Make in-water color less opaque

This commit is contained in:
Wuzzy 2019-02-06 08:08:51 +01:00
parent 62159b0aa0
commit b6c21ee841

View file

@ -37,7 +37,7 @@ minetest.register_node("mcl_core:water_flowing", {
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=240, r=0x03, g=0x3C, b=0x5C},
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 500,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
@ -80,7 +80,7 @@ Water interacts with lava in various ways:
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=240, r=0x03, g=0x3C, b=0x5C},
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 500,