add better pvp knockback

This commit is contained in:
epCode 2022-10-16 17:16:38 -07:00
parent efcd0c8dcc
commit b7eda10054
2 changed files with 23 additions and 1 deletions

View file

@ -130,6 +130,20 @@ mcl_enchanting.enchantments.fire_aspect = {
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
if hitter and hitter:is_player() then if hitter and hitter:is_player() then
local wielditem = hitter:get_wielded_item() local wielditem = hitter:get_wielded_item()
local p = player:get_pos()
if time_from_last_punch > 0.5 then
local yy=0
if math.abs(player:get_velocity().y) < 0.1 then
yy=4
end
player:get_meta():set_string("punched", tostring(minetest.get_gametime()))
minetest.after(0.4, function()
player:get_meta():set_string("punched", "0")
end)
local d = hitter:get_look_dir()
player:add_velocity({x=d.x*4,y=yy,z=d.z*4})
end
if wielditem then if wielditem then
local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect") local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect")
if fire_aspect_level > 0 then if fire_aspect_level > 0 then

View file

@ -91,7 +91,7 @@ local function update_player_textures(player)
end end
player:set_properties({ textures = textures }) player:set_properties({ textures = textures })
-- Delay calling the callbacks because mods (including mcl_player) -- Delay calling the callbacks because mods (including mcl_player)
-- need to fully initialize player data from minetest.register_on_joinplayer -- need to fully initialize player data from minetest.register_on_joinplayer
-- before callbacks run -- before callbacks run
@ -231,13 +231,21 @@ minetest.register_globalstep(function(dtime)
local velocity = player:get_velocity() or player:get_player_velocity() local velocity = player:get_velocity() or player:get_player_velocity()
local mod_speed = 5
if player:get_meta():get("punched") and tonumber(player:get_meta():get("punched")) > 0 then
mod_speed = 10
end
-- Apply animations based on what the player is doing -- Apply animations based on what the player is doing
if player:get_hp() == 0 then if player:get_hp() == 0 then
player_set_animation(player, "die") player_set_animation(player, "die")
elseif player:get_meta():get("punched") and tonumber(player:get_meta():get("punched")) > 0 then
player_set_animation(player, "run_walk", animation_speed_mod)
player:set_animation_frame_speed((math.abs(velocity.x)+math.abs(velocity.z))*mod_speed)
elseif walking and velocity.x > 0.35 elseif walking and velocity.x > 0.35
or walking and velocity.x < -0.35 or walking and velocity.x < -0.35
or walking and velocity.z > 0.35 or walking and velocity.z > 0.35
or walking and velocity.z < -0.35 then or walking and velocity.z < -0.35 then
player:set_animation_frame_speed((math.abs(velocity.x)+math.abs(velocity.z))*mod_speed)
local wielded_itemname = player:get_wielded_item():get_name() local wielded_itemname = player:get_wielded_item():get_name()
local no_arm_moving = string.find(wielded_itemname, "mcl_bows:bow") or mcl_shields.wielding_shield(player, 1) or mcl_shields.wielding_shield(player, 2) local no_arm_moving = string.find(wielded_itemname, "mcl_bows:bow") or mcl_shields.wielding_shield(player, 1) or mcl_shields.wielding_shield(player, 2)
if player_sneak[name] ~= controls.sneak then if player_sneak[name] ~= controls.sneak then