Revert "Forgot about blackstone"

I left it in from another branch, didn't want to force push.

This reverts commit 58d2f59192073acf9f55406358bf48244e008b9b.

Revert "Walls use `source` parameter for default hardness and blast resistance"
I left it in from another branch, didn't want to force push.

This reverts commit e8944cc145dc59db53a9368d8ae269edf366e742.

Revert "Fix prismarine bricks and dark variant blast res."
I left it in from another branch, didn't want to force push.

This reverts commit 6125d625bc6ce15644cf8b579599f75da5bffd07.

Revert "Un-hardcode blast resistance, hardness for walls,"
I left it in from another branch, didn't want to force push.

This reverts commit 26e873703151bc4bfaf7588ad1e3afa731a05fbd.

Revert "All wood-type and nether-type fences now match material's blast resistance"
I left it in from another branch, didn't want to force push.

This reverts commit a1e20f29162462120fb1c046c2d34f8fcebfb413.
This commit is contained in:
seventeenthShulker 2023-09-26 13:20:16 +02:00 committed by the-real-herowl
parent 49b2491b70
commit b237c4642d
8 changed files with 32 additions and 93 deletions

View file

@ -192,23 +192,10 @@ if minetest.get_modpath("mcl_fences") then
local wood_groups = { handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20 }
local wood_connect = { "group:fence_wood" }
local fence_id = mcl_fences.register_fence(
id,
S("Bamboo Fence"),
"mcl_bamboo_fence_bamboo.png",
wood_groups,
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
wood_connect, node_sound)
local gate_id = mcl_fences.register_fence_gate(
id,
S("Bamboo Fence Gate"),
"mcl_bamboo_fence_gate_bamboo.png",
wood_groups,
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
node_sound) -- note: about missing params.. will use defaults.
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
2, 15, wood_connect, node_sound)
local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
mcl_bamboo.mcl_log(dump(fence_id))
mcl_bamboo.mcl_log(dump(gate_id))

View file

@ -226,10 +226,7 @@ mcl_stairs.register_stair_and_slab("blackstone_brick_polished", "mcl_blackstone:
S("Double Polished Blackstone Brick Slab"), nil)
--Wall
mcl_walls.register_wall(
"mcl_blackstone:wall",
S("Blackstone Wall"),
"mcl_blackstone:blackstone")
mcl_walls.register_wall("mcl_blackstone:wall", S("Blackstone Wall"), "mcl_blackstone:blackstone")
--lavacooling

View file

@ -66,16 +66,9 @@ mcl_signs.register_sign_custom("mcl_cherry_blossom", "_cherrywood",
"mcl_cherry_blossom_sign_inv.png", "mcl_cherry_blossom_sign_inv.png", S("Cherry Sign"))
-- Fences & Gates
mcl_fences.register_fence_and_fence_gate(
"cherry_fence",
S("Cherry Fence"),
S("Cherry Gate"),
"mcl_cherry_blossom_planks.png",
{handy=1, axey=1, flammable=2, fence_wood=1, fire_encouragement=5, fire_flammability=20},
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
{"group:fence_wood"},
mcl_sounds.node_sound_wood_defaults())
mcl_fences.register_fence_and_fence_gate("cherry_fence", S("Cherry Fence"), S("Cherry Gate"),
"mcl_cherry_blossom_planks.png", {handy=1, axey=1, flammable=2, fence_wood=1, fire_encouragement=5, fire_flammability=20}, 2, 15,
{"group:fence_wood"}, mcl_sounds.node_sound_wood_defaults())
-- Redstone
mesecon.register_pressure_plate(

View file

@ -218,10 +218,7 @@ local function register_deepslate_variant(item, desc, longdesc)
end
if item ~= "chiseled" then
mcl_stairs.register_stair_and_slab_simple("deepslate_"..item, "mcl_deepslate:deepslate_"..item, S(desc.." Stairs"), S(desc.." Slab"), S("Double "..desc.." Slab"))
mcl_walls.register_wall(
"mcl_deepslate:deepslate"..item.."wall",
S(desc.." Wall"),
"mcl_deepslate:deepslate_"..item)
mcl_walls.register_wall("mcl_deepslate:deepslate"..item.."wall", S(desc.." Wall"), "mcl_deepslate:deepslate_"..item)
end
end

