Add awards mod back
502
mods/HUD/awards/LICENSE.txt
Normal file
|
@ -0,0 +1,502 @@
|
||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
Version 2.1, February 1999
|
||||||
|
|
||||||
|
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
[This is the first released version of the Lesser GPL. It also counts
|
||||||
|
as the successor of the GNU Library Public License, version 2, hence
|
||||||
|
the version number 2.1.]
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The licenses for most software are designed to take away your
|
||||||
|
freedom to share and change it. By contrast, the GNU General Public
|
||||||
|
Licenses are intended to guarantee your freedom to share and change
|
||||||
|
free software--to make sure the software is free for all its users.
|
||||||
|
|
||||||
|
This license, the Lesser General Public License, applies to some
|
||||||
|
specially designated software packages--typically libraries--of the
|
||||||
|
Free Software Foundation and other authors who decide to use it. You
|
||||||
|
can use it too, but we suggest you first think carefully about whether
|
||||||
|
this license or the ordinary General Public License is the better
|
||||||
|
strategy to use in any particular case, based on the explanations below.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom of use,
|
||||||
|
not price. Our General Public Licenses are designed to make sure that
|
||||||
|
you have the freedom to distribute copies of free software (and charge
|
||||||
|
for this service if you wish); that you receive source code or can get
|
||||||
|
it if you want it; that you can change the software and use pieces of
|
||||||
|
it in new free programs; and that you are informed that you can do
|
||||||
|
these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to make restrictions that forbid
|
||||||
|
distributors to deny you these rights or to ask you to surrender these
|
||||||
|
rights. These restrictions translate to certain responsibilities for
|
||||||
|
you if you distribute copies of the library or if you modify it.
|
||||||
|
|
||||||
|
For example, if you distribute copies of the library, whether gratis
|
||||||
|
or for a fee, you must give the recipients all the rights that we gave
|
||||||
|
you. You must make sure that they, too, receive or can get the source
|
||||||
|
code. If you link other code with the library, you must provide
|
||||||
|
complete object files to the recipients, so that they can relink them
|
||||||
|
with the library after making changes to the library and recompiling
|
||||||
|
it. And you must show them these terms so they know their rights.
|
||||||
|
|
||||||
|
We protect your rights with a two-step method: (1) we copyright the
|
||||||
|
library, and (2) we offer you this license, which gives you legal
|
||||||
|
permission to copy, distribute and/or modify the library.
|
||||||
|
|
||||||
|
To protect each distributor, we want to make it very clear that
|
||||||
|
there is no warranty for the free library. Also, if the library is
|
||||||
|
modified by someone else and passed on, the recipients should know
|
||||||
|
that what they have is not the original version, so that the original
|
||||||
|
author's reputation will not be affected by problems that might be
|
||||||
|
introduced by others.
|
||||||
|
|
||||||
|
Finally, software patents pose a constant threat to the existence of
|
||||||
|
any free program. We wish to make sure that a company cannot
|
||||||
|
effectively restrict the users of a free program by obtaining a
|
||||||
|
restrictive license from a patent holder. Therefore, we insist that
|
||||||
|
any patent license obtained for a version of the library must be
|
||||||
|
consistent with the full freedom of use specified in this license.
|
||||||
|
|
||||||
|
Most GNU software, including some libraries, is covered by the
|
||||||
|
ordinary GNU General Public License. This license, the GNU Lesser
|
||||||
|
General Public License, applies to certain designated libraries, and
|
||||||
|
is quite different from the ordinary General Public License. We use
|
||||||
|
this license for certain libraries in order to permit linking those
|
||||||
|
libraries into non-free programs.
|
||||||
|
|
||||||
|
When a program is linked with a library, whether statically or using
|
||||||
|
a shared library, the combination of the two is legally speaking a
|
||||||
|
combined work, a derivative of the original library. The ordinary
|
||||||
|
General Public License therefore permits such linking only if the
|
||||||
|
entire combination fits its criteria of freedom. The Lesser General
|
||||||
|
Public License permits more lax criteria for linking other code with
|
||||||
|
the library.
|
||||||
|
|
||||||
|
We call this license the "Lesser" General Public License because it
|
||||||
|
does Less to protect the user's freedom than the ordinary General
|
||||||
|
Public License. It also provides other free software developers Less
|
||||||
|
of an advantage over competing non-free programs. These disadvantages
|
||||||
|
are the reason we use the ordinary General Public License for many
|
||||||
|
libraries. However, the Lesser license provides advantages in certain
|
||||||
|
special circumstances.
|
||||||
|
|
||||||
|
For example, on rare occasions, there may be a special need to
|
||||||
|
encourage the widest possible use of a certain library, so that it becomes
|
||||||
|
a de-facto standard. To achieve this, non-free programs must be
|
||||||
|
allowed to use the library. A more frequent case is that a free
|
||||||
|
library does the same job as widely used non-free libraries. In this
|
||||||
|
case, there is little to gain by limiting the free library to free
|
||||||
|
software only, so we use the Lesser General Public License.
|
||||||
|
|
||||||
|
In other cases, permission to use a particular library in non-free
|
||||||
|
programs enables a greater number of people to use a large body of
|
||||||
|
free software. For example, permission to use the GNU C Library in
|
||||||
|
non-free programs enables many more people to use the whole GNU
|
||||||
|
operating system, as well as its variant, the GNU/Linux operating
|
||||||
|
system.
|
||||||
|
|
||||||
|
Although the Lesser General Public License is Less protective of the
|
||||||
|
users' freedom, it does ensure that the user of a program that is
|
||||||
|
linked with the Library has the freedom and the wherewithal to run
|
||||||
|
that program using a modified version of the Library.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow. Pay close attention to the difference between a
|
||||||
|
"work based on the library" and a "work that uses the library". The
|
||||||
|
former contains code derived from the library, whereas the latter must
|
||||||
|
be combined with the library in order to run.
|
||||||
|
|
||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||||
|
|
||||||
|
0. This License Agreement applies to any software library or other
|
||||||
|
program which contains a notice placed by the copyright holder or
|
||||||
|
other authorized party saying it may be distributed under the terms of
|
||||||
|
this Lesser General Public License (also called "this License").
|
||||||
|
Each licensee is addressed as "you".
|
||||||
|
|
||||||
|
A "library" means a collection of software functions and/or data
|
||||||
|
prepared so as to be conveniently linked with application programs
|
||||||
|
(which use some of those functions and data) to form executables.
|
||||||
|
|
||||||
|
The "Library", below, refers to any such software library or work
|
||||||
|
which has been distributed under these terms. A "work based on the
|
||||||
|
Library" means either the Library or any derivative work under
|
||||||
|
copyright law: that is to say, a work containing the Library or a
|
||||||
|
portion of it, either verbatim or with modifications and/or translated
|
||||||
|
straightforwardly into another language. (Hereinafter, translation is
|
||||||
|
included without limitation in the term "modification".)
|
||||||
|
|
||||||
|
"Source code" for a work means the preferred form of the work for
|
||||||
|
making modifications to it. For a library, complete source code means
|
||||||
|
all the source code for all modules it contains, plus any associated
|
||||||
|
interface definition files, plus the scripts used to control compilation
|
||||||
|
and installation of the library.
|
||||||
|
|
||||||
|
Activities other than copying, distribution and modification are not
|
||||||
|
covered by this License; they are outside its scope. The act of
|
||||||
|
running a program using the Library is not restricted, and output from
|
||||||
|
such a program is covered only if its contents constitute a work based
|
||||||
|
on the Library (independent of the use of the Library in a tool for
|
||||||
|
writing it). Whether that is true depends on what the Library does
|
||||||
|
and what the program that uses the Library does.
|
||||||
|
|
||||||
|
1. You may copy and distribute verbatim copies of the Library's
|
||||||
|
complete source code as you receive it, in any medium, provided that
|
||||||
|
you conspicuously and appropriately publish on each copy an
|
||||||
|
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||||
|
all the notices that refer to this License and to the absence of any
|
||||||
|
warranty; and distribute a copy of this License along with the
|
||||||
|
Library.
|
||||||
|
|
||||||
|
You may charge a fee for the physical act of transferring a copy,
|
||||||
|
and you may at your option offer warranty protection in exchange for a
|
||||||
|
fee.
|
||||||
|
|
||||||
|
2. You may modify your copy or copies of the Library or any portion
|
||||||
|
of it, thus forming a work based on the Library, and copy and
|
||||||
|
distribute such modifications or work under the terms of Section 1
|
||||||
|
above, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The modified work must itself be a software library.
|
||||||
|
|
||||||
|
b) You must cause the files modified to carry prominent notices
|
||||||
|
stating that you changed the files and the date of any change.
|
||||||
|
|
||||||
|
c) You must cause the whole of the work to be licensed at no
|
||||||
|
charge to all third parties under the terms of this License.
|
||||||
|
|
||||||
|
d) If a facility in the modified Library refers to a function or a
|
||||||
|
table of data to be supplied by an application program that uses
|
||||||
|
the facility, other than as an argument passed when the facility
|
||||||
|
is invoked, then you must make a good faith effort to ensure that,
|
||||||
|
in the event an application does not supply such function or
|
||||||
|
table, the facility still operates, and performs whatever part of
|
||||||
|
its purpose remains meaningful.
