From b5dcd46193cd84d06a9410a12a258c96bb531f93 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Fri, 24 Feb 2017 02:51:50 +0100 Subject: [PATCH] Remove ignore node from solid node group So mobs don't spawn on ignore... xD --- mods/CORE/mcl_autogroup/init.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/CORE/mcl_autogroup/init.lua b/mods/CORE/mcl_autogroup/init.lua index b0e9b8ad7..707d3c052 100644 --- a/mods/CORE/mcl_autogroup/init.lua +++ b/mods/CORE/mcl_autogroup/init.lua @@ -1,7 +1,8 @@ -- Automatically assign the “solid” group for solid nodes local overwrite = function() for nname, ndef in pairs(minetest.registered_nodes) do - if (ndef.walkable == nil or ndef.walkable == true) + if (nname ~= "ignore") + and (ndef.walkable == nil or ndef.walkable == true) and (ndef.collision_box == nil or ndef.collision_box.type == "regular") and (ndef.node_box == nil or ndef.node_box.type == "regular") and (ndef.groups.falling_node == 0 or ndef.groups.falling_node == nil)