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Prevent placement of fire into nodes above water
This addresses the edge case where fire is set to the top of a non-water block that represents water (such as kelp). Note this is forbidding theoretically legitimate setups for fire over water where fire is set to the side of a block diagonally from the water. Fire is still permitted next to water (so it can be set to the face of a block diagonally from a water column).
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1 changed files with 17 additions and 7 deletions
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@ -448,18 +448,28 @@ function mcl_fire.set_fire(pointed_thing, player, allow_on_fire)
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else
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else
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pname = player:get_player_name()
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pname = player:get_player_name()
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end
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end
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local n = get_node(pointed_thing.above)
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local nu = get_node(pointed_thing.under)
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if allow_on_fire == false and get_item_group(nu.name, "fire") ~= 0 then
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return
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end
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if minetest.is_protected(pointed_thing.above, pname) then
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if minetest.is_protected(pointed_thing.above, pname) then
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minetest.record_protection_violation(pointed_thing.above, pname)
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minetest.record_protection_violation(pointed_thing.above, pname)
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return
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return
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end
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end
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if n.name == "air" then
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add_node(pointed_thing.above, {name="mcl_fire:fire"})
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local n_pointed = minetest.get_node(pointed_thing.under)
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if allow_on_fire == false and get_item_group(n_pointed.name, "fire") ~= 0 then
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return
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end
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end
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local n_fire_pos = minetest.get_node(pointed_thing.above)
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if n_fire_pos.name ~= "air" then
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return
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end
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local n_below = minetest.get_node(vector.offset(pointed_thing.above, 0, -1, 0))
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if minetest.get_item_group(n_below.name, "water") ~= 0 then
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return
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end
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add_node(pointed_thing.above, {name="mcl_fire:fire"})
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end
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end
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minetest.register_lbm({
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minetest.register_lbm({
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