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Generate sponges in deep oceans in non-v6 mgs
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@ -3525,6 +3525,30 @@ local function register_decorations()
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register_seagrass_decoration("seagrass", 0, 0.5, b_seagrass)
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register_seagrass_decoration("seagrass", 0, 0.5, b_seagrass)
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register_seagrass_decoration("kelp", -0.5, 1, b_kelp)
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register_seagrass_decoration("kelp", -0.5, 1, b_kelp)
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local b_sponge = {"Plains_deep_ocean","SunflowerPlains_deep_ocean","Forest_deep_ocean","FlowerForest_deep_ocean","BirchForest_deep_ocean","BirchForestM_deep_ocean","RoofedForest_deep_ocean","Jungle_deep_ocean","JungleM_deep_ocean","JungleEdge_deep_ocean","JungleEdgeM_deep_ocean","MushroomIsland_deep_ocean","Desert_deep_ocean","Savanna_deep_ocean","SavannaM_deep_ocean","Mesa_deep_ocean","MesaBryce_deep_ocean","MesaPlateauF_deep_ocean","MesaPlateauFM_deep_ocean"}
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-- Wet Sponge
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-- TODO: Remove this when we got ocean monuments
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minetest.register_decoration({
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deco_type = "simple",
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decoration = "mcl_sponges:sponge_wet",
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biomes = b_sponge,
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spawn_by = {"group:water"},
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num_spawn_by = 1,
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place_on = {"mcl_core:dirt","mcl_core:sand","mcl_core:gravel"},
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sidelen = 16,
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noise_params = {
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offset = 0.00495,
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scale = 0.006,
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spread = {x = 250, y = 250, z = 250},
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seed = 999,
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octaves = 3,
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persist = 0.666
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},
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flags = "force_placement",
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y_min = mcl_vars.overworld_min,
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y_max = -20,
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})
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-- Place tall grass on snow in Ice Plains and Extreme Hills+
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-- Place tall grass on snow in Ice Plains and Extreme Hills+
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minetest.register_decoration({
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minetest.register_decoration({
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deco_type = "schematic",
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deco_type = "schematic",
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