|
||||||
|
|
||||||
|
(For example, a function in a library to compute square roots has
|
||||||
|
a purpose that is entirely well-defined independent of the
|
||||||
|
application. Therefore, Subsection 2d requires that any
|
||||||
|
application-supplied function or table used by this function must
|
||||||
|
be optional: if the application does not supply it, the square
|
||||||
|
root function must still compute square roots.)
|
||||||
|
|
||||||
|
These requirements apply to the modified work as a whole. If
|
||||||
|
identifiable sections of that work are not derived from the Library,
|
||||||
|
and can be reasonably considered independent and separate works in
|
||||||
|
themselves, then this License, and its terms, do not apply to those
|
||||||
|
sections when you distribute them as separate works. But when you
|
||||||
|
distribute the same sections as part of a whole which is a work based
|
||||||
|
on the Library, the distribution of the whole must be on the terms of
|
||||||
|
this License, whose permissions for other licensees extend to the
|
||||||
|
entire whole, and thus to each and every part regardless of who wrote
|
||||||
|
it.
|
||||||
|
|
||||||
|
Thus, it is not the intent of this section to claim rights or contest
|
||||||
|
your rights to work written entirely by you; rather, the intent is to
|
||||||
|
exercise the right to control the distribution of derivative or
|
||||||
|
collective works based on the Library.
|
||||||
|
|
||||||
|
In addition, mere aggregation of another work not based on the Library
|
||||||
|
with the Library (or with a work based on the Library) on a volume of
|
||||||
|
a storage or distribution medium does not bring the other work under
|
||||||
|
the scope of this License.
|
||||||
|
|
||||||
|
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||||
|
License instead of this License to a given copy of the Library. To do
|
||||||
|
this, you must alter all the notices that refer to this License, so
|
||||||
|
that they refer to the ordinary GNU General Public License, version 2,
|
||||||
|
instead of to this License. (If a newer version than version 2 of the
|
||||||
|
ordinary GNU General Public License has appeared, then you can specify
|
||||||
|
that version instead if you wish.) Do not make any other change in
|
||||||
|
these notices.
|
||||||
|
|
||||||
|
Once this change is made in a given copy, it is irreversible for
|
||||||
|
that copy, so the ordinary GNU General Public License applies to all
|
||||||
|
subsequent copies and derivative works made from that copy.
|
||||||
|
|
||||||
|
This option is useful when you wish to copy part of the code of
|
||||||
|
the Library into a program that is not a library.
|
||||||
|
|
||||||
|
4. You may copy and distribute the Library (or a portion or
|
||||||
|
derivative of it, under Section 2) in object code or executable form
|
||||||
|
under the terms of Sections 1 and 2 above provided that you accompany
|
||||||
|
it with the complete corresponding machine-readable source code, which
|
||||||
|
must be distributed under the terms of Sections 1 and 2 above on a
|
||||||
|
medium customarily used for software interchange.
|
||||||
|
|
||||||
|
If distribution of object code is made by offering access to copy
|
||||||
|
from a designated place, then offering equivalent access to copy the
|
||||||
|
source code from the same place satisfies the requirement to
|
||||||
|
distribute the source code, even though third parties are not
|
||||||
|
compelled to copy the source along with the object code.
|
||||||
|
|
||||||
|
5. A program that contains no derivative of any portion of the
|
||||||
|
Library, but is designed to work with the Library by being compiled or
|
||||||
|
linked with it, is called a "work that uses the Library". Such a
|
||||||
|
work, in isolation, is not a derivative work of the Library, and
|
||||||
|
therefore falls outside the scope of this License.
|
||||||
|
|
||||||
|
However, linking a "work that uses the Library" with the Library
|
||||||
|
creates an executable that is a derivative of the Library (because it
|
||||||
|
contains portions of the Library), rather than a "work that uses the
|
||||||
|
library". The executable is therefore covered by this License.
|
||||||
|
Section 6 states terms for distribution of such executables.
|
||||||
|
|
||||||
|
When a "work that uses the Library" uses material from a header file
|
||||||
|
that is part of the Library, the object code for the work may be a
|
||||||
|
derivative work of the Library even though the source code is not.
|
||||||
|
Whether this is true is especially significant if the work can be
|
||||||
|
linked without the Library, or if the work is itself a library. The
|
||||||
|
threshold for this to be true is not precisely defined by law.
|
||||||
|
|
||||||
|
If such an object file uses only numerical parameters, data
|
||||||
|
structure layouts and accessors, and small macros and small inline
|
||||||
|
functions (ten lines or less in length), then the use of the object
|
||||||
|
file is unrestricted, regardless of whether it is legally a derivative
|
||||||
|
work. (Executables containing this object code plus portions of the
|
||||||
|
Library will still fall under Section 6.)
|
||||||
|
|
||||||
|
Otherwise, if the work is a derivative of the Library, you may
|
||||||
|
distribute the object code for the work under the terms of Section 6.
|
||||||
|
Any executables containing that work also fall under Section 6,
|
||||||
|
whether or not they are linked directly with the Library itself.
|
||||||
|
|
||||||
|
6. As an exception to the Sections above, you may also combine or
|
||||||
|
link a "work that uses the Library" with the Library to produce a
|
||||||
|
work containing portions of the Library, and distribute that work
|
||||||
|
under terms of your choice, provided that the terms permit
|
||||||
|
modification of the work for the customer's own use and reverse
|
||||||
|
engineering for debugging such modifications.
|
||||||
|
|
||||||
|
You must give prominent notice with each copy of the work that the
|
||||||
|
Library is used in it and that the Library and its use are covered by
|
||||||
|
this License. You must supply a copy of this License. If the work
|
||||||
|
during execution displays copyright notices, you must include the
|
||||||
|
copyright notice for the Library among them, as well as a reference
|
||||||
|
directing the user to the copy of this License. Also, you must do one
|
||||||
|
of these things:
|
||||||
|
|
||||||
|
a) Accompany the work with the complete corresponding
|
||||||
|
machine-readable source code for the Library including whatever
|
||||||
|
changes were used in the work (which must be distributed under
|
||||||
|
Sections 1 and 2 above); and, if the work is an executable linked
|
||||||
|
with the Library, with the complete machine-readable "work that
|
||||||
|
uses the Library", as object code and/or source code, so that the
|
||||||
|
user can modify the Library and then relink to produce a modified
|
||||||
|
executable containing the modified Library. (It is understood
|
||||||
|
that the user who changes the contents of definitions files in the
|
||||||
|
Library will not necessarily be able to recompile the application
|
||||||
|
to use the modified definitions.)
|
||||||
|
|
||||||
|
b) Use a suitable shared library mechanism for linking with the
|
||||||
|
Library. A suitable mechanism is one that (1) uses at run time a
|
||||||
|
copy of the library already present on the user's computer system,
|
||||||
|
rather than copying library functions into the executable, and (2)
|
||||||
|
will operate properly with a modified version of the library, if
|
||||||
|
the user installs one, as long as the modified version is
|
||||||
|
interface-compatible with the version that the work was made with.
|
||||||
|
|
||||||
|
c) Accompany the work with a written offer, valid for at
|
||||||
|
least three years, to give the same user the materials
|
||||||
|
specified in Subsection 6a, above, for a charge no more
|
||||||
|
than the cost of performing this distribution.
|
||||||
|
|
||||||
|
d) If distribution of the work is made by offering access to copy
|
||||||
|
from a designated place, offer equivalent access to copy the above
|
||||||
|
specified materials from the same place.
|
||||||
|
|
||||||
|
e) Verify that the user has already received a copy of these
|
||||||
|
materials or that you have already sent this user a copy.
|
||||||
|
|
||||||
|
For an executable, the required form of the "work that uses the
|
||||||
|
Library" must include any data and utility programs needed for
|
||||||
|
reproducing the executable from it. However, as a special exception,
|
||||||
|
the materials to be distributed need not include anything that is
|
||||||
|
normally distributed (in either source or binary form) with the major
|
||||||
|
components (compiler, kernel, and so on) of the operating system on
|
||||||
|
which the executable runs, unless that component itself accompanies
|
||||||
|
the executable.
|
||||||
|
|
||||||
|
It may happen that this requirement contradicts the license
|
||||||
|
restrictions of other proprietary libraries that do not normally
|
||||||
|
accompany the operating system. Such a contradiction means you cannot
|
||||||
|
use both them and the Library together in an executable that you
|
||||||
|
distribute.
|
||||||
|
|
||||||
|
7. You may place library facilities that are a work based on the
|
||||||
|
Library side-by-side in a single library together with other library
|
||||||
|
facilities not covered by this License, and distribute such a combined
|
||||||
|
library, provided that the separate distribution of the work based on
|
||||||
|
the Library and of the other library facilities is otherwise
|
||||||
|
permitted, and provided that you do these two things:
|
||||||
|
|
||||||
|
a) Accompany the combined library with a copy of the same work
|
||||||
|
based on the Library, uncombined with any other library
|
||||||
|
facilities. This must be distributed under the terms of the
|
||||||
|
Sections above.
|
||||||
|
|
||||||
|
b) Give prominent notice with the combined library of the fact
|
||||||
|
that part of it is a work based on the Library, and explaining
|
||||||
|
where to find the accompanying uncombined form of the same work.
|
||||||
|
|
||||||
|
8. You may not copy, modify, sublicense, link with, or distribute
|
||||||
|
the Library except as expressly provided under this License. Any
|
||||||
|
attempt otherwise to copy, modify, sublicense, link with, or
|
||||||
|
distribute the Library is void, and will automatically terminate your
|
||||||
|
rights under this License. However, parties who have received copies,
|
||||||
|
or rights, from you under this License will not have their licenses
|
||||||
|
terminated so long as such parties remain in full compliance.
