Blaze fireball / fire charge: Take fly dir into account when spawning fire

This commit is contained in:
Wuzzy 2017-09-19 17:16:04 +02:00
parent 1d37bec032
commit b66c1268d7

View file

@ -97,9 +97,18 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
-- Node hit, make fire -- Node hit, make fire
hit_node = function(self, pos, node) hit_node = function(self, pos, node)
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z} if node.name == "air" then
if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then
minetest.set_node(pos_above, {name=mobs_mc.items.fire}) minetest.set_node(pos_above, {name=mobs_mc.items.fire})
else
local v = self.object:getvelocity()
v = vector.normalize(v)
local crashpos = vector.subtract(pos, v)
local crashnode = minetest.get_node(crashpos)
-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
if crashnode.name == "air" or
(minetest.registered_nodes[crashnode.name].buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
minetest.set_node(crashpos, {name=mobs_mc.items.fire})
end
end end
end end
}) })