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mods/HUD/awards/LICENSE.txt
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|
@ -0,0 +1,502 @@
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|||
GNU LESSER GENERAL PUBLIC LICENSE
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Version 2.1, February 1999
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
521
mods/HUD/awards/api.lua
Normal file
|
@ -0,0 +1,521 @@
|
|||
-- AWARDS
|
||||
--
|
||||
-- Copyright (C) 2013-2015 rubenwardy
|
||||
-- This program is free software; you can redistribute it and/or modify
|
||||
-- it under the terms of the GNU Lesser General Public License as published by
|
||||
-- the Free Software Foundation; either version 2.1 of the License, or
|
||||
-- (at your option) any later version.
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
-- GNU Lesser General Public License for more details.
|
||||
-- You should have received a copy of the GNU Lesser General Public License along
|
||||
-- with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
--
|
||||
|
||||
-- The global award namespace
|
||||
awards = {
|
||||
show_mode = "hud"
|
||||
}
|
||||
dofile(minetest.get_modpath("awards").."/api_helpers.lua")
|
||||
|
||||
-- Table Save Load Functions
|
||||
function awards.save()
|
||||
local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
|
||||
if file then
|
||||
file:write(minetest.serialize(awards.players))
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
|
||||
local S = function(s) return s end
|
||||
function awards.set_intllib(locale)
|
||||
S = locale
|
||||
end
|
||||
|
||||
function awards.init()
|
||||
awards.players = awards.load()
|
||||
awards.def = {}
|
||||
awards.trigger_types = {}
|
||||
awards.on = {}
|
||||
awards.on_unlock = {}
|
||||
end
|
||||
|
||||
function awards.load()
|
||||
local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
|
||||
if file then
|
||||
local table = minetest.deserialize(file:read("*all"))
|
||||
if type(table) == "table" then
|
||||
return table
|
||||
end
|
||||
end
|
||||
return {}
|
||||
end
|
||||
|
||||
function awards.register_trigger(name, func)
|
||||
awards.trigger_types[name] = func
|
||||
awards.on[name] = {}
|
||||
awards['register_on_'..name] = function(func)
|
||||
table.insert(awards.on[name], func)
|
||||
end
|
||||
end
|
||||
|
||||
function awards.run_trigger_callbacks(player, data, trigger, table_func)
|
||||
for i = 1, #awards.on[trigger] do
|
||||
local res = nil
|
||||
local entry = awards.on[trigger][i]
|
||||
if type(entry) == "function" then
|
||||
res = entry(player, data)
|
||||
elseif type(entry) == "table" and entry.award then
|
||||
res = table_func(entry)
|
||||
end
|
||||
|
||||
if res then
|
||||
awards.unlock(player:get_player_name(), res)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function awards.increment_item_counter(data, field, itemname, count)
|
||||
local name_split = string.split(itemname, ":")
|
||||
if #name_split ~= 2 then
|
||||
return false
|
||||
end
|
||||
local mod = name_split[1]
|
||||
local item = name_split[2]
|
||||
|
||||
if data and field and mod and item then
|
||||
awards.assertPlayer(data)
|
||||
awards.tbv(data, field)
|
||||
awards.tbv(data[field], mod)
|
||||
awards.tbv(data[field][mod], item, 0)
|
||||
|
||||
data[field][mod][item] = data[field][mod][item] + (count or 1)
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function awards.get_item_count(data, field, itemname)
|
||||
local name_split = string.split(itemname, ":")
|
||||
if #name_split ~= 2 then
|
||||
return false
|
||||
end
|
||||
local mod = name_split[1]
|
||||
local item = name_split[2]
|
||||
|
||||
if data and field and mod and item then
|
||||
awards.assertPlayer(data)
|
||||
awards.tbv(data, field)
|
||||
awards.tbv(data[field], mod)
|
||||
awards.tbv(data[field][mod], item, 0)
|
||||
return data[field][mod][item]
|
||||
end
|
||||
end
|
||||
|
||||
function awards.get_total_item_count(data, field)
|
||||
local i = 0
|
||||
if data and field then
|
||||
awards.assertPlayer(data)
|
||||
awards.tbv(data, field)
|
||||
for mod,_ in pairs(data[field]) do
|
||||
awards.tbv(data[field], mod)
|
||||
for item,_ in pairs(data[field][mod]) do
|
||||
awards.tbv(data[field][mod], item, 0)
|
||||
i = i + data[field][mod][item]
|
||||
end
|
||||
end
|
||||
end
|
||||
return i
|
||||
end
|
||||
|
||||
function awards.register_on_unlock(func)
|
||||
table.insert(awards.on_unlock, func)
|
||||
end
|
||||
|
||||
-- API Functions
|
||||
function awards._additional_triggers(name, def)
|
||||
-- Depreciated!
|
||||
end
|
||||
|
||||
function awards.register_achievement(name, def)
|
||||
def.name = name
|
||||
|
||||
-- Add Triggers
|
||||
if def.trigger and def.trigger.type then
|
||||
local func = awards.trigger_types[def.trigger.type]
|
||||
|
||||
if func then
|
||||
func(def)
|
||||
else
|
||||
awards._additional_triggers(name, def)
|
||||
end
|
||||
end
|
||||
|
||||
-- Add Award
|
||||
awards.def[name] = def
|
||||
|
||||
local tdef = awards.def[name]
|
||||
if def.description == nil and tdef.getDefaultDescription then
|
||||
def.description = tdef:getDefaultDescription()
|
||||
end
|
||||
end
|
||||
|
||||
function awards.enable(name)
|
||||
local data = awards.player(name)
|
||||
if data then
|
||||
data.disabled = nil
|
||||
end
|
||||
end
|
||||
|
||||
function awards.disable(name)
|
||||
local data = awards.player(name)
|
||||
if data then
|
||||
data.disabled = true
|
||||
end
|
||||
end
|
||||
|
||||
function awards.clear_player(name)
|
||||
awards.players[name] = {}
|
||||
end
|
||||
|
||||
-- This function is called whenever a target condition is met.
|
||||
-- It checks if a player already has that achievement, and if they do not,
|
||||
-- it gives it to them
|
||||
----------------------------------------------
|
||||
--awards.unlock(name, award)
|
||||
-- name - the name of the player
|
||||
-- award - the name of the award to give
|
||||
function awards.unlock(name, award)
|
||||
-- Access Player Data
|
||||
local data = awards.players[name]
|
||||
local awdef = awards.def[award]
|
||||
|
||||
-- Perform checks
|
||||
if not data then
|
||||
return
|
||||
end
|
||||
if not awdef then
|
||||
return
|
||||
end
|
||||
if data.disabled then
|
||||
return
|
||||
end
|
||||
awards.tbv(data,"unlocked")
|
||||
|
||||
-- Don't give the achievement if it has already been given
|
||||
if data.unlocked[award] and data.unlocked[award] == award then
|
||||
return
|
||||
end
|
||||
|
||||
-- Unlock Award
|
||||
minetest.log("action", name.." has unlocked award "..name)
|
||||
data.unlocked[award] = award
|
||||
awards.save()
|
||||
|
||||
-- Give Prizes
|
||||
if awdef and awdef.prizes then
|
||||
for i = 1, #awdef.prizes do
|
||||
local itemstack = ItemStack(awdef.prizes[i])
|
||||
if not itemstack:is_empty() then
|
||||
local receiverref = minetest.get_player_by_name(name)
|
||||
if receiverref then
|
||||
receiverref:get_inventory():add_item("main", itemstack)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Run callbacks
|
||||
if awdef.on_unlock and awdef.on_unlock(name, awdef) then
|
||||
return
|
||||
end
|
||||
for _, callback in pairs(awards.on_unlock) do
|
||||
if callback(name, awdef) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Get Notification Settings
|
||||
local title = awdef.title or award
|
||||
local desc = awdef.description or ""
|
||||
local background = awdef.background or "awards_bg_default.png"
|
||||
local icon = awdef.icon or "awards_unknown.png"
|
||||
local sound = awdef.sound
|
||||
if sound == nil then
|
||||
-- Explicit check for nil because sound could be `false` to disable it
|
||||
sound = {name="awards_got_generic", gain=0.25}
|
||||
end
|
||||
local custom_announce = awdef.custom_announce
|
||||
if not custom_announce then
|
||||
if awdef.secret then
|
||||
custom_announce = S("Secret Achievement Unlocked:")
|
||||
else
|
||||
custom_announce = S("Achievement Unlocked:")
|
||||
end
|
||||
end
|
||||
|
||||
-- Do Notification
|
||||
if sound then
|
||||
-- Enforce sound delay to prevent sound spamming
|
||||
local lastsound = awards.players[name].lastsound
|
||||
if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
|
||||
minetest.sound_play(sound, {to_player=name})
|
||||
awards.players[name].lastsound = os.time()
|
||||
end
|
||||
end
|
||||
|
||||
if awards.show_mode == "formspec" then
|
||||
-- use a formspec to send it
|
||||
minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
|
||||
"image_button_exit[0,0;4,2;"..background..";close1; ]"..
|
||||
"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
|
||||
"label[1.1,1;"..title.."]"..
|
||||
"label[0.3,0.1;"..custom_announce.."]")
|
||||
elseif awards.show_mode == "chat" then
|
||||
local chat_announce
|
||||
if awdef.secret == true then
|
||||
chat_announce = S("Secret Achievement Unlocked: %s")
|
||||
else
|
||||
chat_announce = S("Achievement Unlocked: %s")
|
||||
end
|
||||
-- use the chat console to send it
|
||||
minetest.chat_send_player(name, string.format(chat_announce, title))
|
||||
if desc~="" then
|
||||
minetest.chat_send_player(name, desc)
|
||||
end
|
||||
else
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local one = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
name = "award_bg",
|
||||
scale = {x = 1, y = 1},
|
||||
text = background,
|
||||
position = {x = 0.5, y = 0},
|
||||
offset = {x = 0, y = 138},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local hud_announce
|
||||
if awdef.secret == true then
|
||||
hud_announce = S("Secret Achievement Unlocked!")
|
||||
else
|
||||
hud_announce = S("Achievement Unlocked!")
|
||||
end
|
||||
local two = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "award_au",
|
||||
number = 0xFFFFFF,
|
||||
scale = {x = 100, y = 20},
|
||||
text = hud_announce,
|
||||
position = {x = 0.5, y = 0},
|
||||
offset = {x = 0, y = 40},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local three = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "award_title",
|
||||
number = 0xFFFFFF,
|
||||
scale = {x = 100, y = 20},
|
||||
text = title,
|
||||
position = {x = 0.5, y = 0},
|
||||
offset = {x = 30, y = 100},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local four = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
name = "award_icon",
|
||||
scale = {x = 4, y = 4},
|
||||
text = icon,
|
||||
position = {x = 0.5, y = 0},
|
||||
offset = {x = -81.5, y = 126},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
minetest.after(3, function()
|
||||
player:hud_remove(one)
|
||||
player:hud_remove(two)
|
||||
player:hud_remove(three)
|
||||
player:hud_remove(four)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
-- Backwards compatibility
|
||||
awards.give_achievement = awards.unlock
|
||||
|
||||
--[[minetest.register_chatcommand("gawd", {
|
||||
params = "award name",
|
||||
description = "gawd: give award to self",
|
||||
func = function(name, param)
|
||||
awards.unlock(name,param)
|
||||
end
|
||||
})]]--
|
||||
|
||||
function awards.getFormspec(name, to, sid)
|
||||
local formspec = ""
|
||||
local listofawards = awards._order_awards(name)
|
||||
local playerdata = awards.players[name]
|
||||
|
||||
if #listofawards == 0 then
|
||||
formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No awards available.")).."]"