|
||||||
|
|
||||||
|
9. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Library or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Library (or any work based on the
|
||||||
|
Library), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Library or works based on it.
|
||||||
|
|
||||||
|
10. Each time you redistribute the Library (or any work based on the
|
||||||
|
Library), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute, link with or modify the Library
|
||||||
|
subject to these terms and conditions. You may not impose any further
|
||||||
|
restrictions on the recipients' exercise of the rights granted herein.
|
||||||
|
You are not responsible for enforcing compliance by third parties with
|
||||||
|
this License.
|
||||||
|
|
||||||
|
11. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
may not distribute the Library at all. For example, if a patent
|
||||||
|
license would not permit royalty-free redistribution of the Library by
|
||||||
|
all those who receive copies directly or indirectly through you, then
|
||||||
|
the only way you could satisfy both it and this License would be to
|
||||||
|
refrain entirely from distribution of the Library.
|
||||||
|
|
||||||
|
If any portion of this section is held invalid or unenforceable under any
|
||||||
|
particular circumstance, the balance of the section is intended to apply,
|
||||||
|
and the section as a whole is intended to apply in other circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
12. If the distribution and/or use of the Library is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Library under this License may add
|
||||||
|
an explicit geographical distribution limitation excluding those countries,
|
||||||
|
so that distribution is permitted only in or among countries not thus
|
||||||
|
excluded. In such case, this License incorporates the limitation as if
|
||||||
|
written in the body of this License.
|
||||||
|
|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
|
versions of the Lesser General Public License from time to time.
|
||||||
|
Such new versions will be similar in spirit to the present version,
|
||||||
|
but may differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Library
|
||||||
|
specifies a version number of this License which applies to it and
|
||||||
|
"any later version", you have the option of following the terms and
|
||||||
|
conditions either of that version or of any later version published by
|
||||||
|
the Free Software Foundation. If the Library does not specify a
|
||||||
|
license version number, you may choose any version ever published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
|
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
|
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
everyone can redistribute and change. You can do so by permitting
|
||||||
|
redistribution under these terms (or, alternatively, under the terms of the
|
||||||
|
ordinary General Public License).
|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
safest to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the library's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||||
|
|
||||||
|
<signature of Ty Coon>, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
521
mods/HUD/awards/api.lua
Normal file
|
@ -0,0 +1,521 @@
|
||||||
|
-- AWARDS
|
||||||
|
--
|
||||||
|
-- Copyright (C) 2013-2015 rubenwardy
|
||||||
|
-- This program is free software; you can redistribute it and/or modify
|
||||||
|
-- it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
-- the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
-- (at your option) any later version.
|
||||||
|
-- This program is distributed in the hope that it will be useful,
|
||||||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
-- GNU Lesser General Public License for more details.
|
||||||
|
-- You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
-- with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
--
|
||||||
|
|
||||||
|
-- The global award namespace
|
||||||
|
awards = {
|
||||||
|
show_mode = "hud"
|
||||||
|
}
|
||||||
|
dofile(minetest.get_modpath("awards").."/api_helpers.lua")
|
||||||
|
|
||||||
|
-- Table Save Load Functions
|
||||||
|
function awards.save()
|
||||||
|
local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
|
||||||
|
if file then
|
||||||
|
file:write(minetest.serialize(awards.players))
|
||||||
|
file:close()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local S = function(s) return s end
|
||||||
|
function awards.set_intllib(locale)
|
||||||
|
S = locale
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.init()
|
||||||
|
awards.players = awards.load()
|
||||||
|
awards.def = {}
|
||||||
|
awards.trigger_types = {}
|
||||||
|
awards.on = {}
|
||||||
|
awards.on_unlock = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.load()
|
||||||
|
local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
|
||||||
|
if file then
|
||||||
|
local table = minetest.deserialize(file:read("*all"))
|
||||||
|
if type(table) == "table" then
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return {}
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.register_trigger(name, func)
|
||||||
|
awards.trigger_types[name] = func
|
||||||
|
awards.on[name] = {}
|
||||||
|
awards['register_on_'..name] = function(func)
|
||||||
|
table.insert(awards.on[name], func)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.run_trigger_callbacks(player, data, trigger, table_func)
|
||||||
|
for i = 1, #awards.on[trigger] do
|
||||||
|
local res = nil
|
||||||
|
local entry = awards.on[trigger][i]
|
||||||
|
if type(entry) == "function" then
|
||||||
|
res = entry(player, data)
|
||||||
|
elseif type(entry) == "table" and entry.award then
|
||||||
|
res = table_func(entry)
|
||||||
|
end
|
||||||
|
|
||||||
|
if res then
|
||||||
|
awards.unlock(player:get_player_name(), res)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.increment_item_counter(data, field, itemname, count)
|
||||||
|
local name_split = string.split(itemname, ":")
|
||||||
|
if #name_split ~= 2 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local mod = name_split[1]
|
||||||
|
local item = name_split[2]
|
||||||
|
|
||||||
|
if data and field and mod and item then
|
||||||
|
awards.assertPlayer(data)
|
||||||
|
awards.tbv(data, field)
|
||||||
|
awards.tbv(data[field], mod)
|
||||||
|
awards.tbv(data[field][mod], item, 0)
|
||||||
|
|
||||||
|
data[field][mod][item] = data[field][mod][item] + (count or 1)
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.get_item_count(data, field, itemname)
|
||||||
|
local name_split = string.split(itemname, ":")
|
||||||
|
if #name_split ~= 2 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local mod = name_split[1]
|
||||||
|
local item = name_split[2]
|
||||||
|
|
||||||
|
if data and field and mod and item then
|
||||||
|
awards.assertPlayer(data)
|
||||||
|
awards.tbv(data, field)
|
||||||
|
awards.tbv(data[field], mod)
|
||||||
|
awards.tbv(data[field][mod], item, 0)
|
||||||
|
return data[field][mod][item]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.get_total_item_count(data, field)
|
||||||
|
local i = 0
|
||||||
|
if data and field then
|
||||||
|
awards.assertPlayer(data)
|
||||||
|
awards.tbv(data, field)
|
||||||
|
for mod,_ in pairs(data[field]) do
|
||||||
|
awards.tbv(data[field], mod)
|
||||||
|
for item,_ in pairs(data[field][mod]) do
|
||||||
|
awards.tbv(data[field][mod], item, 0)
|
||||||
|
i = i + data[field][mod][item]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return i
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.register_on_unlock(func)
|
||||||
|
table.insert(awards.on_unlock, func)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- API Functions
|
||||||
|
function awards._additional_triggers(name, def)
|
||||||
|
-- Depreciated!
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.register_achievement(name, def)
|
||||||
|
def.name = name
|
||||||
|
|
||||||
|
-- Add Triggers
|
||||||
|
if def.trigger and def.trigger.type then
|
||||||
|
local func = awards.trigger_types[def.trigger.type]
|
||||||
|
|
||||||
|
if func then
|
||||||
|
func(def)
|
||||||
|
else
|
||||||
|
awards._additional_triggers(name, def)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add Award
|
||||||
|
awards.def[name] = def
|
||||||
|
|
||||||
|
local tdef = awards.def[name]
|
||||||
|
if def.description == nil and tdef.getDefaultDescription then
|
||||||
|
def.description = tdef:getDefaultDescription()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.enable(name)
|
||||||
|
local data = awards.player(name)
|
||||||
|
if data then
|
||||||
|
data.disabled = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.disable(name)
|
||||||
|
local data = awards.player(name)
|
||||||
|
if data then
|
||||||
|
data.disabled = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.clear_player(name)
|
||||||
|
awards.players[name] = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
-- This function is called whenever a target condition is met.
|
||||||
|
-- It checks if a player already has that achievement, and if they do not,
|
||||||
|
-- it gives it to them
|
||||||
|
----------------------------------------------
|
||||||
|
--awards.unlock(name, award)
|
||||||
|
-- name - the name of the player
|
||||||
|
-- award - the name of the award to give
|
||||||
|
function awards.unlock(name, award)
|
||||||
|
-- Access Player Data
|
||||||
|
local data = awards.players[name]
|
||||||
|
local awdef = awards.def[award]
|
||||||
|
|
||||||
|
-- Perform checks
|
||||||
|
if not data then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not awdef then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if data.disabled then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
awards.tbv(data,"unlocked")
|
||||||
|
|
||||||
|
-- Don't give the achievement if it has already been given
|
||||||
|
if data.unlocked[award] and data.unlocked[award] == award then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Unlock Award
|
||||||
|
minetest.log("action", name.." has unlocked award "..name)
|
||||||
|
data.unlocked[award] = award
|
||||||
|
awards.save()
|
||||||
|
|
||||||
|
-- Give Prizes
|
||||||
|
if awdef and awdef.prizes then
|
||||||
|
for i = 1, #awdef.prizes do
|
||||||
|
local itemstack = ItemStack(awdef.prizes[i])
|
||||||
|
if not itemstack:is_empty() then
|
||||||
|
local receiverref = minetest.get_player_by_name(name)
|
||||||
|
if receiverref then
|
||||||
|
receiverref:get_inventory():add_item("main", itemstack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Run callbacks
|
||||||
|
if awdef.on_unlock and awdef.on_unlock(name, awdef) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
for _, callback in pairs(awards.on_unlock) do
|
||||||
|
if callback(name, awdef) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get Notification Settings
|
||||||
|
local title = awdef.title or award
|
||||||
|
local desc = awdef.description or ""
|
||||||
|
local background = awdef.background or "awards_bg_default.png"
|
||||||
|
local icon = awdef.icon or "awards_unknown.png"
|
||||||
|
local sound = awdef.sound
|
||||||
|
if sound == nil then
|
||||||
|
-- Explicit check for nil because sound could be `false` to disable it
|
||||||
|
sound = {name="awards_got_generic", gain=0.25}
|
||||||
|
end
|
||||||
|
local custom_announce = awdef.custom_announce
|
||||||
|
if not custom_announce then
|
||||||
|
if awdef.secret then
|
||||||
|
custom_announce = S("Secret Achievement Unlocked:")
|
||||||
|
else
|
||||||
|
custom_announce = S("Achievement Unlocked:")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Do Notification
|
||||||
|
if sound then
|
||||||
|
-- Enforce sound delay to prevent sound spamming
|
||||||
|
local lastsound = awards.players[name].lastsound
|
||||||
|
if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
|
||||||
|
minetest.sound_play(sound, {to_player=name})
|
||||||
|
awards.players[name].lastsound = os.time()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if awards.show_mode == "formspec" then
|
||||||
|
-- use a formspec to send it
|
||||||
|
minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
|
||||||
|
"image_button_exit[0,0;4,2;"..background..";close1; ]"..
