mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 08:29:34 +01:00
Refactor random enchantment selection code
This commit is contained in:
parent
882db9f873
commit
b3958a956d
1 changed files with 54 additions and 59 deletions
|
@ -295,17 +295,22 @@ function mcl_enchanting.initialize()
|
|||
end
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_possible_enchantments(itemstack, treasure)
|
||||
local possible_enchantments, weights, accum_weight = {}, {}, 0
|
||||
function mcl_enchanting.get_random_enchantment(itemstack, treasure, weighted, exclude, pr)
|
||||
local possible = {}
|
||||
|
||||
for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
|
||||
local can_enchant, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
|
||||
if can_enchant and (primary or treasure) then
|
||||
table.insert(possible_enchantments, enchantment)
|
||||
accum_weight = accum_weight + enchantment_def.weight
|
||||
weights[enchantment] = accum_weight
|
||||
|
||||
if can_enchant and (primary or treasure) and (not exclude or table.indexof(exclude, enchantment) == -1) then
|
||||
local weight = weighted and enchantment_def.weight or 1
|
||||
|
||||
for i = 1, weight do
|
||||
table.insert(possible, enchantment)
|
||||
end
|
||||
end
|
||||
end
|
||||
return possible_enchantments, weights, accum_weight
|
||||
|
||||
return #possible > 0 and possible[pr and pr:next(1, #possible) or math.random(#possible)]
|
||||
end
|
||||
|
||||
function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
|
||||
|
@ -324,41 +329,42 @@ function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_leve
|
|||
enchantment_level = enchantment_level * 2
|
||||
repeat
|
||||
enchantment_level = math.floor(enchantment_level / 2)
|
||||
|
||||
if enchantment_level == 0 then
|
||||
break
|
||||
end
|
||||
local possible, weights, accum_weight = mcl_enchanting.get_possible_enchantments(itemstack, treasure)
|
||||
local selected_enchantment, enchantment_power
|
||||
if #possible > 0 then
|
||||
local r = math.random(accum_weight)
|
||||
for _, enchantment in ipairs(possible) do
|
||||
if weights[enchantment] >= r then
|
||||
selected_enchantment = enchantment
|
||||
break
|
||||
end
|
||||
end
|
||||
local enchantment_def = mcl_enchanting.enchantments[selected_enchantment]
|
||||
local power_range_table = enchantment_def.power_range_table
|
||||
for i = enchantment_def.max_level, 1, -1 do
|
||||
local power_range = power_range_table[i]
|
||||
if enchantment_level >= power_range[1] and enchantment_level <= power_range[2] then
|
||||
enchantment_power = i
|
||||
break
|
||||
end
|
||||
end
|
||||
if not description then
|
||||
if not enchantment_power then
|
||||
return
|
||||
end
|
||||
description = mcl_enchanting.get_enchantment_description(selected_enchantment, enchantment_power)
|
||||
end
|
||||
if enchantment_power then
|
||||
enchantments[selected_enchantment] = enchantment_power
|
||||
mcl_enchanting.enchant(itemstack, selected_enchantment, enchantment_power)
|
||||
end
|
||||
else
|
||||
|
||||
local selected_enchantment = mcl_enchanting.get_random_enchantment(itemstack, treasure, true)
|
||||
|
||||
if not selected_enchantment then
|
||||
break
|
||||
end
|
||||
|
||||
local enchantment_def = mcl_enchanting.enchantments[selected_enchantment]
|
||||
local power_range_table = enchantment_def.power_range_table
|
||||
|
||||
local enchantment_power
|
||||
|
||||
for i = enchantment_def.max_level, 1, -1 do
|
||||
local power_range = power_range_table[i]
|
||||
if enchantment_level >= power_range[1] and enchantment_level <= power_range[2] then
|
||||
enchantment_power = i
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not description then
|
||||
if not enchantment_power then
|
||||
return
|
||||
end
|
||||
|
||||
description = mcl_enchanting.get_enchantment_description(selected_enchantment, enchantment_power)
|
||||
end
|
||||
|
||||
if enchantment_power then
|
||||
enchantments[selected_enchantment] = enchantment_power
|
||||
mcl_enchanting.enchant(itemstack, selected_enchantment, enchantment_power)
|
||||
end
|
||||
until not no_reduced_bonus_chance and math.random() >= (enchantment_level + 1) / 50
|
||||
return enchantments, description
|
||||
end
|
||||
|
@ -381,32 +387,21 @@ function mcl_enchanting.get_randomly_enchanted_book(enchantment_level, treasure,
|
|||
return mcl_enchanting.enchant_randomly(ItemStack("mcl_books:book"), enchantment_level, treasure, no_reduced_bonus_chance, true)
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_uniform_randomly_enchanted_book(except, pr)
|
||||
except = except or except
|
||||
local stack = ItemStack("mcl_enchanting:book_enchanted")
|
||||
local list = {}
|
||||
for enchantment in pairs(mcl_enchanting.enchantments) do
|
||||
if table.indexof(except, enchantment) == -1 then
|
||||
table.insert(list, enchantment)
|
||||
end
|
||||
function mcl_enchanting.enchant_uniform_randomly(stack, exclude, pr)
|
||||
local enchantment = mcl_enchanting.get_random_enchantment(stack, true, weighted, exclude, pr)
|
||||
|
||||
if enchantment then
|
||||
local max_level = mcl_enchanting.enchantments[enchantment].max_level
|
||||
mcl_enchanting.enchant(stack, enchantment, pr and pr:next(1, max_level) or math.random(max_level))
|
||||
end
|
||||
local index, level
|
||||
if pr then
|
||||
index = pr:next(1,#list)
|
||||
else
|
||||
index = math.random(#list)
|
||||
end
|
||||
local enchantment = list[index]
|
||||
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||
if pr then
|
||||
level = pr:next(1, enchantment_def.max_level)
|
||||
else
|
||||
level = math.random(enchantment_def.max_level)
|
||||
end
|
||||
mcl_enchanting.enchant(stack, enchantment, level)
|
||||
|
||||
return stack
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_uniform_randomly_enchanted_book(exclude, pr)
|
||||
return mcl_enchanting.enchant_uniform_randomly(ItemStack("mcl_books:book"), exclude, pr)
|
||||
end
|
||||
|
||||
function mcl_enchanting.get_random_glyph_row()
|
||||
local glyphs = ""
|
||||
local x = 1.3
|
||||
|
|
Loading…
Reference in a new issue