|
||||
formspec = formspec .. "button_exit[4.2,2.3;3,1;close;"..minetest.formspec_escape(S("OK")).."]"
|
||||
return formspec
|
||||
end
|
||||
|
||||
-- Sidebar
|
||||
if sid then
|
||||
local item = listofawards[sid+0]
|
||||
local def = awards.def[item.name]
|
||||
|
||||
if def and def.secret and not item.got then
|
||||
formspec = formspec .. "label[1,2.75;"..minetest.formspec_escape(S("(Secret Award)")).."]"..
|
||||
"image[1,0;3,3;awards_unknown.png]"
|
||||
if def and def.description then
|
||||
formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..minetest.formspec_escape(S("Unlock this award to find out what it is."))..";]"
|
||||
end
|
||||
else
|
||||
local title = item.name
|
||||
if def and def.title then
|
||||
title = def.title
|
||||
end
|
||||
local status = "%s"
|
||||
if item.got then
|
||||
status = S("%s (got)")
|
||||
end
|
||||
formspec = formspec .. "label[1,2.75;" ..
|
||||
string.format(status, minetest.formspec_escape(title)) ..
|
||||
"]"
|
||||
if def and def.icon then
|
||||
formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
|
||||
end
|
||||
local barwidth = 4.6
|
||||
local perc = nil
|
||||
local label = nil
|
||||
if def.getProgress and playerdata then
|
||||
local res = def:getProgress(playerdata)
|
||||
perc = res.perc
|
||||
label = res.label
|
||||
end
|
||||
if perc then
|
||||
if perc > 1 then
|
||||
perc = 1
|
||||
end
|
||||
formspec = formspec .. "background[0,4.80;" .. barwidth ..",0.25;awards_progress_gray.png;false]"
|
||||
formspec = formspec .. "background[0,4.80;" .. (barwidth * perc) ..",0.25;awards_progress_green.png;false]"
|
||||
if label then
|
||||
formspec = formspec .. "label[1.75,4.63;" .. minetest.formspec_escape(label) .. "]"
|
||||
end
|
||||
end
|
||||
if def and def.description then
|
||||
formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..minetest.formspec_escape(def.description)..";]"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Create list box
|
||||
formspec = formspec .. "textlist[4.75,0;6,5;awards;"
|
||||
local first = true
|
||||
for _,award in pairs(listofawards) do
|
||||
local def = awards.def[award.name]
|
||||
if def then
|
||||
if not first then
|
||||
formspec = formspec .. ","
|
||||
end
|
||||
first = false
|
||||
|
||||
if def.secret and not award.got then
|
||||
formspec = formspec .. "#707070"..minetest.formspec_escape(S("(Secret Award)"))
|
||||
else
|
||||
local title = award.name
|
||||
if def and def.title then
|
||||
title = def.title
|
||||
end
|
||||
if award.got then
|
||||
formspec = formspec .. minetest.formspec_escape(title)
|
||||
else
|
||||
formspec = formspec .. "#ACACAC".. minetest.formspec_escape(title)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return formspec .. ";"..sid.."]"
|
||||
end
|
||||
|
||||
function awards.show_to(name, to, sid, text)
|
||||
if name == "" or name == nil then
|
||||
name = to
|
||||
end
|
||||
if name == to and awards.player(to).disabled then
|
||||
minetest.chat_send_player(S("You've disabled awards. Type /awards enable to reenable."))
|
||||
return
|
||||
end
|
||||
if text then
|
||||
local listofawards = awards._order_awards(name)
|
||||
if #listofawards == 0 then
|
||||
minetest.chat_send_player(to, S("Error: No awards available."))
|
||||
return
|
||||
elseif not awards.players[name] or not awards.players[name].unlocked then
|
||||
minetest.chat_send_player(to, S("You have not unlocked any awards."))
|
||||
return
|
||||
end
|
||||
minetest.chat_send_player(to, string.format(S("%s’s awards:"), name))
|
||||
|
||||
for _, str in pairs(awards.players[name].unlocked) do
|
||||
local def = awards.def[str]
|
||||
if def then
|
||||
if def.title then
|
||||
if def.description then
|
||||
minetest.chat_send_player(to, string.format(S("%s: %s"), def.title, def.description))
|
||||
else
|
||||
minetest.chat_send_player(to, def.title)
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(to, str)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if sid == nil or sid < 1 then
|
||||
sid = 1
|
||||
end
|
||||
local deco = ""
|
||||
if minetest.global_exists("default") then
|
||||
deco = default.gui_bg .. default.gui_bg_img
|
||||
end
|
||||
-- Show formspec to user
|
||||
minetest.show_formspec(to,"awards:awards",
|
||||
"size[11,5]" .. deco ..
|
||||
awards.getFormspec(name, to, sid))
|
||||
end
|
||||
end
|
||||
awards.showto = awards.show_to
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "awards:awards" then
|
||||
return false
|
||||
end
|
||||
if fields.quit then
|
||||
return true
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if fields.awards then
|
||||
local event = minetest.explode_textlist_event(fields.awards)
|
||||
if event.type == "CHG" then
|
||||
awards.show_to(name, name, event.index, false)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end)
|
||||
|
||||
awards.init()
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
local playern = player:get_player_name()
|
||||
awards.assertPlayer(playern)
|
||||
end)
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
awards.save()
|
||||
end)
|
58
mods/HUD/awards/api_helpers.lua
Normal file
|
@ -0,0 +1,58 @@
|
|||
function awards.tbv(tb,value,default)
|
||||
if not default then
|
||||
default = {}
|
||||
end
|
||||
if not tb or type(tb) ~= "table" then
|
||||
if not value then
|
||||
value = "[NULL]"
|
||||
end
|
||||
minetest.log("error", "awards.tbv - table "..dump(value).." is null, or not a table! Dump: "..dump(tb))
|
||||
return
|
||||
end
|
||||
if not value then
|
||||
error("[ERROR] awards.tbv was not used correctly!\n"..
|
||||
"Value: '"..dump(value).."'\n"..
|
||||
"Dump:"..dump(tb))
|
||||
return
|
||||
end
|
||||
if not tb[value] then
|
||||
tb[value] = default
|
||||
end
|
||||
end
|
||||
|
||||
function awards.assertPlayer(playern)
|
||||
awards.tbv(awards.players, playern)
|
||||
awards.tbv(awards.players[playern], "name", playern)
|
||||
awards.tbv(awards.players[playern], "unlocked")
|
||||
awards.tbv(awards.players[playern], "place")
|
||||
awards.tbv(awards.players[playern], "count")
|
||||
awards.tbv(awards.players[playern], "craft")
|
||||
awards.tbv(awards.players[playern], "eat")
|
||||
awards.tbv(awards.players[playern], "deaths", 0)
|
||||
awards.tbv(awards.players[playern], "joins", 0)
|
||||
awards.tbv(awards.players[playern], "chats", 0)
|
||||
end
|
||||
|
||||
function awards.player(name)
|
||||
return awards.players[name]
|
||||
end
|
||||
|
||||
function awards._order_awards(name)
|
||||
local done = {}
|
||||
local retval = {}
|
||||
local player = awards.player(name)
|
||||
if player and player.unlocked then
|
||||
for _,got in pairs(player.unlocked) do
|
||||
if awards.def[got] then
|
||||
done[got] = true
|
||||
table.insert(retval,{name=got,got=true})
|
||||
end
|
||||
end
|
||||
end
|
||||
for _,def in pairs(awards.def) do
|
||||
if not done[def.name] then
|
||||
table.insert(retval,{name=def.name,got=false})
|
||||
end
|
||||
end
|
||||
return retval
|
||||
end
|
73
mods/HUD/awards/chat_commands.lua
Normal file
|
@ -0,0 +1,73 @@
|
|||
-- AWARDS
|
||||
--
|
||||
-- Copyright (C) 2013-2015 rubenwardy
|
||||
-- This program is free software; you can redistribute it and/or modify
|
||||
-- it under the terms of the GNU Lesser General Public License as published by
|
||||
-- the Free Software Foundation; either version 2.1 of the License, or
|
||||
-- (at your option) any later version.
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
-- GNU Lesser General Public License for more details.
|
||||
-- You should have received a copy of the GNU Lesser General Public License along
|
||||
-- with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
--
|
||||
|
||||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("awards", {
|
||||
params = S("[c|clear|disable|enable]"),
|
||||
description = S("Show, clear, disable or enable your achievements"),
|
||||
func = function(name, param)
|
||||
if param == "clear" then
|
||||
awards.clear_player(name)
|
||||
minetest.chat_send_player(name,
|
||||
S("All your awards and statistics have been cleared. You can now start again."))
|
||||
elseif param == "disable" then
|
||||
awards.disable(name)
|
||||
minetest.chat_send_player(name, S("You have disabled your achievements."))
|
||||
elseif param == "enable" then
|
||||
awards.enable(name)
|
||||
minetest.chat_send_player(name, S("You have enabled your achievements."))
|
||||
elseif param == "c" then
|
||||
awards.show_to(name, name, nil, true)
|
||||
else
|
||||
awards.show_to(name, name, nil, false)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("awd", {
|
||||
params = S("<achievement ID>"),
|
||||
description = S("Show details of an achievement"),
|
||||
func = function(name, param)
|
||||
local def = awards.def[param]
|
||||
if def then
|
||||
minetest.chat_send_player(name, string.format(S("%s: %s"), def.title, def.description))
|
||||
else
|
||||
minetest.chat_send_player(name, S("Achievement not found."))
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("awpl", {
|
||||
privs = {
|
||||
server = true
|
||||
},
|
||||
params = S("<name>"),
|
||||
description = S("Get the achievements statistics for the given player or yourself"),
|
||||
func = function(name, param)
|
||||
if not param or param == "" then
|
||||
param = name
|
||||
end
|
||||
minetest.chat_send_player(name, param)
|
||||
local player = awards.player(param)
|
||||
minetest.chat_send_player(name, dump(player))
|
||||
end
|
||||
})
|
13
mods/HUD/awards/depends.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
intllib?
|
||||
sfinv?
|
||||
unified_inventory?
|
||||
default?
|
||||
stairs?
|
||||
farming?
|
||||
dye?
|
||||
beds?
|
||||
wool?
|
||||
vessels?
|
||||
moreblocks?
|
||||
fire?
|
||||
flowers?
|
1
mods/HUD/awards/description.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Adds achievements to Minetest, and an API to register new ones.
|
936
mods/HUD/awards/init.lua
Normal file
|
@ -0,0 +1,936 @@
|
|||
-- AWARDS
|
||||
--
|
||||
-- Copyright (C) 2013-2015 rubenwardy
|
||||
-- This program is free software; you can redistribute it and/or modify
|
||||
-- it under the terms of the GNU Lesser General Public License as published by
|
||||
-- the Free Software Foundation; either version 2.1 of the License, or
|
||||
-- (at your option) any later version.