|
||||||
|
"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
|
||||||
|
"label[1.1,1;"..title.."]"..
|
||||||
|
"label[0.3,0.1;"..custom_announce.."]")
|
||||||
|
elseif awards.show_mode == "chat" then
|
||||||
|
local chat_announce
|
||||||
|
if awdef.secret == true then
|
||||||
|
chat_announce = S("Secret Achievement Unlocked: %s")
|
||||||
|
else
|
||||||
|
chat_announce = S("Achievement Unlocked: %s")
|
||||||
|
end
|
||||||
|
-- use the chat console to send it
|
||||||
|
minetest.chat_send_player(name, string.format(chat_announce, title))
|
||||||
|
if desc~="" then
|
||||||
|
minetest.chat_send_player(name, desc)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
local one = player:hud_add({
|
||||||
|
hud_elem_type = "image",
|
||||||
|
name = "award_bg",
|
||||||
|
scale = {x = 1, y = 1},
|
||||||
|
text = background,
|
||||||
|
position = {x = 0.5, y = 0},
|
||||||
|
offset = {x = 0, y = 138},
|
||||||
|
alignment = {x = 0, y = -1}
|
||||||
|
})
|
||||||
|
local hud_announce
|
||||||
|
if awdef.secret == true then
|
||||||
|
hud_announce = S("Secret Achievement Unlocked!")
|
||||||
|
else
|
||||||
|
hud_announce = S("Achievement Unlocked!")
|
||||||
|
end
|
||||||
|
local two = player:hud_add({
|
||||||
|
hud_elem_type = "text",
|
||||||
|
name = "award_au",
|
||||||
|
number = 0xFFFFFF,
|
||||||
|
scale = {x = 100, y = 20},
|
||||||
|
text = hud_announce,
|
||||||
|
position = {x = 0.5, y = 0},
|
||||||
|
offset = {x = 0, y = 40},
|
||||||
|
alignment = {x = 0, y = -1}
|
||||||
|
})
|
||||||
|
local three = player:hud_add({
|
||||||
|
hud_elem_type = "text",
|
||||||
|
name = "award_title",
|
||||||
|
number = 0xFFFFFF,
|
||||||
|
scale = {x = 100, y = 20},
|
||||||
|
text = title,
|
||||||
|
position = {x = 0.5, y = 0},
|
||||||
|
offset = {x = 30, y = 100},
|
||||||
|
alignment = {x = 0, y = -1}
|
||||||
|
})
|
||||||
|
local four = player:hud_add({
|
||||||
|
hud_elem_type = "image",
|
||||||
|
name = "award_icon",
|
||||||
|
scale = {x = 4, y = 4},
|
||||||
|
text = icon,
|
||||||
|
position = {x = 0.5, y = 0},
|
||||||
|
offset = {x = -81.5, y = 126},
|
||||||
|
alignment = {x = 0, y = -1}
|
||||||
|
})
|
||||||
|
minetest.after(3, function()
|
||||||
|
player:hud_remove(one)
|
||||||
|
player:hud_remove(two)
|
||||||
|
player:hud_remove(three)
|
||||||
|
player:hud_remove(four)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Backwards compatibility
|
||||||
|
awards.give_achievement = awards.unlock
|
||||||
|
|
||||||
|
--[[minetest.register_chatcommand("gawd", {
|
||||||
|
params = "award name",
|
||||||
|
description = "gawd: give award to self",
|
||||||
|
func = function(name, param)
|
||||||
|
awards.unlock(name,param)
|
||||||
|
end
|
||||||
|
})]]--
|
||||||
|
|
||||||
|
function awards.getFormspec(name, to, sid)
|
||||||
|
local formspec = ""
|
||||||
|
local listofawards = awards._order_awards(name)
|
||||||
|
local playerdata = awards.players[name]
|
||||||
|
|
||||||
|
if #listofawards == 0 then
|
||||||
|
formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No awards available.")).."]"
|
||||||
|
formspec = formspec .. "button_exit[4.2,2.3;3,1;close;"..minetest.formspec_escape(S("OK")).."]"
|
||||||
|
return formspec
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Sidebar
|
||||||
|
if sid then
|
||||||
|
local item = listofawards[sid+0]
|
||||||
|
local def = awards.def[item.name]
|
||||||
|
|
||||||
|
if def and def.secret and not item.got then
|
||||||
|
formspec = formspec .. "label[1,2.75;"..minetest.formspec_escape(S("(Secret Award)")).."]"..
|
||||||
|
"image[1,0;3,3;awards_unknown.png]"
|
||||||
|
if def and def.description then
|
||||||
|
formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..minetest.formspec_escape(S("Unlock this award to find out what it is."))..";]"
|
||||||
|
end
|
||||||
|
else
|
||||||
|
local title = item.name
|
||||||
|
if def and def.title then
|
||||||
|
title = def.title
|
||||||
|
end
|
||||||
|
local status = "%s"
|
||||||
|
if item.got then
|
||||||
|
status = S("%s (got)")
|
||||||
|
end
|
||||||
|
formspec = formspec .. "label[1,2.75;" ..
|
||||||
|
string.format(status, minetest.formspec_escape(title)) ..
|
||||||
|
"]"
|
||||||
|
if def and def.icon then
|
||||||
|
formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
|
||||||
|
end
|
||||||
|
local barwidth = 4.6
|
||||||
|
local perc = nil
|
||||||
|
local label = nil
|
||||||
|
if def.getProgress and playerdata then
|
||||||
|
local res = def:getProgress(playerdata)
|
||||||
|
perc = res.perc
|
||||||
|
label = res.label
|
||||||
|
end
|
||||||
|
if perc then
|
||||||
|
if perc > 1 then
|
||||||
|
perc = 1
|
||||||
|
end
|
||||||
|
formspec = formspec .. "background[0,4.80;" .. barwidth ..",0.25;awards_progress_gray.png;false]"
|
||||||
|
formspec = formspec .. "background[0,4.80;" .. (barwidth * perc) ..",0.25;awards_progress_green.png;false]"
|
||||||
|
if label then
|
||||||
|
formspec = formspec .. "label[1.75,4.63;" .. minetest.formspec_escape(label) .. "]"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if def and def.description then
|
||||||
|
formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..minetest.formspec_escape(def.description)..";]"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Create list box
|
||||||
|
formspec = formspec .. "textlist[4.75,0;6,5;awards;"
|
||||||
|
local first = true
|
||||||
|
for _,award in pairs(listofawards) do
|
||||||
|
local def = awards.def[award.name]
|
||||||
|
if def then
|
||||||
|
if not first then
|
||||||
|
formspec = formspec .. ","
|
||||||
|
end
|
||||||
|
first = false
|
||||||
|
|
||||||
|
if def.secret and not award.got then
|
||||||
|
formspec = formspec .. "#707070"..minetest.formspec_escape(S("(Secret Award)"))
|
||||||
|
else
|
||||||
|
local title = award.name
|
||||||
|
if def and def.title then
|
||||||
|
title = def.title
|
||||||
|
end
|
||||||
|
if award.got then
|
||||||
|
formspec = formspec .. minetest.formspec_escape(title)
|
||||||
|
else
|
||||||
|
formspec = formspec .. "#ACACAC".. minetest.formspec_escape(title)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return formspec .. ";"..sid.."]"
