-- groups - table - item groups definition for the regular potion, not splash or lingering -
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-- - must contain _mcl_potion=1 for tooltip to include dynamic_tt and effects
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-- - defaults to {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
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-- nocreative - bool - adds a not_in_creative_inventory=1 group - defaults to false
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-- _effect_list - table - all the effects dealt by the potion in the format of tables
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-- -- the name of each sub-table should be a name of a registered effect, and fields can be the following:
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-- -- -- uses_level - bool - whether the level of the potion affects the level of the effect -
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@ -204,6 +205,7 @@ function mcl_potions.register_potion(def)
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pdef.inventory_image = def.image or potion_image(color)
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pdef.wield_image = pdef.inventory_image
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pdef.groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
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if def.nocreative then pdef.groups.not_in_creative_inventory = 1 end
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pdef._effect_list = {}
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local effect
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@ -255,6 +257,7 @@ function mcl_potions.register_potion(def)
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sdef._tt = def._tt
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sdef._dynamic_tt = def._dynamic_tt
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sdef._longdesc = def._longdesc
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sdef.nocreative = def.nocreative
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sdef.stack_max = pdef.stack_max
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sdef._effect_list = pdef._effect_list
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sdef.uses_level = uses_level
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@ -274,6 +277,7 @@ function mcl_potions.register_potion(def)
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ldef._tt = def._tt
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ldef._dynamic_tt = def._dynamic_tt
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ldef._longdesc = def._longdesc
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ldef.nocreative = def.nocreative
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ldef.stack_max = pdef.stack_max
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ldef._effect_list = pdef._effect_list
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ldef.uses_level = uses_level
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@ -303,6 +307,7 @@ function mcl_potions.register_potion(def)
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adef._tt = def._tt
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adef._dynamic_tt = def._dynamic_tt
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adef._longdesc = def._longdesc
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adef.nocreative = def.nocreative
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adef._effect_list = pdef._effect_list
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adef.uses_level = uses_level
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adef.has_potent = pdef.has_potent
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@ -326,6 +331,7 @@ mcl_potions.register_potion({
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_longdesc = "Trolololololo",
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stack_max = 2,
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color = "#00AA00",
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nocreative = true,
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_effect_list = {
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night_vision = {},
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strength = {},
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@ -344,319 +350,6 @@ mcl_potions.register_potion({
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})
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local function register_potion(def)
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local dur = mcl_potions.DURATION
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if def.is_inv then
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dur = dur * mcl_potions.INV_FACTOR
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end
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if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
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dur = 45
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end
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local on_use = nil
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if def.on_use then
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on_use = return_on_use(def, def.effect, dur)
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end
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local function get_tt(tt, effect, dur)
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local _tt
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if effect and def.is_dur then
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_tt = perc_string(effect).." | "..time_string(dur)
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if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
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_tt = S("1 HP/@1s | @2", effect, time_string(dur))
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end
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elseif def.name == "healing" or def.name == "harming" then
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_tt = S("@1 HP", effect)
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else
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_tt = tt or time_string(dur) or S("No effect")
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end
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return _tt
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end
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local function get_splash_fun(effect, sp_dur)
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if def.is_dur then
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return function(player, redx) def.on_use(player, effect, sp_dur*redx) end
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elseif def.effect then
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return function(player, redx) def.on_use(player, effect*redx, sp_dur) end
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end
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-- covers case of no effect (water, awkward, mundane)
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return function() end
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end
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local function get_lingering_fun(effect, ling_dur)