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
-- GNU Lesser General Public License for more details.
|
||||
-- You should have received a copy of the GNU Lesser General Public License along
|
||||
-- with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
--
|
||||
|
||||
|
||||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath("awards").."/api.lua")
|
||||
dofile(minetest.get_modpath("awards").."/chat_commands.lua")
|
||||
dofile(minetest.get_modpath("awards").."/sfinv.lua")
|
||||
dofile(minetest.get_modpath("awards").."/unified_inventory.lua")
|
||||
dofile(minetest.get_modpath("awards").."/triggers.lua")
|
||||
awards.set_intllib(S)
|
||||
|
||||
-- Saint-Maclou
|
||||
if minetest.get_modpath("moreblocks") then
|
||||
awards.register_achievement("award_saint_maclou",{
|
||||
title = S("Saint-Maclou"),
|
||||
description = S("Place 20 coal checkers."),
|
||||
icon = "awards_novicebuilder.png",
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "moreblocks:coal_checker",
|
||||
target = 20
|
||||
}
|
||||
})
|
||||
|
||||
-- Castorama
|
||||
awards.register_achievement("award_castorama",{
|
||||
title = S("Castorama"),
|
||||
description = S("Place 20 iron checkers."),
|
||||
icon = "awards_novicebuilder.png",
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "moreblocks:iron_checker",
|
||||
target = 20
|
||||
}
|
||||
})
|
||||
|
||||
-- Sam the Trapper
|
||||
awards.register_achievement("award_sam_the_trapper",{
|
||||
title = S("Sam the Trapper"),
|
||||
description = S("Place 2 trap stones."),
|
||||
icon = "awards_novicebuilder.png",
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "moreblocks:trap_stone",
|
||||
target = 2
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- This award can't be part of Unified Inventory, it would make a circular dependency
|
||||
if minetest.get_modpath("unified_inventory") then
|
||||
if minetest.get_all_craft_recipes("unified_inventory:bag_large") ~= nil then
|
||||
awards.register_achievement("awards_ui_bags", {
|
||||
title = S("Backpacker"),
|
||||
description = S("Craft 4 large bags."),
|
||||
icon = "awards_ui_bags.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "unified_inventory:bag_large",
|
||||
target = 4
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("fire") then
|
||||
awards.register_achievement("awards_pyro", {
|
||||
title = S("Pyromaniac"),
|
||||
description = S("Craft 8 times flint and steel."),
|
||||
icon = "fire_flint_steel.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "fire:flint_and_steel",
|
||||
target = 8
|
||||
}
|
||||
})
|
||||
if minetest.setting_getbool("disable_fire") ~= true then
|
||||
awards.register_achievement("awards_firefighter", {
|
||||
title = S("Firefighter"),
|
||||
description = S("Put out 1000 fires."),
|
||||
icon = "awards_firefighter.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "fire:basic_flame",
|
||||
target = 1000
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("default") then
|
||||
-- Light it up
|
||||
awards.register_achievement("award_lightitup",{
|
||||
title = S("Light It Up"),
|
||||
description = S("Place 100 torches."),
|
||||
icon = "awards_novicebuilder.png^awards_level1.png",
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "default:torch",
|
||||
target = 100
|
||||
}
|
||||
})
|
||||
|
||||
-- Light ALL the things!
|
||||
awards.register_achievement("award_well_lit",{
|
||||
title = S("Well Lit"),
|
||||
description = S("Place 1,000 torches."),
|
||||
icon = "awards_novicebuilder.png^awards_level2.png",
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "default:torch",
|
||||
target = 1000
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("award_meselamp",{
|
||||
title = S("Really Well Lit"),
|
||||
description = S("Craft 10 mese lamps."),
|
||||
icon = "default_meselamp.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "default:meselamp",
|
||||
target = 10
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_stonebrick", {
|
||||
title = S("Outpost"),
|
||||
description = S("Craft 200 stone bricks."),
|
||||
icon = "default_stone_brick.png^awards_level1.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "default:stonebrick",
|
||||
target = 200
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_stonebrick2", {
|
||||
title = S("Watchtower"),
|
||||
description = S("Craft 800 stone bricks."),
|
||||
icon = "default_stone_brick.png^awards_level2.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "default:stonebrick",
|
||||
target = 800
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_stonebrick3", {
|
||||
title = S("Fortress"),
|
||||
description = S("Craft 3,200 stone bricks."),
|
||||
icon = "default_stone_brick.png^awards_level3.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "default:stonebrick",
|
||||
target = 3200
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_desert_stonebrick", {
|
||||
title = S("Desert Dweller"),
|
||||
description = S("Craft 400 desert stone bricks."),
|
||||
icon = "default_desert_stone_brick.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "default:desert_stonebrick",
|
||||
target = 400
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_desertstonebrick", {
|
||||
title = S("Pharaoh"),
|
||||
description = S("Craft 100 sandstone bricks."),
|
||||
icon = "default_sandstone_brick.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "default:sandstonebrick",
|
||||
target = 100
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_bookshelf", {
|
||||
title = S("Little Library"),
|
||||
description = S("Craft 7 bookshelves."),
|
||||
icon = "default_bookshelf.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "default:bookshelf",
|
||||
target = 7
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_obsidian", {
|
||||
title = S("Lava and Water"),
|
||||
description = S("Mine your first obsidian."),
|
||||
icon = "default_obsidian.png^awards_level1.png",
|
||||
background = "awards_bg_mining.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:obsidian",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
|
||||
-- Obsessed with Obsidian
|
||||
awards.register_achievement("award_obsessed_with_obsidian",{
|
||||
title = S("Obsessed with Obsidian"),
|
||||
description = S("Mine 50 obsidian."),
|
||||
icon = "default_obsidian.png^awards_level2.png",
|
||||
background = "awards_bg_mining.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:obsidian",
|
||||
target = 50
|
||||
}
|
||||
})
|
||||
|
||||
-- Proof that player has found lava
|
||||
awards.register_achievement("award_lavaminer",{
|
||||
title = S("Lava Miner"),
|
||||
description = S("Mine any block while being very close to lava."),
|
||||
background = "awards_bg_mining.png",
|
||||
icon = "default_lava.png",
|
||||
})
|
||||
awards.register_on_dig(function(player,data)
|
||||
local pos = player:getpos()
|
||||
if pos and (minetest.find_node_near(pos, 1, "default:lava_source") ~= nil or
|
||||
minetest.find_node_near(pos, 1, "default:lava_flowing") ~= nil) then
|
||||
return "award_lavaminer"
|
||||
end
|
||||
return nil
|
||||
end)
|
||||
|
||||
-- On the way
|
||||
awards.register_achievement("award_on_the_way", {
|
||||
title = S("On The Way"),
|
||||
description = S("Place 100 rails."),
|
||||
icon = "default_rail.png",
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "default:rail",
|
||||
target = 100
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("award_lumberjack_firstday", {
|
||||
title = S("First Day in the Woods"),
|
||||
description = S("Dig 6 tree blocks."),
|
||||
icon = "default_tree.png^awards_level1.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:tree",
|
||||
target = 6
|
||||
}
|
||||
})
|
||||
|
||||
-- Lumberjack
|
||||
awards.register_achievement("award_lumberjack", {
|
||||
title = S("Lumberjack"),
|
||||
description = S("Dig 36 tree blocks."),
|
||||
icon = "default_tree.png^awards_level2.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:tree",
|
||||
target = 36
|
||||
}
|
||||
})
|
||||
|
||||
-- Semi-pro Lumberjack
|
||||
awards.register_achievement("award_lumberjack_semipro", {
|
||||
title = S("Semi-pro Lumberjack"),
|
||||
description = S("Dig 216 tree blocks."),
|
||||
icon = "default_tree.png^awards_level3.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:tree",
|
||||
target = 216
|
||||
}
|
||||
})
|
||||
|
||||
-- Professional Lumberjack
|
||||
awards.register_achievement("award_lumberjack_professional", {
|
||||
title = S("Professional Lumberjack"),
|
||||
description = S("Dig 1,296 tree blocks."),
|
||||
icon = "default_tree.png^awards_level4.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:tree",
|
||||
target = 1296
|
||||
}
|
||||
})
|
||||
|
||||
-- Junglebaby
|
||||
awards.register_achievement("award_junglebaby", {
|
||||
title = S("Junglebaby"),
|
||||
description = S("Dig 100 jungle tree blocks."),
|
||||
icon = "default_jungletree.png^awards_level1.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:jungletree",
|
||||
target = 100
|
||||
}
|
||||
})
|
||||
|
||||
-- Jungleman
|
||||
awards.register_achievement("award_jungleman", {
|
||||
title = S("Jungleman"),
|
||||
description = S("Dig 1,000 jungle tree blocks."),
|
||||
icon = "default_jungletree.png^awards_level2.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:jungletree",
|
||||
target = 1000
|
||||
}
|
||||
})
|
||||
|
||||
-- Found some Mese!
|
||||
awards.register_achievement("award_mesefind", {
|
||||
title = S("First Mese Find"),
|
||||
description = S("Mine your first mese ore."),
|
||||
icon = "default_stone.png^default_mineral_mese.png",
|
||||
background = "awards_bg_mining.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:stone_with_mese",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
|
||||
-- Mese Block
|
||||
awards.register_achievement("award_meseblock", {
|
||||
secret = true,
|
||||
title = S("Mese Mastery"),
|
||||
description = S("Mine a mese block."),
|
||||
icon = "default_mese_block.png",
|
||||
background = "awards_bg_mining.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:mese",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
|
||||
-- You're a copper
|
||||
awards.register_achievement("award_youre_a_copper", {
|
||||
title = S("You’re a copper"),
|
||||
description = S("Dig 1,000 copper ores."),
|
||||
icon = "default_stone.png^default_mineral_copper.png",
|
||||
background = "awards_bg_mining.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:stone_with_copper",
|
||||
target = 1000
|
||||
}
|
||||
})
|
||||
|
||||
-- Found a Nyan cat!