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.show_to(name, to, sid, text)
|
||||||
|
if name == "" or name == nil then
|
||||||
|
name = to
|
||||||
|
end
|
||||||
|
if name == to and awards.player(to).disabled then
|
||||||
|
minetest.chat_send_player(S("You've disabled awards. Type /awards enable to reenable."))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if text then
|
||||||
|
local listofawards = awards._order_awards(name)
|
||||||
|
if #listofawards == 0 then
|
||||||
|
minetest.chat_send_player(to, S("Error: No awards available."))
|
||||||
|
return
|
||||||
|
elseif not awards.players[name] or not awards.players[name].unlocked then
|
||||||
|
minetest.chat_send_player(to, S("You have not unlocked any awards."))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
minetest.chat_send_player(to, string.format(S("%s’s awards:"), name))
|
||||||
|
|
||||||
|
for _, str in pairs(awards.players[name].unlocked) do
|
||||||
|
local def = awards.def[str]
|
||||||
|
if def then
|
||||||
|
if def.title then
|
||||||
|
if def.description then
|
||||||
|
minetest.chat_send_player(to, string.format(S("%s: %s"), def.title, def.description))
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(to, def.title)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(to, str)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if sid == nil or sid < 1 then
|
||||||
|
sid = 1
|
||||||
|
end
|
||||||
|
local deco = ""
|
||||||
|
if minetest.global_exists("default") then
|
||||||
|
deco = default.gui_bg .. default.gui_bg_img
|
||||||
|
end
|
||||||
|
-- Show formspec to user
|
||||||
|
minetest.show_formspec(to,"awards:awards",
|
||||||
|
"size[11,5]" .. deco ..
|
||||||
|
awards.getFormspec(name, to, sid))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
awards.showto = awards.show_to
|
||||||
|
|
||||||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
|
if formname ~= "awards:awards" then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if fields.quit then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if fields.awards then
|
||||||
|
local event = minetest.explode_textlist_event(fields.awards)
|
||||||
|
if event.type == "CHG" then
|
||||||
|
awards.show_to(name, name, event.index, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end)
|
||||||
|
|
||||||
|
awards.init()
|
||||||
|
|
||||||
|
minetest.register_on_newplayer(function(player)
|
||||||
|
local playern = player:get_player_name()
|
||||||
|
awards.assertPlayer(playern)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_shutdown(function()
|
||||||
|
awards.save()
|
||||||
|
end)
|
58
mods/HUD/awards/api_helpers.lua
Normal file
|
@ -0,0 +1,58 @@
|
||||||
|
function awards.tbv(tb,value,default)
|
||||||
|
if not default then
|
||||||
|
default = {}
|
||||||
|
end
|
||||||
|
if not tb or type(tb) ~= "table" then
|
||||||
|
if not value then
|
||||||
|
value = "[NULL]"
|
||||||
|
end
|
||||||
|
minetest.log("error", "awards.tbv - table "..dump(value).." is null, or not a table! Dump: "..dump(tb))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not value then
|
||||||
|
error("[ERROR] awards.tbv was not used correctly!\n"..
|
||||||
|
"Value: '"..dump(value).."'\n"..
|
||||||
|
"Dump:"..dump(tb))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not tb[value] then
|
||||||
|
tb[value] = default
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.assertPlayer(playern)
|
||||||
|
awards.tbv(awards.players, playern)
|
||||||
|
awards.tbv(awards.players[playern], "name", playern)
|
||||||
|
awards.tbv(awards.players[playern], "unlocked")
|
||||||
|
awards.tbv(awards.players[playern], "place")
|
||||||
|
awards.tbv(awards.players[playern], "count")
|
||||||
|
awards.tbv(awards.players[playern], "craft")
|
||||||
|
awards.tbv(awards.players[playern], "eat")
|
||||||
|
awards.tbv(awards.players[playern], "deaths", 0)
|
||||||
|
awards.tbv(awards.players[playern], "joins", 0)
|
||||||
|
awards.tbv(awards.players[playern], "chats", 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.player(name)
|
||||||
|
return awards.players[name]
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards._order_awards(name)
|
||||||
|
local done = {}
|
||||||
|
local retval = {}
|
||||||
|
local player = awards.player(name)
|
||||||
|
if player and player.unlocked then
|
||||||
|
for _,got in pairs(player.unlocked) do
|
||||||
|
if awards.def[got] then
|
||||||
|
done[got] = true
|
||||||
|
table.insert(retval,{name=got,got=true})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for _,def in pairs(awards.def) do
|
||||||
|
if not done[def.name] then
|
||||||
|
table.insert(retval,{name=def.name,got=false})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return retval
|
||||||
|
end
|
73
mods/HUD/awards/chat_commands.lua
Normal file
|
@ -0,0 +1,73 @@
|
||||||
|
-- AWARDS
|
||||||
|
--
|
||||||
|
-- Copyright (C) 2013-2015 rubenwardy
|
||||||
|
-- This program is free software; you can redistribute it and/or modify
|
||||||
|
-- it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
-- the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
-- (at your option) any later version.
|
||||||
|
-- This program is distributed in the hope that it will be useful,
|
||||||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
-- GNU Lesser General Public License for more details.
|
||||||
|
-- You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
-- with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
--
|
||||||
|
|
||||||
|
local S
|
||||||
|
if minetest.get_modpath("intllib") then
|
||||||
|
S = intllib.Getter()
|
||||||
|
else
|
||||||
|
S = function ( s ) return s end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_chatcommand("awards", {
|
||||||
|
params = S("[c|clear|disable|enable]"),
|
||||||
|
description = S("Show, clear, disable or enable your achievements"),
|
||||||
|
func = function(name, param)
|
||||||
|
if param == "clear" then
|
||||||
|
awards.clear_player(name)
|
||||||
|
minetest.chat_send_player(name,
|
||||||
|
S("All your awards and statistics have been cleared. You can now start again."))
|
||||||
|
elseif param == "disable" then
|
||||||
|
awards.disable(name)
|
||||||
|
minetest.chat_send_player(name, S("You have disabled your achievements."))
|
||||||
|
elseif param == "enable" then
|
||||||
|
awards.enable(name)
|
||||||
|
minetest.chat_send_player(name, S("You have enabled your achievements."))
|
||||||
|
elseif param == "c" then
|
||||||
|
awards.show_to(name, name, nil, true)
|
||||||
|
else
|
||||||
|
awards.show_to(name, name, nil, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_chatcommand("awd", {
|
||||||
|
params = S("<achievement ID>"),
|
||||||
|
description = S("Show details of an achievement"),
|
||||||
|
func = function(name, param)
|
||||||
|
local def = awards.def[param]
|
||||||
|
if def then
|
||||||
|
minetest.chat_send_player(name, string.format(S("%s: %s"), def.title, def.description))
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(name, S("Achievement not found."))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_chatcommand("awpl", {
|
||||||
|
privs = {
|
||||||
|
server = true
|
||||||
|
},
|
||||||
|
params = S("<name>"),
|
||||||
|
description = S("Get the achievements statistics for the given player or yourself"),
|
||||||
|
func = function(name, param)
|
||||||
|
if not param or param == "" then
|
||||||
|
param = name
|
||||||
|
end
|
||||||
|
minetest.chat_send_player(name, param)
|
||||||
|
local player = awards.player(param)
|
||||||
|
minetest.chat_send_player(name, dump(player))
|
||||||
|
end
|
||||||
|
})
|
13
mods/HUD/awards/depends.txt
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
intllib?
|
||||||
|
sfinv?
|
||||||
|
unified_inventory?
|
||||||
|
default?
|
||||||
|
stairs?
|
||||||
|
farming?
|
||||||
|
dye?
|
||||||
|
beds?
|
||||||
|
wool?
|
||||||
|
vessels?
|
||||||
|
moreblocks?
|
||||||
|
fire?
|
||||||
|
flowers?
|
1
mods/HUD/awards/description.txt
Normal file
|
@ -0,0 +1 @@
|
||||||
|
Adds achievements to Minetest, and an API to register new ones.
|
936
mods/HUD/awards/init.lua
Normal file
|
@ -0,0 +1,936 @@
|
||||||
|
-- AWARDS
|
||||||
|
--
|
||||||
|
-- Copyright (C) 2013-2015 rubenwardy
|
||||||
|
-- This program is free software; you can redistribute it and/or modify
|
||||||
|
-- it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
-- the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
-- (at your option) any later version.
|
||||||
|
-- This program is distributed in the hope that it will be useful,
|
||||||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
-- GNU Lesser General Public License for more details.
