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armor trims: inventory overlay
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5 changed files with 12 additions and 1 deletions
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@ -13,12 +13,23 @@ local function define_items()
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minetest.override_item(itemname, {_mcl_armor_trims_trim = new_name})
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minetest.override_item(itemname, {_mcl_armor_trims_trim = new_name})
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local new_def = table.copy(itemdef)
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local new_def = table.copy(itemdef)
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--TODO: inventory stuff
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local invOverlay = ""
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if string.find(itemname,"helmet") then
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invOverlay = "^helmet_trim.png"
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elseif string.find(itemname,"chestplate") then
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invOverlay = "^chestplate_trim.png"
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elseif string.find(itemname,"leggings") then
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invOverlay = "^leggings_trim.png"
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elseif string.find(itemname,"boots") then
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invOverlay = "^boots_trim.png"
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end
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new_def.groups.not_in_creative_inventory = 0 --set this to 1 later!
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new_def.groups.not_in_creative_inventory = 0 --set this to 1 later!
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new_def.groups.not_in_craft_guide = 1
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new_def.groups.not_in_craft_guide = 1
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new_def._mcl_armor_texture = new_def._mcl_armor_texture .. "^" .. overlay .. ".png" .. "^[colorize:purple:50"
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new_def._mcl_armor_texture = new_def._mcl_armor_texture .. "^" .. overlay .. ".png" .. "^[colorize:purple:50"
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new_def.inventory_image = itemdef.inventory_image .. invOverlay
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new_def._mcl_armor_trims_trim = new_name
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new_def._mcl_armor_trims_trim = new_name
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register_list[":" .. new_name] = new_def
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register_list[":" .. new_name] = new_def
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BIN
textures/boots_trim.png
Normal file
BIN
textures/boots_trim.png
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Binary file not shown.
After Width: | Height: | Size: 5.3 KiB |
BIN
textures/chestplate_trim.png
Normal file
BIN
textures/chestplate_trim.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.4 KiB |
BIN
textures/helmet_trim.png
Normal file
BIN
textures/helmet_trim.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.3 KiB |
BIN
textures/leggings_trim.png
Normal file
BIN
textures/leggings_trim.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.4 KiB |
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