|
||||
awards.register_achievement("award_nyanfind", {
|
||||
secret = true,
|
||||
title = S("A Cat in a Pop-Tart?!"),
|
||||
description = S("Mine a nyan cat."),
|
||||
icon = "nyancat_front.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:nyancat",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
|
||||
-- Mini Miner
|
||||
awards.register_achievement("award_mine2", {
|
||||
title = S("Mini Miner"),
|
||||
description = S("Dig 100 stone blocks."),
|
||||
icon = "awards_miniminer.png^awards_level1.png",
|
||||
background = "awards_bg_mining.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:stone",
|
||||
target = 100
|
||||
}
|
||||
})
|
||||
|
||||
-- Hardened Miner
|
||||
awards.register_achievement("award_mine3", {
|
||||
title = S("Hardened Miner"),
|
||||
description = S("Dig 1,000 stone blocks."),
|
||||
icon = "awards_miniminer.png^awards_level2.png",
|
||||
background = "awards_bg_mining.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:stone",
|
||||
target = 1000
|
||||
}
|
||||
})
|
||||
|
||||
-- Master Miner
|
||||
awards.register_achievement("award_mine4", {
|
||||
title = S("Master Miner"),
|
||||
description = S("Dig 10,000 stone blocks."),
|
||||
icon = "awards_miniminer.png^awards_level3.png",
|
||||
background = "awards_bg_mining.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:stone",
|
||||
target = 10000
|
||||
}
|
||||
})
|
||||
|
||||
-- Marchand de sable
|
||||
awards.register_achievement("award_marchand_de_sable", {
|
||||
title = S("Marchand De Sable"),
|
||||
description = S("Dig 1,000 sand."),
|
||||
icon = "default_sand.png",
|
||||
background = "awards_bg_mining.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:sand",
|
||||
target = 1000
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_crafter_of_sticks", {
|
||||
title = S("Crafter of Sticks"),
|
||||
description = S("Craft 100 sticks."),
|
||||
icon = "default_stick.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "default:stick",
|
||||
target = 100
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_junglegrass", {
|
||||
title = S("Jungle Discoverer"),
|
||||
description = S("Mine your first jungle grass."),
|
||||
icon = "default_junglegrass.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:junglegrass",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_grass", {
|
||||
title = S("Grasslands Discoverer"),
|
||||
description = S("Mine some grass."),
|
||||
icon = "default_grass_3.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:grass_1",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_dry_grass", {
|
||||
title = S("Savannah Discoverer"),
|
||||
description = S("Mine some dry grass."),
|
||||
icon = "default_dry_grass_3.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:dry_grass_3",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_cactus", {
|
||||
title = S("Desert Discoverer"),
|
||||
description = S("Mine your first cactus."),
|
||||
icon = "default_cactus_side.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:cactus",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_dry_shrub", {
|
||||
title = S("Far Lands"),
|
||||
description = S("Mine your first dry shrub."),
|
||||
icon = "default_dry_shrub.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:dry_shrub",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_ice", {
|
||||
title = S("Glacier Discoverer"),
|
||||
description = S("Mine your first ice."),
|
||||
icon = "default_ice.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:ice",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
|
||||
-- Proof that player visited snowy lands
|
||||
awards.register_achievement("awards_snowblock", {
|
||||
title = S("Very Simple Snow Man"),
|
||||
description = S("Place two snow blocks."),
|
||||
icon = "default_snow.png",
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "default:snowblock",
|
||||
target = 2
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_gold_ore", {
|
||||
title = S("First Gold Find"),
|
||||
description = S("Mine your first gold ore."),
|
||||
icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
|
||||
background = "awards_bg_mining.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:stone_with_gold",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_gold_rush", {
|
||||
title = S("Gold Rush"),
|
||||
description = S("Mine 45 gold ores."),
|
||||
icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
|
||||
background = "awards_bg_mining.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:stone_with_gold",
|
||||
target = 45
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_diamond_ore", {
|
||||
title = S("Wow, I am Diamonds!"),
|
||||
description = S("Mine your first diamond ore."),
|
||||
icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:stone_with_diamond",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_diamond_rush", {
|
||||
title = S("Girl's Best Friend"),
|
||||
description = S("Mine 18 diamond ores."),
|
||||
icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
|
||||
background = "awards_bg_mining.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:stone_with_diamond",
|
||||
target = 18
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_diamondblock", {
|
||||
title = S("Hardest Block on Earth"),
|
||||
description = S("Craft a diamond block."),
|
||||
icon = "default_diamond_block.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "default:diamondblock",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_mossycobble", {
|
||||
title = S("In the Dungeon"),
|
||||
description = S("Mine a mossy cobblestone."),
|
||||
icon = "default_mossycobble.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:mossycobble",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("award_furnace", {
|
||||
title = S("Smelter"),
|
||||
description = S("Craft 10 furnaces."),
|
||||
icon = "default_furnace_front.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "default:furnace",
|
||||
target = 10
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("award_chest", {
|
||||
title = S("Treasurer"),
|
||||
description = S("Craft 15 chests."),
|
||||
icon = "default_chest_front.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "default:chest",
|
||||
target = 15
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("award_chest2", {
|
||||
title = S("Bankier"),
|
||||
description = S("Craft 30 locked chests."),
|
||||
icon = "default_chest_lock.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "default:chest_locked",
|
||||
target = 30
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("award_brick", {
|
||||
title = S("Bricker"),
|
||||
description = S("Craft 200 brick blocks."),
|
||||
icon = "default_brick.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "default:brick",
|
||||
target = 200
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("award_obsidianbrick", {
|
||||
title = S("House of Obsidian"),
|
||||
description = S("Craft 100 obsidian bricks."),
|
||||
icon = "default_obsidian_brick.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "default:obsidianbrick",
|
||||
target = 100
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("award_placestone", {
|
||||
title = S("Build a Cave"),
|
||||
description = S("Place 100 stone."),
|
||||
icon = "default_stone.png",
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "default:stone",
|
||||
target = 100
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("award_woodladder", {
|
||||
title = S("Long Ladder"),
|
||||
description = S("Place 400 wooden ladders."),
|
||||
icon = "default_ladder_wood.png",
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "default:ladder_wood",
|
||||
target = 400
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("award_steelladder", {
|
||||
title = S("Industrial Age"),
|
||||
description = S("Place 40 steel ladders."),
|
||||
icon = "default_ladder_steel.png",
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "default:ladder_steel",
|
||||
target = 40
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("award_apples", {
|
||||
title = S("Yummy!"),
|
||||
description = S("Eat 80 apples."),
|
||||
icon = "default_apple.png",
|
||||
trigger = {
|
||||
type = "eat",
|
||||
item = "default:apple",
|
||||
target = 80
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("vessels") then
|
||||
awards.register_achievement("award_vessels_shelf", {
|
||||
title = S("Glasser"),
|
||||
icon = "vessels_shelf.png",
|
||||
description = S("Craft 14 vessels shelves."),
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "vessels:shelf",
|
||||
target = 14
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
awards.register_achievement("awards_farmer", {
|
||||
title = S("Farming Skills Aquired"),
|
||||
description = S("Harvest a fully grown wheat plant."),
|
||||
icon = "farming_wheat_8.png^awards_level1.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "farming:wheat_8",
|
||||
target = 1
|
||||
}
|
||||
})
|
||||
awards.register_achievement("awards_farmer2", {
|
||||
title = S("Field Worker"),
|
||||
description = S("Harvest 25 fully grown wheat plants."),
|
||||
icon = "farming_wheat_8.png^awards_level2.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "farming:wheat_8",
|
||||
target = 25
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_farmer3", {
|
||||
title = S("Aspiring Farmer"),
|
||||
description = S("Harvest 125 fully grown wheat plants."),
|
||||
icon = "farming_wheat_8.png^awards_level3.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "farming:wheat_8",
|
||||
target = 125
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_farmer4", {
|
||||
title = S("Wheat Magnate"),
|
||||
description = S("Harvest 625 fully grown wheat plants."),
|
||||
icon = "farming_wheat_8.png^awards_level4.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "farming:wheat_8",
|
||||
target = 625
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("award_bread", {
|
||||
title = S("Baker"),
|
||||
description = S("Eat 10 loaves of bread."),
|
||||
icon = "farming_bread.png",
|
||||
trigger = {
|
||||
type = "eat",
|
||||
item = "farming:bread",
|
||||
target = 10
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
if minetest.get_modpath("wool") and minetest.get_modpath("farming") then
|
||||
awards.register_achievement("awards_wool", {
|
||||
title = S("Wool Over Your Eyes"),
|
||||
description = S("Craft 250 white wool."),
|
||||
icon = "wool_white.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "wool:white",
|
||||
target = 250
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("beds") then
|
||||
awards.register_achievement("award_bed", {
|
||||
title = S("Hotelier"),
|
||||
description = S("Craft 15 fancy beds."),
|
||||
icon = "beds_bed_fancy.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "beds:fancy_bed_bottom",
|
||||
target = 15
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("stairs") then
|
||||
awards.register_achievement("award_stairs_goldblock", {
|
||||
title = S("Filthy Rich"),
|
||||
description = S("Craft 24 gold block stairs."),
|
||||
icon = "default_gold_block.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "stairs:stair_goldblock",
|
||||
target = 24
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("dye") then
|
||||
awards.register_achievement("awards_dye_red", {
|
||||
title = S("Roses Are Red"),
|
||||
description = S("Craft 400 red dyes."),
|
||||
icon = "dye_red.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "dye:red",
|
||||
target = 400
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_dye_yellow", {
|
||||
title = S("Dandelions are Yellow"),
|
||||
description = S("Craft 400 yellow dyes."),
|
||||
icon = "dye_yellow.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "dye:yellow",
|
||||
target = 400
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_dye_blue", {
|
||||
title = S("Geraniums are Blue"),
|
||||
description = S("Craft 400 blue dyes."),
|
||||
icon = "dye_blue.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "dye:blue",
|
||||
target = 400
|
||||
}
|
||||
})
|
||||
|
||||
awards.register_achievement("awards_dye_white", {
|
||||
title = S("White Color Stock"),
|
||||
description = S("Craft 100 white dyes."),
|
||||
icon = "dye_white.png",
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item= "dye:white",
|
||||
target = 100
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("flowers") then
|
||||
awards.register_achievement("awards_brown_mushroom1", {
|
||||
title = S("Tasty Mushrooms"),
|
||||
description = S("Eat 3 brown mushrooms."),
|
||||
icon = "flowers_mushroom_brown.png^awards_level1.png",
|
||||
trigger = {
|
||||
type = "eat",
|
||||
item= "flowers:mushroom_brown",
|
||||
target = 3,
|
||||
}
|
||||
})
|
||||
awards.register_achievement("awards_brown_mushroom2", {
|
||||
title = S("Mushroom Lover"),
|
||||
description = S("Eat 33 brown mushrooms."),
|
||||
icon = "flowers_mushroom_brown.png^awards_level2.png",
|
||||
trigger = {
|
||||
type = "eat",
|
||||
item= "flowers:mushroom_brown",
|
||||
target = 33,
|
||||
}
|
||||
})
|
||||
awards.register_achievement("awards_brown_mushroom3", {
|
||||
title = S("Underground Mushroom Farmer"),
|
||||
description = S("Eat 333 brown mushrooms."),
|
||||
icon = "flowers_mushroom_brown.png^awards_level3.png",
|
||||
trigger = {
|
||||
type = "eat",
|
||||
item= "flowers:mushroom_brown",
|
||||
target = 333,
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- This ensures the following code is executed after all items have been registered
|
||||
minetest.after(0, function()
|
||||
-- Check whether there is at least one node which can be built by the player
|
||||
local building_is_possible = false
|
||||
for _, def in pairs(minetest.registered_nodes) do
|
||||
if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then
|
||||
building_is_possible = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- The following awards require at least one node which can be built
|
||||
if not building_is_possible then
|
||||
return
|
||||
end
|
||||
|
||||
awards.register_achievement("awards_builder1", {
|
||||
title = S("Builder"),
|
||||
icon = "awards_house.png^awards_level1.png",
|
||||
trigger = {
|
||||
type = "place",
|
||||
target = 1000,
|
||||
},
|
||||
})
|
||||
awards.register_achievement("awards_builder2", {
|
||||
title = S("Constructor"),
|
||||
icon = "awards_house.png^awards_level2.png",
|
||||
trigger = {
|
||||
type = "place",
|
||||
target = 5000,
|
||||
},
|
||||
})
|
||||
awards.register_achievement("awards_builder3", {
|
||||
title = S("Architect"),
|
||||
icon = "awards_house.png^awards_level3.png",
|
||||
trigger = {
|
||||
type = "place",
|
||||
target = 10000,
|
||||
},
|
||||
})
|
||||
awards.register_achievement("awards_builder4", {
|
||||
title = S("Master Architect"),
|
||||
icon = "awards_house.png^awards_level4.png",
|
||||
trigger = {
|
||||
type = "place",
|
||||
target = 25000,
|
||||
},
|
||||
})
|
||||
end)
|
198
mods/HUD/awards/locale/de.txt
Normal file
|
@ -0,0 +1,198 @@
|
|||
A Cat in a Pop-Tart?! = Eine Katze im Pop-Tart?!
|
||||
Aspiring Farmer = Aufstrebender Bauer
|
||||
Backpacker = Rucksacktourist
|
||||
Bankier = Bankier
|
||||
Bricker = Ziegler
|
||||
Build a Cave = Höhlenbauer
|
||||
Castorama = Gießmeister
|
||||
Craft 10 furnaces. = Fertigen Sie 10 Öfen.
|
||||
Craft 10 mese lamps. = Fertigen Sie 10 Meselampen.
|
||||
Craft 100 obsidian bricks. = Fertigen Sie 100 Obsidianziegel.
|
||||
Craft 100 sandstone bricks. = Fertigen Sie 100 Sandsteinziegel.