|
||||||
|
-- You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
-- with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
--
|
||||||
|
|
||||||
|
|
||||||
|
local S
|
||||||
|
if minetest.get_modpath("intllib") then
|
||||||
|
S = intllib.Getter()
|
||||||
|
else
|
||||||
|
S = function ( s ) return s end
|
||||||
|
end
|
||||||
|
|
||||||
|
dofile(minetest.get_modpath("awards").."/api.lua")
|
||||||
|
dofile(minetest.get_modpath("awards").."/chat_commands.lua")
|
||||||
|
dofile(minetest.get_modpath("awards").."/sfinv.lua")
|
||||||
|
dofile(minetest.get_modpath("awards").."/unified_inventory.lua")
|
||||||
|
dofile(minetest.get_modpath("awards").."/triggers.lua")
|
||||||
|
awards.set_intllib(S)
|
||||||
|
|
||||||
|
-- Saint-Maclou
|
||||||
|
if minetest.get_modpath("moreblocks") then
|
||||||
|
awards.register_achievement("award_saint_maclou",{
|
||||||
|
title = S("Saint-Maclou"),
|
||||||
|
description = S("Place 20 coal checkers."),
|
||||||
|
icon = "awards_novicebuilder.png",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
node = "moreblocks:coal_checker",
|
||||||
|
target = 20
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Castorama
|
||||||
|
awards.register_achievement("award_castorama",{
|
||||||
|
title = S("Castorama"),
|
||||||
|
description = S("Place 20 iron checkers."),
|
||||||
|
icon = "awards_novicebuilder.png",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
node = "moreblocks:iron_checker",
|
||||||
|
target = 20
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Sam the Trapper
|
||||||
|
awards.register_achievement("award_sam_the_trapper",{
|
||||||
|
title = S("Sam the Trapper"),
|
||||||
|
description = S("Place 2 trap stones."),
|
||||||
|
icon = "awards_novicebuilder.png",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
node = "moreblocks:trap_stone",
|
||||||
|
target = 2
|
||||||
|
}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- This award can't be part of Unified Inventory, it would make a circular dependency
|
||||||
|
if minetest.get_modpath("unified_inventory") then
|
||||||
|
if minetest.get_all_craft_recipes("unified_inventory:bag_large") ~= nil then
|
||||||
|
awards.register_achievement("awards_ui_bags", {
|
||||||
|
title = S("Backpacker"),
|
||||||
|
description = S("Craft 4 large bags."),
|
||||||
|
icon = "awards_ui_bags.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "unified_inventory:bag_large",
|
||||||
|
target = 4
|
||||||
|
}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("fire") then
|
||||||
|
awards.register_achievement("awards_pyro", {
|
||||||
|
title = S("Pyromaniac"),
|
||||||
|
description = S("Craft 8 times flint and steel."),
|
||||||
|
icon = "fire_flint_steel.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "fire:flint_and_steel",
|
||||||
|
target = 8
|
||||||
|
}
|
||||||
|
})
|
||||||
|
if minetest.setting_getbool("disable_fire") ~= true then
|
||||||
|
awards.register_achievement("awards_firefighter", {
|
||||||
|
title = S("Firefighter"),
|
||||||
|
description = S("Put out 1000 fires."),
|
||||||
|
icon = "awards_firefighter.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "fire:basic_flame",
|
||||||
|
target = 1000
|
||||||
|
}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("default") then
|
||||||
|
-- Light it up
|
||||||
|
awards.register_achievement("award_lightitup",{
|
||||||
|
title = S("Light It Up"),
|
||||||
|
description = S("Place 100 torches."),
|
||||||
|
icon = "awards_novicebuilder.png^awards_level1.png",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
node = "default:torch",
|
||||||
|
target = 100
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Light ALL the things!
|
||||||
|
awards.register_achievement("award_well_lit",{
|
||||||
|
title = S("Well Lit"),
|
||||||
|
description = S("Place 1,000 torches."),
|
||||||
|
icon = "awards_novicebuilder.png^awards_level2.png",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
node = "default:torch",
|
||||||
|
target = 1000
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("award_meselamp",{
|
||||||
|
title = S("Really Well Lit"),
|
||||||
|
description = S("Craft 10 mese lamps."),
|
||||||
|
icon = "default_meselamp.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "default:meselamp",
|
||||||
|
target = 10
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_stonebrick", {
|
||||||
|
title = S("Outpost"),
|
||||||
|
description = S("Craft 200 stone bricks."),
|
||||||
|
icon = "default_stone_brick.png^awards_level1.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "default:stonebrick",
|
||||||
|
target = 200
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_stonebrick2", {
|
||||||
|
title = S("Watchtower"),
|
||||||
|
description = S("Craft 800 stone bricks."),
|
||||||
|
icon = "default_stone_brick.png^awards_level2.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "default:stonebrick",
|
||||||
|
target = 800
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_stonebrick3", {
|
||||||
|
title = S("Fortress"),
|
||||||
|
description = S("Craft 3,200 stone bricks."),
|
||||||
|
icon = "default_stone_brick.png^awards_level3.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "default:stonebrick",
|
||||||
|
target = 3200
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_desert_stonebrick", {
|
||||||
|
title = S("Desert Dweller"),
|
||||||
|
description = S("Craft 400 desert stone bricks."),
|
||||||
|
icon = "default_desert_stone_brick.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "default:desert_stonebrick",
|
||||||
|
target = 400
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_desertstonebrick", {
|
||||||
|
title = S("Pharaoh"),
|
||||||
|
description = S("Craft 100 sandstone bricks."),
|
||||||
|
icon = "default_sandstone_brick.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "default:sandstonebrick",
|
||||||
|
target = 100
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_bookshelf", {
|
||||||
|
title = S("Little Library"),
|
||||||
|
description = S("Craft 7 bookshelves."),
|
||||||
|
icon = "default_bookshelf.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "default:bookshelf",
|
||||||
|
target = 7
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_obsidian", {
|
||||||
|
title = S("Lava and Water"),
|
||||||
|
description = S("Mine your first obsidian."),
|
||||||
|
icon = "default_obsidian.png^awards_level1.png",
|
||||||
|
background = "awards_bg_mining.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:obsidian",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Obsessed with Obsidian
|
||||||
|
awards.register_achievement("award_obsessed_with_obsidian",{
|
||||||
|
title = S("Obsessed with Obsidian"),
|
||||||
|
description = S("Mine 50 obsidian."),
|
||||||
|
icon = "default_obsidian.png^awards_level2.png",
|
||||||
|
background = "awards_bg_mining.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:obsidian",
|
||||||
|
target = 50
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Proof that player has found lava
|
||||||
|
awards.register_achievement("award_lavaminer",{
|
||||||
|
title = S("Lava Miner"),
|
||||||
|
description = S("Mine any block while being very close to lava."),
|
||||||
|
background = "awards_bg_mining.png",
|
||||||
|
icon = "default_lava.png",
|
||||||
|
})
|
||||||
|
awards.register_on_dig(function(player,data)
|
||||||
|
local pos = player:getpos()
|
||||||
|
if pos and (minetest.find_node_near(pos, 1, "default:lava_source") ~= nil or
|
||||||
|
minetest.find_node_near(pos, 1, "default:lava_flowing") ~= nil) then
|
||||||
|
return "award_lavaminer"
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- On the way
|
||||||
|
awards.register_achievement("award_on_the_way", {
|
||||||
|
title = S("On The Way"),
|
||||||
|
description = S("Place 100 rails."),
|
||||||
|
icon = "default_rail.png",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
node = "default:rail",
|
||||||
|
target = 100
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("award_lumberjack_firstday", {
|
||||||
|
title = S("First Day in the Woods"),
|
||||||
|
description = S("Dig 6 tree blocks."),
|
||||||
|
icon = "default_tree.png^awards_level1.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:tree",
|
||||||
|
target = 6
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Lumberjack
|
||||||
|
awards.register_achievement("award_lumberjack", {
|
||||||
|
title = S("Lumberjack"),
|
||||||
|
description = S("Dig 36 tree blocks."),
|
||||||
|
icon = "default_tree.png^awards_level2.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:tree",
|
||||||
|
target = 36
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Semi-pro Lumberjack
|
||||||
|
awards.register_achievement("award_lumberjack_semipro", {
|
||||||
|
title = S("Semi-pro Lumberjack"),
|
||||||
|
description = S("Dig 216 tree blocks."),
|
||||||
|
icon = "default_tree.png^awards_level3.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:tree",
|
||||||
|
target = 216
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Professional Lumberjack
|
||||||
|
awards.register_achievement("award_lumberjack_professional", {
|
||||||
|
title = S("Professional Lumberjack"),
|
||||||
|
description = S("Dig 1,296 tree blocks."),
|
||||||
|
icon = "default_tree.png^awards_level4.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:tree",
|
||||||
|
target = 1296
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Junglebaby
|
||||||
|
awards.register_achievement("award_junglebaby", {
|
||||||
|
title = S("Junglebaby"),
|
||||||
|
description = S("Dig 100 jungle tree blocks."),
|
||||||
|
icon = "default_jungletree.png^awards_level1.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:jungletree",
|
||||||
|
target = 100
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Jungleman
|
||||||
|
awards.register_achievement("award_jungleman", {
|
||||||
|
title = S("Jungleman"),
|
||||||
|
description = S("Dig 1,000 jungle tree blocks."),
|
||||||
|
icon = "default_jungletree.png^awards_level2.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:jungletree",
|
||||||
|
target = 1000
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Found some Mese!
|
||||||
|
awards.register_achievement("award_mesefind", {
|
||||||
|
title = S("First Mese Find"),
|
||||||
|
description = S("Mine your first mese ore."),
|
||||||
|
icon = "default_stone.png^default_mineral_mese.png",
|
||||||
|
background = "awards_bg_mining.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:stone_with_mese",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Mese Block
|
||||||
|
awards.register_achievement("award_meseblock", {
|
||||||
|
secret = true,
|
||||||
|
title = S("Mese Mastery"),
|
||||||
|
description = S("Mine a mese block."),
|
||||||
|
icon = "default_mese_block.png",
|
||||||
|
background = "awards_bg_mining.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:mese",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- You're a copper
|
||||||
|
awards.register_achievement("award_youre_a_copper", {
|
||||||
|
title = S("You’re a copper"),
|
||||||
|
description = S("Dig 1,000 copper ores."),
|
||||||
|
icon = "default_stone.png^default_mineral_copper.png",
|
||||||
|
background = "awards_bg_mining.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:stone_with_copper",
|
||||||
|
target = 1000
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Found a Nyan cat!