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if def.is_dur then
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return function(player) def.on_use(player, effect, ling_dur) end
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elseif def.effect then
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return function(player) def.on_use(player, effect*0.5, ling_dur) end
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end
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-- covers case of no effect (water, awkward, mundane)
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return function() end
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end
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local function get_arrow_fun(effect, dur)
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if def.is_dur then
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return function(player) def.on_use(player, effect, dur) end
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elseif def.effect then
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return function(player) def.on_use(player, effect, dur) end
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end
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-- covers case of no effect (water, awkward, mundane)
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return function() end
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end
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local desc
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if not def.no_potion then
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if def.description_potion then
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desc = def.description_potion
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else
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desc = S("@1 Potion", def.description)
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end
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else
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desc = def.description
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end
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local potion_longdesc = def._longdesc
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if not def.no_effect then
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potion_longdesc = potion_intro .. "\n" .. def._longdesc
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end
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local potion_usagehelp
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local basic_potion_tt
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if def.name ~= "dragon_breath" then
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potion_usagehelp = how_to_drink
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basic_potion_tt = get_tt(def._tt, def.effect, dur)
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end
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minetest.register_craftitem("mcl_potions:"..def.name, {
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description = desc,
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_tt_help = basic_potion_tt,
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_doc_items_longdesc = potion_longdesc,
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_doc_items_usagehelp = potion_usagehelp,
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stack_max = def.stack_max or 1,
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inventory_image = def.image or potion_image(def.color),
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wield_image = def.image or potion_image(def.color),
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groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, bottle=1},
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on_place = on_use,
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on_secondary_use = on_use,
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})
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-- Register Splash and Lingering
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local splash_dur = dur * mcl_potions.SPLASH_FACTOR
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local ling_dur = dur * mcl_potions.LINGERING_FACTOR
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local splash_def = {
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tt = get_tt(def._tt, def.effect, splash_dur),
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longdesc = def._longdesc,
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potion_fun = get_splash_fun(def.effect, splash_dur),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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local ling_def
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if def.name == "healing" or def.name == "harming" then
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ling_def = {
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tt = get_tt(def._tt, def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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else
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ling_def = {
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tt = get_tt(def._tt, def.effect, ling_dur),
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(def.effect, ling_dur),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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end
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local arrow_def = {
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tt = get_tt(def._tt, def.effect, dur/8.),
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longdesc = def._longdesc,
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potion_fun = get_arrow_fun(def.effect, dur/8.),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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if def.color and not def.no_throwable then
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local desc
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if def.description_splash then
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desc = def.description_splash
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else
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desc = S("Splash @1 Potion", def.description)
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end
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mcl_potions.register_splash(def.name, desc, def.color, splash_def)
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if def.description_lingering then
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desc = def.description_lingering
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else
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desc = S("Lingering @1 Potion", def.description)
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end
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mcl_potions.register_lingering(def.name, desc, def.color, ling_def)
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if not def.no_arrow then
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mcl_potions.register_arrow(def.name, S("Arrow of @1", def.description), def.color, arrow_def)
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end
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end
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if def.is_II then