|
||||
Craft 100 sticks. = Fertigen Sie 100 Stöcke.
|
||||
Craft 100 white dyes. = Fertigen Sie 100 weiße Farbstoffe.
|
||||
Craft 14 vessels shelves. = Fertigen Sie 14 Gefäßregale.
|
||||
Craft 15 chests. = Fertigen Sie 15 Truhen.
|
||||
Craft 15 fancy beds. = Fertigen Sie 15 schicke Betten.
|
||||
Craft 200 brick blocks. = Fertigen Sie 200 Ziegelblöcke.
|
||||
Craft 200 stone bricks. = Fertigen Sie 200 Steinziegel.
|
||||
Craft 24 gold block stairs. = Fertigen Sie 24 Goldblockstufen.
|
||||
Craft 250 white wool. = Fertigen Sie 250 weiße Wolle.
|
||||
Craft 3,200 stone bricks. = Fertigen Sie 3200 Steinziegel.
|
||||
Craft 30 locked chests. = Fertigen Sie 30 abgeschlossene Truhen.
|
||||
Craft 4 large bags. = Fertigen Sie 4 große Taschen.
|
||||
Craft 400 blue dyes. = Fertigen Sie 400 blaue Farbstoffe.
|
||||
Craft 400 desert stone bricks. = Fertigen Sie 400 Wüstensteinziegel.
|
||||
Craft 400 red dyes. = Fertigen Sie 400 rote Farbstoffe.
|
||||
Craft 400 yellow dyes. = Fertigen Sie 400 gelbe Farbstoffe.
|
||||
Craft 7 bookshelves. = Fertigen Sie 7 Bücherregale.
|
||||
Craft 8 times flint and steel. = Fertigen Sie 8 mal einen Feuerstein und Stahl an.
|
||||
Craft 800 stone bricks. = Fertigen Sie 800 Steinziegel an.
|
||||
Craft a diamond block. = Fertigen Sie einen Diamantblock an.
|
||||
Crafter of Sticks = Stockmacher
|
||||
Dandelions are Yellow = Löwenzahn ist gelb
|
||||
Desert Discoverer = Wüstenerkunder
|
||||
Desert Dweller = Wüstenbewohner
|
||||
Dig 1,000 copper ores. = Bauen Sie 1000 Kupfererze ab.
|
||||
Dig 1,000 jungle tree blocks. = Bauen Sie 1000 Dschungelbaumblöcke ab.
|
||||
Dig 1,000 sand. = Bauen Sie 1000 Sand ab.
|
||||
Dig 1,000 stone blocks. = Bauen Sie 1000 Steine ab.
|
||||
Dig 1,296 tree blocks. = Bauen Sie 1296 Baumblöcke ab.
|
||||
Dig 10,000 stone blocks. = Bauen Sie 10000 Steine ab.
|
||||
Dig 100 jungle tree blocks. = Bauen Sie 100 Dschungelbaumblöcke ab.
|
||||
Dig 100 stone blocks. = Bauen Sie 100 Steinblöcke ab.
|
||||
Dig 216 tree blocks. = Bauen Sie 216 Baumblöcke ab.
|
||||
Dig 36 tree blocks. = Bauen Sie 36 Baumblöcke ab.
|
||||
Dig 6 tree blocks. = Bauen Sie 6 Baumblöcke ab.
|
||||
Far Lands = Ferne Lande
|
||||
Farming Skills Aquired = Landwirtschaft erlernt
|
||||
Field Worker = Feldarbeiter
|
||||
Filthy Rich = Stinkreich
|
||||
Firefighter = Feuerwehr
|
||||
First Day in the Woods = Erster Tag im Wald
|
||||
First Gold Find = Erster Goldfund
|
||||
First Mese Find = Erster Mesefund
|
||||
Fortress = Burg
|
||||
Geraniums are Blue = Geranien sind blau
|
||||
Girl's Best Friend = Bester Freund der Mädchen
|
||||
Glacier Discoverer = Gletschererkunder
|
||||
Glasser = Glasmacher
|
||||
Gold Rush = Goldrausch
|
||||
Grasslands Discoverer = Prärieerkunder
|
||||
Hardened Miner = Abhehärteter Bergarbeiter
|
||||
Hardest Block on Earth = Härtester Block der Welt
|
||||
Harvest 125 fully grown wheat plants. = Ernten Sie 125 voll ausgewachsene Getreidepflanzen.
|
||||
Harvest 25 fully grown wheat plants. = Ernten Sie 25 voll ausgewachsene Getreidepflanzen.
|
||||
Harvest 625 fully grown wheat plants. = Ernten Sie 625 voll ausgewachsene Getreidepflanzen.
|
||||
Harvest a fully grown wheat plant. = Ernten Sie eine voll ausgewachsene Getreidepflanze.
|
||||
Hotelier = Hotelier
|
||||
House of Obsidian = Haus aus Obsidian
|
||||
In the Dungeon = Im Verlies
|
||||
Industrial Age = Industriezeitalter
|
||||
Jungle Discoverer = Dschungelerkunder
|
||||
Junglebaby = Dschungelbaby
|
||||
Jungleman = Dschungelmann
|
||||
Lava Miner = Lavagräber
|
||||
Lava and Water = Lava und Wasser
|
||||
Light It Up = Licht an!
|
||||
Little Library = Kleine Bücherei
|
||||
Long Ladder = Lange Leiter
|
||||
Lumberjack = Holzfäller
|
||||
Marchand De Sable =
|
||||
Master Miner = Profibergarbeiter
|
||||
Mese Mastery = Mesemeister
|
||||
Mine 18 diamond ores. = Bauen Sie 18 Diamanterze ab.
|
||||
Mine 45 gold ores. = Bauen Sie 18 Diamanterze ab.
|
||||
Mine 50 obsidian. = Bauen Sie 50 Obsidian ab.
|
||||
Mine a mese block. = Bauen Sie einen Meseblock ab.
|
||||
Mine a mossy cobblestone. = Bauen Sie ein bemoostes Kopfsteinpflaster ab.
|
||||
Mine a nyan cat. = Bauen Sie eine Nyan Cat ab.
|
||||
Mine any block while being very close to lava. = Bauen Sie einen beliebigen Block ab, während Sie sehr nahe an der Lava stehen.
|
||||
Mine some dry grass. = Bauen Sie etwas trockenes Gras ab.
|
||||
Mine some grass. = Bauen Sie etwas Gras ab.
|
||||
Mine your first cactus. = Bauen Sie Ihren ersten Kaktus ab.
|
||||
Mine your first diamond ore. = Bauen Sie Ihr erstes Diamanterz ab.
|
||||
Mine your first dry shrub. = Bauen Sie Ihren ersten vertrockneten Strauch ab.
|
||||
Mine your first gold ore. = Bauen Sie Ihr erstes Golderz ab.
|
||||
Mine your first ice. = Bauen Sie Ihr erstes Eis ab.
|
||||
Mine your first jungle grass. = Bauen Sie Ihr erstes Dschungelgras ab.
|
||||
Mine your first mese ore. = Bauen Sie Ihr erstes Meseerz ab.
|
||||
Mine your first obsidian. = Bauen Sie Ihr erstes Obsidian ab.
|
||||
Mini Miner = Berganfänger
|
||||
Obsessed with Obsidian = Von Obsidian besessen
|
||||
On The Way = Auf dem Weg
|
||||
Outpost = Außenposten
|
||||
Pharaoh = Pharao
|
||||
Place 1,000 torches. = Platzieren Sie 1000 Fackeln.
|
||||
Place 100 rails. = Platzieren Sie 100 Gleise.
|
||||
Place 100 stone. = Platzieren Sie 100 Steine.
|
||||
Place 100 torches. = Platzieren Sie 100 Fackeln.
|
||||
Place 2 trap stones. = Platzieren Sie 2 Fallensteine.
|
||||
Place 20 coal checkers. = Platzieren Sie 20 Kohlenschachbrettmuster.
|
||||
Place 20 iron checkers. = Platzieren Sie 20 Eisenschachbrettmuster.
|
||||
Place 40 steel ladders. = Platzieren Sie 40 Stahlleitern.
|
||||
Place 400 wooden ladders. = Platzieren Sie 400 Holzleitern.
|
||||
Place two snow blocks. = Platzieren Sie zwei Schneeblöcke.
|
||||
Professional Lumberjack = Profiholzfäller
|
||||
Put out 1000 fires. = Löschen Sie 1000 Flammen.
|
||||
Pyromaniac = Pyromane
|
||||
Really Well Lit = Sehr gute Beleuchtung
|
||||
Roses Are Red = Rosen sind rot
|
||||
Saint-Maclou = Saint-Maclou
|
||||
Sam the Trapper = Sam der Fallensteller
|
||||
Savannah Discoverer = Savannenerkunder
|
||||
Semi-pro Lumberjack = Fortgeschrittener Holzfäller
|
||||
Smelter = Schmelzer
|
||||
Treasurer = Schatzmeister
|
||||
Very Simple Snow Man = Sehr simpler Schneemann
|
||||
Watchtower = Wachturm
|
||||
Well Lit = Gut ausgeleuchtet
|
||||
Wheat Magnate = Getreidemagnat
|
||||
White Color Stock = Weißer Farbstoffvorrat
|
||||
Wool Over Your Eyes = Wollige Augen
|
||||
Wow, I am Diamonds! = Wow, ich bin Diamanten!
|
||||
You’re a copper = Du Kupfer!
|
||||
%s: %s = %s: %s
|
||||
%s (got) = %s (erhalten)
|
||||
%s’s awards: = %ss Auszeichnungen:
|
||||
(Secret Award) = (Geheime Auszeichnung)
|
||||
Achievement Unlocked! = Auszeichnung erhalten!
|
||||
Achievement Unlocked: = Auszeichnung erhalten:
|
||||
Achievement Unlocked: %s = Auszeichnung erhalten: %s
|
||||
Secret Achievement Unlocked! = Geheime Auszeichnung erhalten!
|
||||
Secret Achievement Unlocked: = Geheime Auszeichnung erhalten:
|
||||
Secret Achievement Unlocked: %s = Geheime Auszeichnung erhalten: %s
|
||||
Unlock this award to find out what it is. = Verdienen Sie sich diese Auszeichnung, um herauszufinden, was sie ist.
|
||||
You have not unlocked any awards. = Sie haben noch keine Auszeichnungen.
|
||||
You've disabled awards. Type /awards enable to reenable. = Sie haben die Auszeichnungen deaktiviert. Geben Sie »/awards enable« ein, um sie wieder zu aktivieren.
|
||||
<achievement ID> = <Auszeichnungs-ID>
|
||||
<name> = <Name>
|
||||
Achievement not found. = Auszeichnung nicht gefunden.
|
||||
All your awards and statistics have been cleared. You can now start again. = All Ihre Auszeichnugen und Statistiken wurden zurückgesetzt. Sie können nun von vorne anfangen.
|
||||
Get the achievements statistics for the given player or yourself = Die Statistik der Auszeichnungen eines Spielers zeigen
|
||||
List awards in chat (deprecated) = Auszeichnungen im Chat anzeigen (veraltet)
|
||||
Show, clear, disable or enable your achievements = Zeigen, löschen, deaktivieren oder aktivieren Sie Ihre Auszeichnungen
|
||||
You have disabled your achievements. = Sie haben Ihre Auszeichnungen deaktiviert.
|
||||
You have enabled your achievements. = Sie haben Ihre Auszeichnungen aktiviert.