|
||||||
|
awards.register_achievement("award_nyanfind", {
|
||||||
|
secret = true,
|
||||||
|
title = S("A Cat in a Pop-Tart?!"),
|
||||||
|
description = S("Mine a nyan cat."),
|
||||||
|
icon = "nyancat_front.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:nyancat",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Mini Miner
|
||||||
|
awards.register_achievement("award_mine2", {
|
||||||
|
title = S("Mini Miner"),
|
||||||
|
description = S("Dig 100 stone blocks."),
|
||||||
|
icon = "awards_miniminer.png^awards_level1.png",
|
||||||
|
background = "awards_bg_mining.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:stone",
|
||||||
|
target = 100
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Hardened Miner
|
||||||
|
awards.register_achievement("award_mine3", {
|
||||||
|
title = S("Hardened Miner"),
|
||||||
|
description = S("Dig 1,000 stone blocks."),
|
||||||
|
icon = "awards_miniminer.png^awards_level2.png",
|
||||||
|
background = "awards_bg_mining.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:stone",
|
||||||
|
target = 1000
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Master Miner
|
||||||
|
awards.register_achievement("award_mine4", {
|
||||||
|
title = S("Master Miner"),
|
||||||
|
description = S("Dig 10,000 stone blocks."),
|
||||||
|
icon = "awards_miniminer.png^awards_level3.png",
|
||||||
|
background = "awards_bg_mining.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:stone",
|
||||||
|
target = 10000
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Marchand de sable
|
||||||
|
awards.register_achievement("award_marchand_de_sable", {
|
||||||
|
title = S("Marchand De Sable"),
|
||||||
|
description = S("Dig 1,000 sand."),
|
||||||
|
icon = "default_sand.png",
|
||||||
|
background = "awards_bg_mining.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:sand",
|
||||||
|
target = 1000
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_crafter_of_sticks", {
|
||||||
|
title = S("Crafter of Sticks"),
|
||||||
|
description = S("Craft 100 sticks."),
|
||||||
|
icon = "default_stick.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "default:stick",
|
||||||
|
target = 100
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_junglegrass", {
|
||||||
|
title = S("Jungle Discoverer"),
|
||||||
|
description = S("Mine your first jungle grass."),
|
||||||
|
icon = "default_junglegrass.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:junglegrass",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_grass", {
|
||||||
|
title = S("Grasslands Discoverer"),
|
||||||
|
description = S("Mine some grass."),
|
||||||
|
icon = "default_grass_3.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:grass_1",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_dry_grass", {
|
||||||
|
title = S("Savannah Discoverer"),
|
||||||
|
description = S("Mine some dry grass."),
|
||||||
|
icon = "default_dry_grass_3.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:dry_grass_3",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_cactus", {
|
||||||
|
title = S("Desert Discoverer"),
|
||||||
|
description = S("Mine your first cactus."),
|
||||||
|
icon = "default_cactus_side.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:cactus",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_dry_shrub", {
|
||||||
|
title = S("Far Lands"),
|
||||||
|
description = S("Mine your first dry shrub."),
|
||||||
|
icon = "default_dry_shrub.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:dry_shrub",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_ice", {
|
||||||
|
title = S("Glacier Discoverer"),
|
||||||
|
description = S("Mine your first ice."),
|
||||||
|
icon = "default_ice.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:ice",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Proof that player visited snowy lands
|
||||||
|
awards.register_achievement("awards_snowblock", {
|
||||||
|
title = S("Very Simple Snow Man"),
|
||||||
|
description = S("Place two snow blocks."),
|
||||||
|
icon = "default_snow.png",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
node = "default:snowblock",
|
||||||
|
target = 2
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_gold_ore", {
|
||||||
|
title = S("First Gold Find"),
|
||||||
|
description = S("Mine your first gold ore."),
|
||||||
|
icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
|
||||||
|
background = "awards_bg_mining.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:stone_with_gold",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_gold_rush", {
|
||||||
|
title = S("Gold Rush"),
|
||||||
|
description = S("Mine 45 gold ores."),
|
||||||
|
icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
|
||||||
|
background = "awards_bg_mining.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:stone_with_gold",
|
||||||
|
target = 45
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_diamond_ore", {
|
||||||
|
title = S("Wow, I am Diamonds!"),
|
||||||
|
description = S("Mine your first diamond ore."),
|
||||||
|
icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:stone_with_diamond",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_diamond_rush", {
|
||||||
|
title = S("Girl's Best Friend"),
|
||||||
|
description = S("Mine 18 diamond ores."),
|
||||||
|
icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
|
||||||
|
background = "awards_bg_mining.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:stone_with_diamond",
|
||||||
|
target = 18
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_diamondblock", {
|
||||||
|
title = S("Hardest Block on Earth"),
|
||||||
|
description = S("Craft a diamond block."),
|
||||||
|
icon = "default_diamond_block.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "default:diamondblock",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_mossycobble", {
|
||||||
|
title = S("In the Dungeon"),
|
||||||
|
description = S("Mine a mossy cobblestone."),
|
||||||
|
icon = "default_mossycobble.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:mossycobble",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("award_furnace", {
|
||||||
|
title = S("Smelter"),
|
||||||
|
description = S("Craft 10 furnaces."),
|
||||||
|
icon = "default_furnace_front.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item= "default:furnace",
|
||||||
|
target = 10
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("award_chest", {
|
||||||
|
title = S("Treasurer"),
|
||||||
|
description = S("Craft 15 chests."),
|
||||||
|
icon = "default_chest_front.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item= "default:chest",
|
||||||
|
target = 15
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("award_chest2", {
|
||||||
|
title = S("Bankier"),
|
||||||
|
description = S("Craft 30 locked chests."),
|
||||||
|
icon = "default_chest_lock.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item= "default:chest_locked",
|
||||||
|
target = 30
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("award_brick", {
|
||||||
|
title = S("Bricker"),
|
||||||
|
description = S("Craft 200 brick blocks."),
|
||||||
|
icon = "default_brick.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item= "default:brick",
|
||||||
|
target = 200
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("award_obsidianbrick", {
|
||||||
|
title = S("House of Obsidian"),
|
||||||
|
description = S("Craft 100 obsidian bricks."),
|
||||||
|
icon = "default_obsidian_brick.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item= "default:obsidianbrick",
|
||||||
|
target = 100
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("award_placestone", {
|
||||||
|
title = S("Build a Cave"),
|
||||||
|
description = S("Place 100 stone."),
|
||||||
|
icon = "default_stone.png",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
node = "default:stone",
|
||||||
|
target = 100
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("award_woodladder", {
|
||||||
|
title = S("Long Ladder"),
|
||||||
|
description = S("Place 400 wooden ladders."),
|
||||||
|
icon = "default_ladder_wood.png",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
node = "default:ladder_wood",
|
||||||
|
target = 400
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("award_steelladder", {
|
||||||
|
title = S("Industrial Age"),
|
||||||
|
description = S("Place 40 steel ladders."),
|
||||||
|
icon = "default_ladder_steel.png",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
node = "default:ladder_steel",
|
||||||
|
target = 40
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("award_apples", {
|
||||||
|
title = S("Yummy!"),
|
||||||
|
description = S("Eat 80 apples."),
|
||||||
|
icon = "default_apple.png",
|
||||||
|
trigger = {
|
||||||
|
type = "eat",
|
||||||
|
item = "default:apple",
|
||||||
|
target = 80
|
||||||
|
}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("vessels") then
|
||||||
|
awards.register_achievement("award_vessels_shelf", {
|
||||||
|
title = S("Glasser"),
|
||||||
|
icon = "vessels_shelf.png",
|
||||||
|
description = S("Craft 14 vessels shelves."),
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item= "vessels:shelf",
|
||||||
|
target = 14
|
||||||
|
}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("farming") then
|
||||||
|
awards.register_achievement("awards_farmer", {
|
||||||
|
title = S("Farming Skills Aquired"),
|
||||||
|
description = S("Harvest a fully grown wheat plant."),
|
||||||
|
icon = "farming_wheat_8.png^awards_level1.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "farming:wheat_8",
|
||||||
|
target = 1
|
||||||
|
}
|
||||||
|
})
|
||||||
|
awards.register_achievement("awards_farmer2", {
|
||||||
|
title = S("Field Worker"),
|
||||||
|
description = S("Harvest 25 fully grown wheat plants."),
|
||||||
|
