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Spread moss using bone meal
Moss spreads when bone meal is used on it. There is some randomness that depends on distance from the bone-mealed block. Moss can spread up to three blocks in the x- and z-axes and up to four blocks up and six blocks down on the y-axis.
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1 changed files with 31 additions and 0 deletions
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@ -1,6 +1,36 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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function mcl_lush_caves.bone_meal_moss(itemstack, placer, pointed_thing, pos)
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if minetest.get_node(vector.offset(pos, 0, 1, 0)).name ~= "air" then
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return false
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end
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local x_max = math.random(2, 3)
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local z_max = math.random(2, 3)
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local area_positions = minetest.find_nodes_in_area_under_air(
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vector.offset(pos, -x_max, -6, -z_max),
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vector.offset(pos, x_max, 4, z_max),
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{ "group:converts_to_moss" }
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)
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for _, conversion_pos in pairs(area_positions) do
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local x_distance = math.abs(pos.x - conversion_pos.x)
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local z_distance = math.abs(pos.z - conversion_pos.z)
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if x_distance == x_max and z_distance == z_max then
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-- no moss here
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elseif x_distance == x_max or z_distance == z_max then
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if math.random() < 0.75 then
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minetest.set_node(conversion_pos, { name = "mcl_lush_caves:moss" })
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end
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else
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minetest.set_node(conversion_pos, { name = "mcl_lush_caves:moss" })
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end
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end
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return true
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end
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minetest.register_node("mcl_lush_caves:moss", {
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description = S("Moss"),
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_doc_items_longdesc = S("Moss is a green block found in lush caves"),
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@ -11,6 +41,7 @@ minetest.register_node("mcl_lush_caves:moss", {
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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_mcl_blast_resistance = 0.1,
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_mcl_hardness = 0.1,
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_on_bone_meal = mcl_lush_caves.bone_meal_moss,
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})
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minetest.register_node("mcl_lush_caves:moss_carpet", {
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