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local desc_mod = S(" II")
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local effect_II
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if def.name == "healing" or def.name == "harming" then
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effect_II = def.effect*mcl_potions.II_FACTOR
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elseif def.name == "poison" or def.name == "regeneration" then
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effect_II = 1.2
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elseif def.name == "withering" then
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effect_II = 2
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else
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effect_II = def.effect^mcl_potions.II_FACTOR
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end
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local dur_2 = dur / mcl_potions.II_FACTOR
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if def.name == "poison" then dur_2 = dur_2 - 1 end
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if def.name == "slowness" then
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dur_2 = 20
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effect_II = 0.40
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desc_mod = S(" IV")
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end
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on_use = return_on_use(def, effect_II, dur_2)
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minetest.register_craftitem("mcl_potions:"..def.name.."_2", {
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description = S("@1 Potion@2", def.description, desc_mod),
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_tt_help = get_tt(def._tt_2, effect_II, dur_2),
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_doc_items_longdesc = potion_longdesc,
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_doc_items_usagehelp = potion_usagehelp,
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stack_max = def.stack_max or 1,
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inventory_image = def.image or potion_image(def.color),
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wield_image = def.image or potion_image(def.color),
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groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, bottle=1},
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on_place = on_use,
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on_secondary_use = on_use,
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})
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-- Register Splash and Lingering
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local splash_dur_2 = dur_2 * mcl_potions.SPLASH_FACTOR
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local ling_dur_2 = dur_2 * mcl_potions.LINGERING_FACTOR
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local splash_def_2
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if def.name == "healing" then
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splash_def_2 = {
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tt = get_tt(def._tt_2, 7, splash_dur_2),
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longdesc = def._longdesc,
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potion_fun = get_splash_fun(7, splash_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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else
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splash_def_2 = {
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tt = get_tt(def._tt_2, effect_II, splash_dur_2),
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longdesc = def._longdesc,
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potion_fun = get_splash_fun(effect_II, splash_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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end
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local ling_def_2
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if def.name == "healing" or def.name == "harming" then
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ling_def_2 = {
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tt = get_tt(def._tt_2, effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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else
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ling_def_2 = {
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tt = get_tt(def._tt_2, effect_II, ling_dur_2),
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(effect_II, ling_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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end
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local arrow_def_2 = {
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tt = get_tt(def._tt_2, effect_II, dur_2/8.),
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longdesc = def._longdesc,
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potion_fun = get_arrow_fun(effect_II, dur_2/8.),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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if def.color and not def.no_throwable then
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mcl_potions.register_splash(def.name.."_2", S("Splash @1@2 Potion", def.description, desc_mod), def.color, splash_def_2)
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mcl_potions.register_lingering(def.name.."_2", S("Lingering @1@2 Potion", def.description, desc_mod), def.color, ling_def_2)
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if not def.no_arrow then
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mcl_potions.register_arrow(def.name.."_2", S("Arrow of @1@2", def.description, desc_mod), def.color, arrow_def_2)
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end
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end
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end
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if def.is_plus then
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local dur_pl = dur * mcl_potions.PLUS_FACTOR
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if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
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dur_pl = 90
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end
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on_use = return_on_use(def, def.effect, dur_pl)
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minetest.register_craftitem("mcl_potions:"..def.name.."_plus", {
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description = S("@1 + Potion", def.description),
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_tt_help = get_tt(def._tt_plus, def.effect, dur_pl),
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_doc_items_longdesc = potion_longdesc,
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_doc_items_usagehelp = potion_usagehelp,
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stack_max = 1,
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inventory_image = def.image or potion_image(def.color),
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wield_image = def.image or potion_image(def.color),
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groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, bottle=1},