View file

@ -269,16 +269,7 @@ for w=1, #woods do
id = wood[1].."_fence"
id_gate = wood[1].."_fence_gate"
end
mcl_fences.register_fence_and_fence_gate(
id,
wood[2],
wood[3],
wood[4],
wood_groups,
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
wood_connect,
wood_sounds)
mcl_fences.register_fence_and_fence_gate(id, wood[2], wood[3], wood[4], wood_groups, 2, 15, wood_connect, wood_sounds)
minetest.register_craft({
output = "mcl_fences:"..id.." 3",
@ -298,15 +289,7 @@ end
-- Nether Brick Fence (without fence gate!)
mcl_fences.register_fence(
"nether_brick_fence",
S("Nether Brick Fence"),
"mcl_fences_fence_nether_brick.png",
{pickaxey=1, deco_block=1, fence_nether_brick=1},
minetest.registered_nodes["mcl_nether:nether_brick"]._mcl_hardness,
minetest.registered_nodes["mcl_nether:nether_brick"]._mcl_blast_resistance,
{"group:fence_nether_brick"},
mcl_sounds.node_sound_stone_defaults())
mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
minetest.register_craft({
output = "mcl_fences:nether_brick_fence 6",

View file

@ -52,7 +52,7 @@ minetest.register_node("mcl_ocean:prismarine_brick", {
tiles = {"mcl_ocean_prismarine_bricks.png"},
groups = {pickaxey=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_blast_resistance = 1.5,
_mcl_hardness = 1.5,
})
@ -64,7 +64,7 @@ minetest.register_node("mcl_ocean:prismarine_dark", {
tiles = {"mcl_ocean_prismarine_dark.png"},
groups = {pickaxey=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_blast_resistance = 1.5,
_mcl_hardness = 1.5,
})

View file

@ -2,7 +2,7 @@
This API allows you to add more walls (like the cobblestone wall) to VoxeLibre.
## `mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, sounds, hardness, blast_resistance)`
## `mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, sounds)`
Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too.
@ -25,8 +25,6 @@ If `craft_material` is not `nil` it also adds a crafting recipe of the following
* `inventory_image`: Inventory image (optional if `source` is set)
* `groups`: Base group memberships (optional, default is `{pickaxey=1}`)
* `sounds`: Sound table (optional, by default default uses stone sounds)
* `hardness`: Hardness of node (optional, default matches `source` node or fallback value 2)
* `blast_resistance`: Blast resistance of node (optional, default matches `source` node or fallback value 6)
The following groups will automatically be added to the nodes (where applicable), you do not need to add them
to the `groups` table:

View file

@ -97,10 +97,8 @@ local full_blocks = {
* inventory_image: Inventory image (optional)
* groups: Base group memberships (optional, default is {pickaxey=1})
* sounds: Sound table (optional, default is stone)
* hardness: Hardness of node (optional, default matches `source` node or fallback value 2)
* blast_resistance: Blast resistance of node (optional, default matches `source` node or fallback value 6)
]]
function mcl_walls.register_wall(nodename, description, source, tiles, inventory_image, groups, sounds, hardness, blast_resistance)
function mcl_walls.register_wall(nodename, description, source, tiles, inventory_image, groups, sounds)
local base_groups = groups
if not base_groups then
@ -114,31 +112,17 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
local main_node_groups = table.copy(base_groups)
main_node_groups.deco_block = 1
if source then
-- Default values from `source` node
if not hardness then
hardness = minetest.registered_nodes[source]._mcl_hardness
end
if not blast_resistance then
blast_resistance = minetest.registered_nodes[source]._mcl_blast_resistance
end
-- TODO: Stop hardcoding blast resistance
if not sounds then
sounds = minetest.registered_nodes[source].sounds
sounds = mcl_sounds.node_sound_stone_defaults()
end
if not tiles then
if (not tiles) and source then
if minetest.registered_nodes[source] then
tiles = minetest.registered_nodes[source].tiles
end
end
else
-- Fallback in case no `source` given
if not hardness then
hardness = 2
end
if not blast_resistance then
blast_resistance = 6
end
end
for i = 0, 15 do
local need = {}
@ -185,8 +169,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
fixed = take
},
sounds = sounds,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
})
-- Add entry alias for the Help
@ -213,8 +197,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
fixed = {pillar, full_blocks[1]}
},
sounds = sounds,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
})
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
@ -239,8 +223,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
fixed = {pillar, full_blocks[2]}
},
sounds = sounds,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
})
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
@ -271,8 +255,8 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
on_construct = update_wall,
sounds = sounds,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
})
if source then
minetest.register_craft({