|
||||
[c|clear|disable|enable] = [c|clear|disable|enable]
|
||||
Awards = Auszeichnungen
|
||||
%d/%d crafted = %d/%d gefertigt
|
||||
%d/%d deaths = %d/%d Tode
|
||||
%d/%d dug = %d/%d abgebaut
|
||||
%d/%d game joins = %d/%d Spielen beigetreten
|
||||
%d/%d lines of chat = %d/%d Chatzeilen
|
||||
%d/%d placed = %d/%d platziert
|
||||
Die %d times. = Sterben Sie %d mal.
|
||||
Die. = Sterben Sie.
|
||||
Craft: %d×%s = Fertigen Sie an: %d×%s
|
||||
Craft: %s = Fertigen Sie an: %s
|
||||
Mine a block: %s = Bauen Sie einen Block ab: %s
|
||||
Mine blocks: %d×%s = Bauen Sie Blöcke ab: %d×%s
|
||||
Place a block: %s = Platzieren Sie einen Block: %s
|
||||
Place blocks: %d×%s = Platzieren Sie Blöcke: %d×%s
|
||||
Join the game. = Treten Sie dem Spiel bei.
|
||||
Join the game %d times. = Treten Sie dem Spiel %d mal bei.
|
||||
Show details of an achievement = Details einer Auszeichnung anzeigen
|
||||
OK = OK
|
||||
Error: No awards available. = Fehler: Keine Auszeichnungen vorhanden.
|
||||
Eat: %d×%s = Essen Sie: %d×%s
|
||||
Eat: %s = Essen Sie: %s
|
||||
%d/%d eaten = %d/%d gegessen
|
||||
Yummy! = Lecker!
|
||||
Baker = Bäcker
|
||||
Eat 10 loaves of bread. = Essen Sie 10 Brote.
|
||||
Eat 80 apples. = Essen Sie 80 Äpfel.
|
||||
Tasty Mushrooms = Leckere Pilze
|
||||
Mushroom Lover = Pilzfreund
|
||||
Underground Mushroom Farmer = Unterirdischer Pilzbauer
|
||||
Eat 3 brown mushrooms. = Essen Sie 3 braune Pilze.
|
||||
Eat 33 brown mushrooms. = Essen Sie 33 braune Pilze.
|
||||
Eat 333 brown mushrooms. = Essen Sie 333 braune Pilze.
|
||||
Builder = Bauarbeiter
|
||||
Constructor = Konstrukteur
|
||||
Architect = Architekt
|
||||
Master Architect = Meisterarchitekt
|
||||
Place %d block(s). = Platzieren Sie %d Blöcke.
|
||||
Dig %d block(s). = Bauen Sie %d Blöcke ab.
|
||||
Eat %d item(s). = Essen Sie %d Dinge.
|
||||
Craft %d item(s). = Fertigen Sie %d Gegenstände.
|
196
mods/HUD/awards/locale/template.txt
Normal file
|
@ -0,0 +1,196 @@
|
|||
%d/%d chat messages =
|
||||
%d/%d crafted =
|
||||
%d/%d deaths =
|
||||
%d/%d dug =
|
||||
%d/%d game joins =
|
||||
%d/%d placed =
|
||||
%s (got) =
|
||||
%s: %s =
|
||||
%s’s awards: =
|
||||
(Secret Award) =
|
||||
<achievement ID> =
|
||||
<name> =
|
||||
A Cat in a Pop-Tart?! =
|
||||
Achievement Unlocked! =
|
||||
Achievement Unlocked: =
|
||||
Achievement Unlocked: %s =
|
||||
Achievement not found. =
|
||||
All your awards and statistics have been cleared. You can now start again. =
|
||||
Aspiring Farmer =
|
||||
Awards =
|
||||
Backpacker =
|
||||
Bankier =
|
||||
Bricker =
|
||||
Build a Cave =
|
||||
Castorama =
|
||||
Craft 10 furnaces. =
|
||||
Craft 10 mese lamps. =
|
||||
Craft 100 obsidian bricks. =
|
||||
Craft 100 sandstone bricks. =
|
||||
Craft 100 sticks. =
|
||||
Craft 100 white dyes. =
|
||||
Craft 14 vessels shelves. =
|
||||
Craft 15 chests. =
|
||||
Craft 15 fancy beds. =
|
||||
Craft 200 brick blocks. =
|
||||
Craft 200 stone bricks. =
|
||||
Craft 24 gold block stairs. =
|
||||
Craft 250 white wool. =
|
||||
Craft 3,200 stone bricks. =
|
||||
Craft 30 locked chests. =
|
||||
Craft 4 large bags. =
|
||||
Craft 400 blue dyes. =
|
||||
Craft 400 desert stone bricks. =
|
||||
Craft 400 red dyes. =
|
||||
Craft 400 yellow dyes. =
|
||||
Craft 7 bookshelves. =
|
||||
Craft 8 times flint and steel. =
|
||||
Craft 800 stone bricks. =
|
||||
Craft a diamond block. =
|
||||
Craft: %d×%s =
|
||||
Craft: %s =
|
||||
Crafter of Sticks =
|
||||
Dandelions are Yellow =
|
||||
Desert Discoverer =
|
||||
Desert Dweller =
|
||||
Die %d times. =
|
||||
Die. =
|
||||
Dig 1,000 copper ores. =
|
||||
Dig 1,000 jungle tree blocks. =
|
||||
Dig 1,000 sand. =
|
||||
Dig 1,000 stone blocks. =
|
||||
Dig 1,296 tree blocks. =
|
||||
Dig 10,000 stone blocks. =
|
||||
Dig 100 jungle tree blocks. =
|
||||
Dig 100 stone blocks. =
|
||||
Dig 216 tree blocks. =
|
||||
Dig 36 tree blocks. =
|
||||
Dig 6 tree blocks. =
|
||||
Far Lands =
|
||||
Farming Skills Aquired =
|
||||
Field Worker =
|
||||
Filthy Rich =
|
||||
Firefighter =
|
||||
First Day in the Woods =
|
||||
First Gold Find =
|
||||
First Mese Find =
|
||||
Fortress =
|
||||
Geraniums are Blue =
|
||||
Get the achievements statistics for the given player or yourself =
|
||||
Girl's Best Friend =
|
||||
Glacier Discoverer =
|
||||
Glasser =
|
||||
Gold Rush =
|
||||
Grasslands Discoverer =
|
||||
Hardened Miner =
|
||||
Hardest Block on Earth =
|
||||
Harvest 125 fully grown wheat plants. =
|
||||
Harvest 25 fully grown wheat plants. =
|
||||
Harvest 625 fully grown wheat plants. =
|
||||
Harvest a fully grown wheat plant. =
|
||||
Hotelier =
|
||||
House of Obsidian =
|
||||
In the Dungeon =
|
||||
Industrial Age =
|
||||
Join the game %d times. =
|
||||
Join the game. =
|
||||
Jungle Discoverer =
|
||||
Junglebaby =
|
||||
Jungleman =
|
||||
Lava Miner =
|
||||
Lava and Water =
|
||||
Light It Up =
|
||||
List awards in chat (deprecated) =
|
||||
Little Library =
|
||||
Long Ladder =
|
||||
Lumberjack =
|
||||
Marchand De Sable =
|
||||
Master Miner =
|
||||
Mese Mastery =
|
||||
Mine 18 diamond ores. =
|
||||
Mine 45 gold ores. =
|
||||
Mine 50 obsidian. =
|
||||
Mine a block: %s =
|
||||
Mine a mese block. =
|
||||
Mine a mossy cobblestone. =
|
||||
Mine a nyan cat. =
|
||||
Mine any block while being very close to lava. =
|
||||
Mine blocks: %d×%s =
|
||||
Mine some dry grass. =
|
||||
Mine some grass. =
|
||||
Mine your first cactus. =
|
||||
Mine your first diamond ore. =
|
||||
Mine your first dry shrub. =
|
||||
Mine your first gold ore. =
|
||||
Mine your first ice. =
|
||||
Mine your first jungle grass. =
|
||||
Mine your first mese ore. =
|
||||
Mine your first obsidian. =
|
||||
Mini Miner =
|
||||
Obsessed with Obsidian =
|
||||
On The Way =
|
||||
Outpost =
|
||||
Pharaoh =
|
||||
Place 1,000 torches. =
|
||||
Place 100 rails. =
|
||||
Place 100 stone. =
|
||||
Place 100 torches. =
|
||||
Place 2 trap stones. =
|
||||
Place 20 coal checkers. =
|
||||
Place 20 iron checkers. =
|
||||
Place 40 steel ladders. =
|
||||
Place 400 wooden ladders. =
|
||||
Place a block: %s =
|
||||
Place blocks: %d×%s =
|
||||
Place two snow blocks. =
|
||||
Professional Lumberjack =
|
||||
Put out 1000 fires. =
|
||||
Pyromaniac =
|
||||
Really Well Lit =
|
||||
Roses Are Red =
|
||||
Saint-Maclou =
|
||||
Sam the Trapper =
|
||||
Savannah Discoverer =
|
||||
Secret Achievement Unlocked! =
|
||||
Secret Achievement Unlocked: =
|
||||
Secret Achievement Unlocked: %s =
|
||||
Semi-pro Lumberjack =
|
||||
Show details of an achievement =
|
||||
Show, clear, disable or enable your achievements =
|
||||
Smelter =
|
||||
Treasurer =
|
||||
Unlock this award to find out what it is. =
|
||||
Very Simple Snow Man =
|
||||
Watchtower =
|
||||
Well Lit =
|
||||
Wheat Magnate =
|
||||
White Color Stock =
|
||||
Wool Over Your Eyes =
|
||||
Wow, I am Diamonds! =
|
||||
Write %d chat messages. =
|
||||
Write something in chat. =
|
||||
You have disabled your achievements. =
|
||||
You have enabled your achievements. =
|
||||
You have not unlocked any awards. =
|
||||
You've disabled awards. Type /awards enable to reenable. =
|
||||
You’re a copper =
|
||||
[c|clear|disable|enable] =
|
||||
OK =
|
||||
Error: No awards available. =
|
||||
Eat: %d×%s =
|
||||
Eat: %s =
|
||||
%d/%d eaten =
|
||||
Place %d block(s). =
|
||||
Dig %d block(s). =
|
||||
Eat %d item(s). =
|
||||
Craft %d item(s). =
|
||||
Yummy! =
|
||||
Baker =
|
||||
Eat 10 loaves of bread. =
|
||||
Eat 80 apples. =
|
||||
Tasty Mushrooms =
|
||||
Mushroom Lover =
|
||||
Underground Mushroom Farmer =
|
||||
Eat 3 brown mushrooms. =
|
||||
Eat 33 brown mushrooms. =
|
||||
Eat 333 brown mushrooms. =
|
7
mods/HUD/awards/mod.conf
Normal file
|
@ -0,0 +1,7 @@
|
|||
name = awards
|
||||
title = Achievements
|
||||
author = rubenwardy
|
||||
description = Adds achievements to Minetest, and an API to register new ones.
|
||||
license = LGPL 2.1 or later
|
||||
forum = https://forum.minetest.net/viewtopic.php?t=4870
|
||||
version = 2.3.0
|
162
mods/HUD/awards/readme.md
Normal file
|
@ -0,0 +1,162 @@
|
|||
# Awards
|
||||
|
||||
by Andrew "Rubenwardy" Ward, LGPL 2.1 or later.
|
||||
|
||||
This mod adds achievements to Minetest.
|
||||
|
||||
Majority of awards are back ported from Calinou's
|
||||
old fork in Carbone, under same license.
|
||||
|
||||
|
||||
# Basic API
|
||||
|
||||
* awards.register_achievement(name, def)
|
||||
* name
|
||||
* desciption
|
||||
* sound [optional] - set a custom sound (SimpleSoundSpec) or `false` to play no sound.