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on_place = on_use,
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on_secondary_use = on_use,
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})
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-- Register Splash
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local splash_dur_pl = dur_pl * mcl_potions.SPLASH_FACTOR
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local ling_dur_pl = dur_pl * mcl_potions.LINGERING_FACTOR
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local splash_def_pl = {
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tt = get_tt(def._tt_plus, def.effect, splash_dur_pl),
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longdesc = def._longdesc,
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potion_fun = get_splash_fun(def.effect, splash_dur_pl),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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local ling_def_pl = {
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tt = get_tt(def._tt_plus, def.effect, ling_dur_pl),
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(def.effect, ling_dur_pl),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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local arrow_def_pl = {
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tt = get_tt(def._tt_pl, def.effect, dur_pl/8.),
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longdesc = def._longdesc,
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potion_fun = get_arrow_fun(def.effect, dur_pl/8.),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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if def.color and not def.no_throwable then
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mcl_potions.register_splash(def.name.."_plus", S("Splash @1 + Potion", def.description), def.color, splash_def_pl)
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mcl_potions.register_lingering(def.name.."_plus", S("Lingering @1 + Potion", def.description), def.color, ling_def_pl)
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if not def.no_arrow then
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mcl_potions.register_arrow(def.name.."_plus", S("Arrow of @1 +", def.description), def.color, arrow_def_pl)
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end
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end
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end
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end
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-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗
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-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║
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@ -673,6 +366,14 @@ end
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-- ╚═════╝░╚══════╝╚═╝░░░░░╚═╝╚═╝░░╚══╝╚═╝░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
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minetest.register_craftitem("mcl_potions:dragon_breath", {
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description = S("Dragon's Breath"),
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_longdesc = S("This item is used in brewing and can be combined with splash potions to create lingering potions."),
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image = "mcl_potions_dragon_breath.png",
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groups = { brewitem = 1, bottle = 1 },
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stack_max = 64,
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})
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mcl_potions.register_potion({
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name = "awkward",
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desc_prefix = S("Awkward"),
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@ -697,33 +398,6 @@ mcl_potions.register_potion({
|
|||
color = "#0000FF",
|
||||
})
|
||||
|
||||
local dragon_breath_def = {
|
||||
name = "dragon_breath",
|
||||
description = S("Dragon's Breath"),
|
||||
no_arrow = true,
|
||||
no_potion = true,
|
||||
no_throwable = true,
|
||||
no_effect = true,
|
||||
_longdesc = S("This item is used in brewing and can be combined with splash potions to create lingering potions."),
|
||||
image = "mcl_potions_dragon_breath.png",
|
||||
groups = { brewitem = 1, bottle = 1 },
|
||||
on_use = nil,
|
||||
stack_max = 64,
|
||||
}
|
||||
|
||||
local healing_def = {
|
||||
name = "healing",
|
||||
description = S("Healing"),
|
||||
_tt = S("+4 HP"),
|
||||
_tt_2 = S("+8 HP"),
|
||||
_longdesc = S("Instantly heals."),
|
||||
color = "#F82423",
|
||||
effect = 4,
|
||||
instant = true,
|
||||
on_use = mcl_potions.healing_func,
|
||||
is_II = true,
|
||||
}
|
||||
|
||||
mcl_potions.register_potion({
|
||||
name = "healing",
|
||||
desc_suffix = S("of Healing"),
|
||||
|
@ -876,18 +550,6 @@ mcl_potions.register_potion({
|
|||
|
||||
|
||||
|
||||
local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def,
|
||||
healing_def, harming_def, night_vision_def, swiftness_def,
|
||||
slowness_def, leaping_def, withering_def, poison_def, regeneration_def,
|
||||
invisibility_def, water_breathing_def, fire_resistance_def}
|
||||
|
||||
-- for _, def in ipairs(defs) do
|
||||
-- register_potion(def)
|
||||
-- end
|
||||
|
||||
|
||||
|
||||
|
||||
-- minetest.register_craftitem("mcl_potions:weakness", {
|
||||
-- description = S("Weakness"),
|
||||
-- _tt_help = TODO,
|
||||
|
|
|
@ -20,6 +20,8 @@ function mcl_potions.register_splash(name, descr, color, def)
|
|||
longdesc = longdesc .. "\n" .. def._longdesc
|
||||
end
|
||||
end
|
||||
local groups = {brewitem=1, bottle=1, splash_potion=1, _mcl_potion=1}
|
||||
if def.nocreative then groups.not_in_creative_inventory = 1 end
|
||||
minetest.register_craftitem(id, {
|
||||
description = descr,
|
||||
_tt_help = def._tt,
|
||||
|
@ -34,7 +36,7 @@ function mcl_potions.register_splash(name, descr, color, def)
|
|||
_default_potent_level = def._default_potent_level,
|
||||
_default_extend_level = def._default_extend_level,
|
||||
inventory_image = splash_image(color),
|
||||
groups = {brewitem=1, bottle=1, splash_potion=1, _mcl_potion=1},
|
||||
groups = groups,
|
||||
on_use = function(item, placer, pointed_thing)
|
||||
local velocity = 10
|
||||
local dir = placer:get_look_dir();
|
||||
|
|
|
@ -39,6 +39,8 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||
|
||||
local longdesc = def._longdesc or ""
|
||||
local tt = def._tt or ""
|
||||
local groups = {ammo=1, ammo_bow=1, brewitem=1, _mcl_potion=1}
|
||||
if def.nocreative then groups.not_in_creative_inventory = 1 end
|
||||
minetest.register_craftitem("mcl_potions:"..name.."_arrow", {
|
||||
description = desc,
|
||||
_tt_help = arrow_tt .. "\n" .. tt,
|
||||
|
@ -54,7 +56,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||
_default_potent_level = def._default_potent_level,
|
||||
_default_extend_level = def._default_extend_level,
|
||||
inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)",
|
||||
groups = { ammo=1, ammo_bow=1, brewitem=1, _mcl_potion=1},
|
||||
groups = groups,
|
||||
_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
|
||||
-- Shoot arrow
|
||||
local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
|
||||
|
|
Loading…
Reference in a new issue