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Use Biome API to turn floating sand to sandstone
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5d3323d094
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2 changed files with 19 additions and 19 deletions
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@ -1165,22 +1165,6 @@ local function register_biomelike_ores()
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biomes = { "mesa_plateau_f_grasstop" },
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})
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-- Red sandstone in mesa biomes
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-- TODO: Should generate at cave entrances only
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minetest.register_ore({
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ore_type = "blob",
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ore = "mcl_core:redsandstone",
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wherein = {"mcl_core:redsand"},
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clust_scarcity = 1000,
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clust_num_ores = 12,
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clust_size = 4,
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y_min = 8,
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y_max = mcl_vars.mg_overworld_max,
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noise_threshold = 0.0,
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noise_params = {offset=0, scale=5, spread={x=250, y=250, z=250}, seed=64, octaves=3, persist=0.60},
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biomes = { "mesa_sandlevel", "mesa_plateau_f_sandlevel" },
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})
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-- Small dirt patches in Extreme Hills M
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minetest.register_ore({
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ore_type = "blob",
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@ -1371,6 +1371,9 @@ local c_dirt = minetest.get_content_id("mcl_core:dirt")
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local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
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local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
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local c_sand = minetest.get_content_id("mcl_core:sand")
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local c_sandstone = minetest.get_content_id("mcl_core:sandstone")
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local c_redsand = minetest.get_content_id("mcl_core:redsand")
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local c_redsandstone = minetest.get_content_id("mcl_core:redsandstone")
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local c_void = minetest.get_content_id("mcl_core:void")
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local c_lava = minetest.get_content_id("mcl_core:lava_source")
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local c_water = minetest.get_content_id("mcl_core:water_source")
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@ -1496,7 +1499,8 @@ minetest.register_on_generated(function(minp, maxp)
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----- Interactive block fixing section -----
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----- The section to perform basic block overrides of the core mapgen generated world. -----
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-- Snow fixes. This code implements snow consistency.
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-- Snow and sand fixes. This code implements snow consistency
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-- and fixes floating sand.
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-- A snowy grass block must be below a top snow or snow block at all times.
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if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
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-- v6 mapgen:
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@ -1517,14 +1521,26 @@ minetest.register_on_generated(function(minp, maxp)
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-- Non-v6 mapgens:
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-- Clear snowy grass blocks without snow above to ensure consistency.
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-- Solidify floating sand to sandstone (both colors).
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else
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local nodes = minetest.find_nodes_in_area(minp, maxp, "mcl_core:dirt_with_grass_snow")
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--local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass_snow"})
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local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass_snow", "mcl_core:sand", "mcl_core:redsand"})
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for n=1, #nodes do
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local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
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local p_pos_above = area:index(nodes[n].x, nodes[n].y+1, nodes[n].z)
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if p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
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local p_pos_below = area:index(nodes[n].x, nodes[n].y-1, nodes[n].z)
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if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
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data[p_pos] = c_dirt_with_grass
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lvm_used = true
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elseif p_pos_below and data[p_pos_below] == c_air or data[p_pos_below] == c_water then
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if data[p_pos] == c_sand then
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data[p_pos] = c_sandstone
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lvm_used = true
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elseif data[p_pos] == c_redsand then
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-- Note: This is the only place in which red sandstone is generatd
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data[p_pos] = c_redsandstone
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lvm_used = true
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end
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end
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end
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end
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