|
||||
If not specified, a default sound is played
|
||||
* image [optional] - texture name, eg: award_one.png
|
||||
* background [optional] - texture name, eg: award_one.png
|
||||
* trigger [optional] [table]
|
||||
* type - "dig", "place", "craft", "death", "chat", "join" or "eat"
|
||||
* dig type: Dig a node.
|
||||
* node: the dug node type. If nil, all dug nodes are counted
|
||||
* place type: Place a node.
|
||||
* node: the placed node type. If nil, all placed nodes are counted
|
||||
* eat type: Eat an item.
|
||||
* item: the eaten item type. If nil, all eaten items are counted
|
||||
* craft type: Craft something.
|
||||
* item: the crafted item type. If nil, all crafted items are counted
|
||||
* death type: Die.
|
||||
* chat type: Write a chat message.
|
||||
* join type: Join the server.
|
||||
* (for all types) target - how many times to dig/place/craft/etc.
|
||||
* See Triggers
|
||||
* secret [optional] - if true, then player needs to unlock to find out what it is.
|
||||
* on_unlock [optional] - func(name, def)
|
||||
* name is player name
|
||||
* return true to cancel register_on_unlock callbacks and HUD
|
||||
* awards.register_trigger(name, func(awardname, def))
|
||||
* Note: awards.on[name] is automatically created for triggers
|
||||
* awards.run_trigger_callbacks(player, data, trigger, table_func(entry))
|
||||
* Goes through and checks all triggers registered to a trigger type,
|
||||
unlocking the award if conditions are met.
|
||||
* data is the player's award data, ie: awards.players[player_name]
|
||||
* trigger is the name of the trigger type. Ie: awards.on[trigger]
|
||||
* table_func is called if the trigger is a table - simply return an
|
||||
award name to unlock it
|
||||
* See triggers.lua for examples
|
||||
* awards.increment_item_counter(data, field, itemname)
|
||||
* add to an item's statistic count
|
||||
* for example, (data, "place", "default:stone") will add 1 to the number of
|
||||
times default:stone has been placed.
|
||||
* data is the player's award data, ie: awards.players[player_name]
|
||||
* returns true on success, false on failure (eg: cannot get modname and item from itemname)
|
||||
* awards.register_on_unlock(func(name, def))
|
||||
* name is the player name
|
||||
* def is the award def.
|
||||
* return true to cancel HUD
|
||||
* awards.unlock(name, award)
|
||||
* gives an award to a player
|
||||
* name is the player name
|
||||
|
||||
# Included in the Mod
|
||||
|
||||
The API, above, allows you to register awards
|
||||
and triggers (things that look for events and unlock awards, they need
|
||||
to be registered in order to get details from award_def.trigger).
|
||||
|
||||
However, all awards and triggers are separate from the API.
|
||||
They can be found in init.lua and triggers.lua
|
||||
|
||||
## Triggers
|
||||
|
||||
Callbacks (register a function to be run)
|
||||
|
||||
### dig
|
||||
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "default:dirt",
|
||||
target = 50
|
||||
}
|
||||
|
||||
### place
|
||||
|
||||
trigger = {
|
||||
type = "place",
|
||||
node = "default:dirt",
|
||||
target = 50
|
||||
}
|
||||
|
||||
### death
|
||||
|
||||
trigger = {
|
||||
type = "death",
|
||||
target = 5
|
||||
}
|
||||
|
||||
### chat
|
||||
|
||||
trigger = {
|
||||
type = "chat",
|
||||
target = 100
|
||||
}
|
||||
|
||||
### join
|
||||
|
||||
trigger = {
|
||||
type = "join",
|
||||
target = 100
|
||||
}
|
||||
|
||||
### eat
|
||||
|
||||
trigger = {
|
||||
type = "eat",
|
||||
item = "default:apple",
|
||||
target = 100
|
||||
}
|
||||
|
||||
## Callbacks relating to triggers
|
||||
|
||||
* awards.register_on_dig(func(player, data))
|
||||
* data is player data (see below)
|
||||
* return award name or null
|
||||
* awards.register_on_place(func(player, data))
|
||||
* data is player data (see below)
|
||||
* return award name or null
|
||||
* awards.register_on_eat(func(player, data))
|
||||
* data is player data (see below)
|
||||
* return award name or null
|
||||
* awards.register_on_death(func(player, data))
|
||||
* data is player data (see below)
|
||||
* return award name or null
|
||||
* awards.register_on_chat(func(player, data))
|
||||
* data is player data (see below)
|
||||
* return award name or null
|
||||
* awards.register_on_join(func(player, data)
|
||||
* data is player data (see below)
|
||||
* return award name or null
|
||||
|
||||
|
||||
# Player Data
|
||||
|
||||
A list of data referenced/hashed by the player's name.
|
||||
* player name
|
||||
* name [string]
|
||||
* count [table] - dig counter
|
||||
* modname [table]
|
||||
* itemname [int]
|
||||
* place [table] - place counter
|
||||
* modname [table]
|
||||
* itemname [int]
|
||||
* craft [table] - craft counter
|
||||
* modname [table]
|
||||
* itemname [int]
|
||||
* eat [table] - eat counter
|
||||
* modname [table]
|
||||
* itemname [int]
|
||||
* deaths
|
||||
* chats
|
||||
* joins
|
BIN
mods/HUD/awards/screenshot.png
Normal file
After Width: | Height: | Size: 62 KiB |
30
mods/HUD/awards/sfinv.lua
Normal file
|
@ -0,0 +1,30 @@
|
|||
if minetest.get_modpath("sfinv") then
|
||||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
sfinv.register_page("awards:awards", {
|
||||
title = S("Awards"),
|
||||
on_enter = function(self, player, context)
|
||||
context.awards_idx = 1
|
||||
end,
|
||||
get = function(self, player, context)
|
||||
local name = player:get_player_name()
|
||||
return sfinv.make_formspec(player, context,
|
||||
awards.getFormspec(name, name, context.awards_idx or 1),
|
||||
false, "size[11,5]")
|
||||
end,
|
||||
on_player_receive_fields = function(self, player, context, fields)
|
||||
if fields.awards then
|
||||
local event = minetest.explode_textlist_event(fields.awards)
|
||||
if event.type == "CHG" then
|
||||
context.awards_idx = event.index
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
BIN
mods/HUD/awards/sounds/awards_got_generic.ogg
Normal file
BIN
mods/HUD/awards/textures/awards_bg_default.png
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
mods/HUD/awards/textures/awards_bg_mining.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
mods/HUD/awards/textures/awards_firefighter.png
Normal file
After Width: | Height: | Size: 486 B |
BIN
mods/HUD/awards/textures/awards_house.png
Normal file
After Width: | Height: | Size: 591 B |
BIN
mods/HUD/awards/textures/awards_level1.png
Normal file
After Width: | Height: | Size: 195 B |
BIN
mods/HUD/awards/textures/awards_level2.png
Normal file
After Width: | Height: | Size: 194 B |
BIN
mods/HUD/awards/textures/awards_level3.png
Normal file
After Width: | Height: | Size: 193 B |
BIN
mods/HUD/awards/textures/awards_level4.png
Normal file
After Width: | Height: | Size: 175 B |
BIN
mods/HUD/awards/textures/awards_level5.png
Normal file
After Width: | Height: | Size: 177 B |
BIN
mods/HUD/awards/textures/awards_level6.png
Normal file
After Width: | Height: | Size: 191 B |
BIN
mods/HUD/awards/textures/awards_level7.png
Normal file
After Width: | Height: | Size: 178 B |
BIN
mods/HUD/awards/textures/awards_mese.png
Normal file
After Width: | Height: | Size: 564 B |
BIN
mods/HUD/awards/textures/awards_miniminer.png
Normal file
After Width: | Height: | Size: 455 B |
BIN
mods/HUD/awards/textures/awards_novicebuilder.png
Normal file
After Width: | Height: | Size: 374 B |
BIN
mods/HUD/awards/textures/awards_progress_gray.png
Normal file
After Width: | Height: | Size: 146 B |
BIN
mods/HUD/awards/textures/awards_progress_green.png
Normal file
After Width: | Height: | Size: 177 B |
BIN
mods/HUD/awards/textures/awards_template.png
Normal file
After Width: | Height: | Size: 322 B |
BIN
mods/HUD/awards/textures/awards_ui_bags.png
Normal file
After Width: | Height: | Size: 612 B |
BIN
mods/HUD/awards/textures/awards_ui_icon.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/HUD/awards/textures/awards_unknown.png
Normal file
After Width: | Height: | Size: 322 B |
416
mods/HUD/awards/triggers.lua
Normal file
|
@ -0,0 +1,416 @@
|
|||
-- AWARDS
|
||||
--
|
||||
-- Copyright (C) 2013-2015 rubenwardy
|
||||
-- This program is free software; you can redistribute it and/or modify
|
||||
-- it under the terms of the GNU Lesser General Public License as published by
|
||||
-- the Free Software Foundation; either version 2.1 of the License, or
|
||||
-- (at your option) any later version.
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
-- GNU Lesser General Public License for more details.
|
||||
-- You should have received a copy of the GNU Lesser General Public License along
|
||||
-- with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
--
|
||||
|
||||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
awards.register_trigger("dig", function(def)
|
||||
local tmp = {
|
||||
award = def.name,
|
||||
node = def.trigger.node,
|
||||
target = def.trigger.target,
|
||||
}
|
||||
table.insert(awards.on.dig, tmp)
|
||||
def.getProgress = function(self, data)
|
||||
local itemcount
|
||||
if tmp.node then
|
||||
itemcount = awards.get_item_count(data, "count", tmp.node) or 0
|
||||
else
|
||||
itemcount = awards.get_total_item_count(data, "count")
|
||||
end
|
||||
return {
|
||||
perc = itemcount / tmp.target,
|
||||
label = string.format(S("%d/%d dug"), itemcount, tmp.target)
|
||||
}
|
||||
end
|
||||
def.getDefaultDescription = function(self)
|
||||
if self.trigger.node then
|
||||
local nname = minetest.registered_nodes[self.trigger.node].description
|
||||
if nname == nil then
|
||||
nname = self.trigger.node
|
||||
end
|
||||
if self.trigger.target ~= 1 then
|
||||
return string.format(S("Mine blocks: %d×%s"), self.trigger.target, nname)
|
||||
else
|
||||
return string.format(S("Mine a block: %s"), nname)
|
||||
end
|
||||
else
|
||||
return string.format(S("Mine %d block(s)."), self.trigger.target)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
awards.register_trigger("place", function(def)
|
||||
local tmp = {
|
||||
award = def.name,
|
||||
node = def.trigger.node,
|
||||
target = def.trigger.target,
|
||||
}
|
||||
table.insert(awards.on.place, tmp)
|
||||
def.getProgress = function(self, data)
|
||||
local itemcount
|
||||
if tmp.node then
|
||||
itemcount = awards.get_item_count(data, "place", tmp.node) or 0
|
||||
else
|
||||
itemcount = awards.get_total_item_count(data, "place")
|
||||
end
|
||||
return {
|
||||
perc = itemcount / tmp.target,
|
||||
label = string.format(S("%d/%d placed"), itemcount, tmp.target)
|
||||
}
|
||||
end
|
||||
def.getDefaultDescription = function(self)
|
||||
if self.trigger.node then
|
||||
local nname = minetest.registered_nodes[self.trigger.node].description
|
||||
if nname == nil then
|
||||
nname = self.trigger.node
|
||||
end
|
||||
if self.trigger.target ~= 1 then
|
||||
return string.format(S("Place blocks: %d×%s"), self.trigger.target, nname)
|
||||
else
|
||||
return string.format(S("Place a block: %s"), nname)
|
||||
end
|
||||
else
|
||||
return string.format(S("Place %d block(s)."), self.trigger.target)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
awards.register_trigger("eat", function(def)
|
||||
local tmp = {
|
||||
award = def.name,
|
||||
item = def.trigger.item,
|
||||
target = def.trigger.target,
|
||||
}
|
||||
table.insert(awards.on.eat, tmp)
|
||||
def.getProgress = function(self, data)
|
||||
local itemcount
|
||||
if tmp.item then
|
||||
itemcount = awards.get_item_count(data, "eat", tmp.item) or 0
|
||||
else
|
||||
itemcount = awards.get_total_item_count(data, "eat")
|
||||
end
|
||||
return {
|
||||
perc = itemcount / tmp.target,
|
||||
label = string.format(S("%d/%d eaten"), itemcount, tmp.target)
|
||||
}
|
||||
end
|
||||
def.getDefaultDescription = function(self)
|
||||
if self.trigger.item then
|
||||
local iname = minetest.registered_items[self.trigger.item].description
|
||||
if iname == nil then
|
||||
iname = self.trigger.iode
|
||||
end
|
||||
if self.trigger.target ~= 1 then
|
||||
return string.format(S("Eat: %d×%s"), self.trigger.target, iname)
|
||||
else
|
||||
return string.format(S("Eat: %s"), iname)
|
||||
end
|
||||
else
|
||||
return string.format(S("Eat %d item(s)."), self.trigger.target)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
awards.register_trigger("death", function(def)
|
||||
local tmp = {
|
||||
award = def.name,
|
||||
target = def.trigger.target,
|
||||
}
|
||||
table.insert(awards.on.death, tmp)
|
||||
def.getProgress = function(self, data)
|
||||
local itemcount = data.deaths or 0
|
||||
return {
|
||||
perc = itemcount / tmp.target,
|
||||
label = string.format(S("%d/%d deaths"), itemcount, tmp.target)
|
||||
}
|
||||
end
|
||||
def.getDefaultDescription = function(self)
|
||||
if self.trigger.target ~= 1 then
|
||||
return string.format(S("Die %d times."), self.trigger.target)
|
||||
else
|
||||
return S("Die.")
