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Add river water
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8 changed files with 60 additions and 1 deletions
2
mods/ITEMS/mclx_core/depends.txt
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2
mods/ITEMS/mclx_core/depends.txt
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mcl_core
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doc?
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mods/ITEMS/mclx_core/description.txt
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mods/ITEMS/mclx_core/description.txt
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Core items not found in Minecraft
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50
mods/ITEMS/mclx_core/init.lua
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mods/ITEMS/mclx_core/init.lua
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-- Liquids: River Water
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local source = table.copy(minetest.registered_nodes["mcl_core:water_source"])
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source.description = "Still River Water"
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source.liquid_range = 2
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source.liquid_alternative_flowing = "mclx_core:river_water_flowing"
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source.liquid_alternative_source = "mclx_core:river_water_source"
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source._doc_items_longdesc = "River water has the same properties as water, but has a reduced flowing distance and is not renewable."
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source._doc_items_entry_name = "River Water"
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-- Auto-expose entry only in valleys mapgen
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source._doc_items_hidden = minetest.get_mapgen_setting("mg_name") ~= "valleys"
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source.post_effect_color = {a=204, r=0x2c, g=0x88, b=0x8c}
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source.tiles = {
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{name="default_river_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
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}
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source.special_tiles = {
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-- New-style water source material (mostly unused)
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{
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name="default_river_water_source_animated.png",
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
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backface_culling = false,
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}
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}
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local flowing = table.copy(minetest.registered_nodes["mcl_core:water_flowing"])
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flowing.description = "Flowing River Water"
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flowing.liquid_range = 2
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flowing.liquid_alternative_flowing = "mclx_core:river_water_flowing"
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flowing.liquid_alternative_source = "mclx_core:river_water_source"
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flowing.tiles = {"default_river_water_flowing_animated.png^[verticalframe:64:0"}
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flowing.post_effect_color = {a=204, r=0x2c, g=0x88, b=0x8c}
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flowing.special_tiles = {
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{
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image="default_river_water_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
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},
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{
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image="default_river_water_flowing_animated.png",
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backface_culling=true,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
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},
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}
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minetest.register_node("mclx_core:river_water_source", source)
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minetest.register_node("mclx_core:river_water_flowing", flowing)
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mclx_core:river_water_source", "nodes", "mclx_core:river_water_flowing")
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end
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1
mods/ITEMS/mclx_core/mod.conf
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mods/ITEMS/mclx_core/mod.conf
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name = mclx_core
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After Width: | Height: | Size: 601 B |
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mcl_init
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mcl_core
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mclx_core?
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mcl_worlds
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mcl_cocoas
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mcl_stairs
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@ -28,7 +28,11 @@ minetest.register_alias("mapgen_stone_with_iron", "mcl_core:stone_with_iron")
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minetest.register_alias("mapgen_desert_sand", "mcl_core:sand")
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minetest.register_alias("mapgen_desert_stone", "mcl_core:sandstone")
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minetest.register_alias("mapgen_sandstone", "mcl_core:sandstone")
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if minetest.get_modpath("mclx_core") then
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minetest.register_alias("mapgen_river_water_source", "mclx_core:river_water_source")
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else
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minetest.register_alias("mapgen_river_water_source", "mcl_core:water_source")
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end
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minetest.register_alias("mapgen_snow", "mcl_core:snow")
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minetest.register_alias("mapgen_snowblock", "mcl_core:snowblock")
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minetest.register_alias("mapgen_ice", "mcl_core:ice")
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