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
awards.register_trigger("chat", function(def)
|
||||
local tmp = {
|
||||
award = def.name,
|
||||
target = def.trigger.target,
|
||||
}
|
||||
table.insert(awards.on.chat, tmp)
|
||||
def.getProgress = function(self, data)
|
||||
local itemcount = data.chats or 0
|
||||
return {
|
||||
perc = itemcount / tmp.target,
|
||||
label = string.format(S("%d/%d chat messages"), itemcount, tmp.target)
|
||||
}
|
||||
end
|
||||
def.getDefaultDescription = function(self)
|
||||
if self.trigger.target ~= 1 then
|
||||
return string.format(S("Write %d chat messages."), self.trigger.target)
|
||||
else
|
||||
return S("Write something in chat.")
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
awards.register_trigger("join", function(def)
|
||||
local tmp = {
|
||||
award = def.name,
|
||||
target = def.trigger.target,
|
||||
}
|
||||
table.insert(awards.on.join, tmp)
|
||||
def.getProgress = function(self, data)
|
||||
local itemcount = data.joins or 0
|
||||
return {
|
||||
perc = itemcount / tmp.target,
|
||||
label = string.format(S("%d/%d game joins"), itemcount, tmp.target)
|
||||
}
|
||||
end
|
||||
def.getDefaultDescription = function(self)
|
||||
if self.trigger.target ~= 1 then
|
||||
return string.format(S("Join the game %d times."), self.trigger.target)
|
||||
else
|
||||
return S("Join the game.")
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
awards.register_trigger("craft", function(def)
|
||||
local tmp = {
|
||||
award = def.name,
|
||||
item = def.trigger.item,
|
||||
target = def.trigger.target,
|
||||
}
|
||||
table.insert(awards.on.craft, tmp)
|
||||
def.getProgress = function(self, data)
|
||||
local itemcount
|
||||
if tmp.item then
|
||||
itemcount = awards.get_item_count(data, "craft", tmp.item) or 0
|
||||
else
|
||||
itemcount = awards.get_total_item_count(data, "craft")
|
||||
end
|
||||
return {
|
||||
perc = itemcount / tmp.target,
|
||||
label = string.format(S("%d/%d crafted"), itemcount, tmp.target)
|
||||
}
|
||||
end
|
||||
def.getDefaultDescription = function(self)
|
||||
if self.trigger.item then
|
||||
local iname = minetest.registered_items[self.trigger.item].description
|
||||
if iname == nil then
|
||||
iname = self.trigger.item
|
||||
end
|
||||
if self.trigger.target ~= 1 then
|
||||
return string.format(S("Craft: %d×%s"), self.trigger.target, iname)
|
||||
else
|
||||
return string.format(S("Craft: %s"), iname)
|
||||
end
|
||||
else
|
||||
return string.format(S("Craft %d item(s)."), self.trigger.target)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Backwards compatibility
|
||||
awards.register_onDig = awards.register_on_dig
|
||||
awards.register_onPlace = awards.register_on_place
|
||||
awards.register_onDeath = awards.register_on_death
|
||||
awards.register_onChat = awards.register_on_chat
|
||||
awards.register_onJoin = awards.register_on_join
|
||||
awards.register_onCraft = awards.register_on_craft
|
||||
|
||||
-- Trigger Handles
|
||||
minetest.register_on_dignode(function(pos, oldnode, digger)
|
||||
if not digger or not pos or not oldnode then
|
||||
return
|
||||
end
|
||||
|
||||
local data = awards.players[digger:get_player_name()]
|
||||
if not awards.increment_item_counter(data, "count", oldnode.name) then
|
||||
return
|
||||
end
|
||||
awards.run_trigger_callbacks(digger, data, "dig", function(entry)
|
||||
if entry.target then
|
||||
if entry.node then
|
||||
local tnodedug = string.split(entry.node, ":")
|
||||
local tmod = tnodedug[1]
|
||||
local titem = tnodedug[2]
|
||||
if not tmod or not titem or not data.count[tmod] or not data.count[tmod][titem] then
|
||||
-- table running failed!
|
||||
elseif data.count[tmod][titem] > entry.target-1 then
|
||||
return entry.award
|
||||
end
|
||||
elseif awards.get_total_item_count(data, "count") > entry.target-1 then
|
||||
return entry.award
|
||||
end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_placenode(function(pos, node, digger)
|
||||
if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
|
||||
return
|
||||
end
|
||||
local data = awards.players[digger:get_player_name()]
|
||||
if not awards.increment_item_counter(data, "place", node.name) then
|
||||
return
|
||||
end
|
||||
|
||||
awards.run_trigger_callbacks(digger, data, "place", function(entry)
|
||||
if entry.target then
|
||||
if entry.node then
|
||||
local tnodedug = string.split(entry.node, ":")
|
||||
local tmod = tnodedug[1]
|
||||
local titem = tnodedug[2]
|
||||
if not tmod or not titem or not data.place[tmod] or not data.place[tmod][titem] then
|
||||
-- table running failed!
|
||||
elseif data.place[tmod][titem] > entry.target-1 then
|
||||
return entry.award
|
||||
end
|
||||
elseif awards.get_total_item_count(data, "place") > entry.target-1 then
|
||||
return entry.award
|
||||
end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then
|
||||
return
|
||||
end
|
||||
local data = awards.players[user:get_player_name()]
|
||||
if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then
|
||||
return
|
||||
end
|
||||
awards.run_trigger_callbacks(user, data, "eat", function(entry)
|
||||
if entry.target then
|
||||
if entry.item then
|
||||
local titemstring = string.split(entry.item, ":")
|
||||
local tmod = titemstring[1]
|
||||
local titem = titemstring[2]
|
||||
if not tmod or not titem or not data.eat[tmod] or not data.eat[tmod][titem] then
|
||||
-- table running failed!
|
||||
elseif data.eat[tmod][titem] > entry.target-1 then
|
||||
return entry.award
|
||||
end
|
||||
elseif awards.get_total_item_count(data, "eat") > entry.target-1 then
|
||||
return entry.award
|
||||
end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
if not player or not itemstack then
|
||||
return
|
||||
end
|
||||
|
||||
local data = awards.players[player:get_player_name()]
|
||||
if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
|
||||
return
|
||||
end
|
||||
|
||||
awards.run_trigger_callbacks(player, data, "craft", function(entry)
|
||||
if entry.target then
|
||||
if entry.item then
|
||||
local titemcrafted = string.split(entry.item, ":")
|
||||
local tmod = titemcrafted[1]
|
||||
local titem = titemcrafted[2]
|
||||
if not tmod or not titem or not data.craft[tmod] or not data.craft[tmod][titem] then
|
||||
-- table running failed!
|
||||
elseif data.craft[tmod][titem] > entry.target-1 then
|
||||
return entry.award
|
||||
end
|
||||
elseif awards.get_total_item_count(data, "craft") > entry.target-1 then
|
||||
return entry.award
|
||||
end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
-- Run checks
|
||||
local name = player:get_player_name()
|
||||
if not player or not name or name=="" then
|
||||
return
|
||||
end
|
||||
|
||||
-- Get player
|
||||
awards.assertPlayer(name)
|
||||
local data = awards.players[name]
|
||||
|
||||
-- Increment counter
|
||||
data.deaths = data.deaths + 1
|
||||
|
||||
awards.run_trigger_callbacks(player, data, "death", function(entry)
|
||||
if entry.target and entry.award and data.deaths and
|
||||
data.deaths >= entry.target then
|
||||
return entry.award
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
-- Run checks
|
||||
local name = player:get_player_name()
|
||||
if not player or not name or name=="" then
|
||||
return
|
||||
end
|
||||
|
||||
-- Get player
|
||||
awards.assertPlayer(name)
|
||||
local data = awards.players[name]
|
||||
|
||||
-- Increment counter
|
||||
data.joins = data.joins + 1
|
||||
|
||||
awards.run_trigger_callbacks(player, data, "join", function(entry)
|
||||
if entry.target and entry.award and data.joins and
|
||||
data.joins >= entry.target then
|
||||
return entry.award
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_chat_message(function(name, message)
|
||||
-- Run checks
|
||||
local idx = string.find(message,"/")
|
||||
if not name or (idx ~= nil and idx <= 1) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Get player
|
||||
awards.assertPlayer(name)
|
||||
local data = awards.players[name]
|
||||
local player = minetest.get_player_by_name(name)
|
||||
|
||||
-- Increment counter
|
||||
data.chats = data.chats + 1
|
||||
|
||||
awards.run_trigger_callbacks(player, data, "chat", function(entry)
|
||||
if entry.target and entry.award and data.chats and
|
||||
data.chats >= entry.target then
|
||||
return entry.award
|
||||
end
|
||||
end)
|
||||
end)
|
18
mods/HUD/awards/unified_inventory.lua
Normal file
|
@ -0,0 +1,18 @@
|
|||
if minetest.get_modpath("unified_inventory") ~= nil then
|
||||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
unified_inventory.register_button("awards", {
|
||||
type = "image",
|
||||
image = "awards_ui_icon.png",
|
||||
tooltip = S("Awards"),
|
||||
action = function(player)
|
||||
local name = player:get_player_name()
|
||||
awards.show_to(name, name, nil, false)
|
||||
end,
|
||||
})
|
||||
end
|