icon = "farming_wheat_8.png^awards_level2.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "farming:wheat_8",
|
||||||
|
target = 25
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_farmer3", {
|
||||||
|
title = S("Aspiring Farmer"),
|
||||||
|
description = S("Harvest 125 fully grown wheat plants."),
|
||||||
|
icon = "farming_wheat_8.png^awards_level3.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "farming:wheat_8",
|
||||||
|
target = 125
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_farmer4", {
|
||||||
|
title = S("Wheat Magnate"),
|
||||||
|
description = S("Harvest 625 fully grown wheat plants."),
|
||||||
|
icon = "farming_wheat_8.png^awards_level4.png",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "farming:wheat_8",
|
||||||
|
target = 625
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("award_bread", {
|
||||||
|
title = S("Baker"),
|
||||||
|
description = S("Eat 10 loaves of bread."),
|
||||||
|
icon = "farming_bread.png",
|
||||||
|
trigger = {
|
||||||
|
type = "eat",
|
||||||
|
item = "farming:bread",
|
||||||
|
target = 10
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("wool") and minetest.get_modpath("farming") then
|
||||||
|
awards.register_achievement("awards_wool", {
|
||||||
|
title = S("Wool Over Your Eyes"),
|
||||||
|
description = S("Craft 250 white wool."),
|
||||||
|
icon = "wool_white.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "wool:white",
|
||||||
|
target = 250
|
||||||
|
}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("beds") then
|
||||||
|
awards.register_achievement("award_bed", {
|
||||||
|
title = S("Hotelier"),
|
||||||
|
description = S("Craft 15 fancy beds."),
|
||||||
|
icon = "beds_bed_fancy.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item= "beds:fancy_bed_bottom",
|
||||||
|
target = 15
|
||||||
|
}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("stairs") then
|
||||||
|
awards.register_achievement("award_stairs_goldblock", {
|
||||||
|
title = S("Filthy Rich"),
|
||||||
|
description = S("Craft 24 gold block stairs."),
|
||||||
|
icon = "default_gold_block.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item= "stairs:stair_goldblock",
|
||||||
|
target = 24
|
||||||
|
}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("dye") then
|
||||||
|
awards.register_achievement("awards_dye_red", {
|
||||||
|
title = S("Roses Are Red"),
|
||||||
|
description = S("Craft 400 red dyes."),
|
||||||
|
icon = "dye_red.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "dye:red",
|
||||||
|
target = 400
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_dye_yellow", {
|
||||||
|
title = S("Dandelions are Yellow"),
|
||||||
|
description = S("Craft 400 yellow dyes."),
|
||||||
|
icon = "dye_yellow.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "dye:yellow",
|
||||||
|
target = 400
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_dye_blue", {
|
||||||
|
title = S("Geraniums are Blue"),
|
||||||
|
description = S("Craft 400 blue dyes."),
|
||||||
|
icon = "dye_blue.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item= "dye:blue",
|
||||||
|
target = 400
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_achievement("awards_dye_white", {
|
||||||
|
title = S("White Color Stock"),
|
||||||
|
description = S("Craft 100 white dyes."),
|
||||||
|
icon = "dye_white.png",
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item= "dye:white",
|
||||||
|
target = 100
|
||||||
|
}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("flowers") then
|
||||||
|
awards.register_achievement("awards_brown_mushroom1", {
|
||||||
|
title = S("Tasty Mushrooms"),
|
||||||
|
description = S("Eat 3 brown mushrooms."),
|
||||||
|
icon = "flowers_mushroom_brown.png^awards_level1.png",
|
||||||
|
trigger = {
|
||||||
|
type = "eat",
|
||||||
|
item= "flowers:mushroom_brown",
|
||||||
|
target = 3,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
awards.register_achievement("awards_brown_mushroom2", {
|
||||||
|
title = S("Mushroom Lover"),
|
||||||
|
description = S("Eat 33 brown mushrooms."),
|
||||||
|
icon = "flowers_mushroom_brown.png^awards_level2.png",
|
||||||
|
trigger = {
|
||||||
|
type = "eat",
|
||||||
|
item= "flowers:mushroom_brown",
|
||||||
|
target = 33,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
awards.register_achievement("awards_brown_mushroom3", {
|
||||||
|
title = S("Underground Mushroom Farmer"),
|
||||||
|
description = S("Eat 333 brown mushrooms."),
|
||||||
|
icon = "flowers_mushroom_brown.png^awards_level3.png",
|
||||||
|
trigger = {
|
||||||
|
type = "eat",
|
||||||
|
item= "flowers:mushroom_brown",
|
||||||
|
target = 333,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- This ensures the following code is executed after all items have been registered
|
||||||
|
minetest.after(0, function()
|
||||||
|
-- Check whether there is at least one node which can be built by the player
|
||||||
|
local building_is_possible = false
|
||||||
|
for _, def in pairs(minetest.registered_nodes) do
|
||||||
|
if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then
|
||||||
|
building_is_possible = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- The following awards require at least one node which can be built
|
||||||
|
if not building_is_possible then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
awards.register_achievement("awards_builder1", {
|
||||||
|
title = S("Builder"),
|
||||||
|
icon = "awards_house.png^awards_level1.png",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
target = 1000,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
awards.register_achievement("awards_builder2", {
|
||||||
|
title = S("Constructor"),
|
||||||
|
icon = "awards_house.png^awards_level2.png",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
target = 5000,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
awards.register_achievement("awards_builder3", {
|
||||||
|
title = S("Architect"),
|
||||||
|
icon = "awards_house.png^awards_level3.png",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
target = 10000,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
awards.register_achievement("awards_builder4", {
|
||||||
|
title = S("Master Architect"),
|
||||||
|
icon = "awards_house.png^awards_level4.png",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
target = 25000,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
end)
|
198
mods/HUD/awards/locale/de.txt
Normal file
|
@ -0,0 +1,198 @@
|
||||||
|
A Cat in a Pop-Tart?! = Eine Katze im Pop-Tart?!
|
||||||
|
Aspiring Farmer = Aufstrebender Bauer
|
||||||
|
Backpacker = Rucksacktourist
|
||||||
|
Bankier = Bankier
|
||||||
|
Bricker = Ziegler
|
||||||
|
Build a Cave = Höhlenbauer
|
||||||
|
Castorama = Gießmeister
|
||||||
|
Craft 10 furnaces. = Fertigen Sie 10 Öfen.
|
||||||
|
Craft 10 mese lamps. = Fertigen Sie 10 Meselampen.
|
||||||
|
Craft 100 obsidian bricks. = Fertigen Sie 100 Obsidianziegel.
|
||||||
|
Craft 100 sandstone bricks. = Fertigen Sie 100 Sandsteinziegel.
|
||||||
|
Craft 100 sticks. = Fertigen Sie 100 Stöcke.
|
||||||
|
Craft 100 white dyes. = Fertigen Sie 100 weiße Farbstoffe.
|
||||||
|
Craft 14 vessels shelves. = Fertigen Sie 14 Gefäßregale.
|
||||||
|
Craft 15 chests. = Fertigen Sie 15 Truhen.
|
||||||
|
Craft 15 fancy beds. = Fertigen Sie 15 schicke Betten.
|
||||||
|
Craft 200 brick blocks. = Fertigen Sie 200 Ziegelblöcke.
|
||||||
|
Craft 200 stone bricks. = Fertigen Sie 200 Steinziegel.
|
||||||
|
Craft 24 gold block stairs. = Fertigen Sie 24 Goldblockstufen.
|
||||||
|
Craft 250 white wool. = Fertigen Sie 250 weiße Wolle.
|
||||||
|
Craft 3,200 stone bricks. = Fertigen Sie 3200 Steinziegel.
|
||||||
|
Craft 30 locked chests. = Fertigen Sie 30 abgeschlossene Truhen.
|
||||||
|
Craft 4 large bags. = Fertigen Sie 4 große Taschen.
|
||||||
|
Craft 400 blue dyes. = Fertigen Sie 400 blaue Farbstoffe.
|
||||||
|
Craft 400 desert stone bricks. = Fertigen Sie 400 Wüstensteinziegel.
|
||||||
|
Craft 400 red dyes. = Fertigen Sie 400 rote Farbstoffe.
|
||||||
|
Craft 400 yellow dyes. = Fertigen Sie 400 gelbe Farbstoffe.
|
||||||
|
Craft 7 bookshelves. = Fertigen Sie 7 Bücherregale.
|
||||||
|
Craft 8 times flint and steel. = Fertigen Sie 8 mal einen Feuerstein und Stahl an.
|
||||||
|
Craft 800 stone bricks. = Fertigen Sie 800 Steinziegel an.
|
||||||
|
Craft a diamond block. = Fertigen Sie einen Diamantblock an.
|
||||||
|
Crafter of Sticks = Stockmacher
|
||||||
|
Dandelions are Yellow = Löwenzahn ist gelb
|
||||||
|
Desert Discoverer = Wüstenerkunder
|
||||||
|
Desert Dweller = Wüstenbewohner
|
||||||
|
Dig 1,000 copper ores. = Bauen Sie 1000 Kupfererze ab.
|
||||||
|
Dig 1,000 jungle tree blocks. = Bauen Sie 1000 Dschungelbaumblöcke ab.
|
||||||
|
Dig 1,000 sand. = Bauen Sie 1000 Sand ab.
|
||||||
|
Dig 1,000 stone blocks. = Bauen Sie 1000 Steine ab.
|
||||||
|
Dig 1,296 tree blocks. = Bauen Sie 1296 Baumblöcke ab.
|
||||||
|
Dig 10,000 stone blocks. = Bauen Sie 10000 Steine ab.
|
||||||
|
Dig 100 jungle tree blocks. = Bauen Sie 100 Dschungelbaumblöcke ab.
|
||||||
|
Dig 100 stone blocks. = Bauen Sie 100 Steinblöcke ab.
|
||||||
|
Dig 216 tree blocks. = Bauen Sie 216 Baumblöcke ab.
|
||||||
|
Dig 36 tree blocks. = Bauen Sie 36 Baumblöcke ab.
|
||||||
|
Dig 6 tree blocks. = Bauen Sie 6 Baumblöcke ab.
|
||||||
|
Far Lands = Ferne Lande
|
||||||
|
Farming Skills Aquired = Landwirtschaft erlernt
|
||||||
|
Field Worker = Feldarbeiter
|
||||||
|
Filthy Rich = Stinkreich
|
||||||
|
Firefighter = Feuerwehr
|
||||||
|
First Day in the Woods = Erster Tag im Wald
|
||||||
|
First Gold Find = Erster Goldfund
|
||||||
|
First Mese Find = Erster Mesefund
|
||||||
|
Fortress = Burg
|
||||||
|
Geraniums are Blue = Geranien sind blau
|
||||||
|
Girl's Best Friend = Bester Freund der Mädchen
|
||||||
|
Glacier Discoverer = Gletschererkunder
|
||||||
|
Glasser = Glasmacher
|
||||||
|
Gold Rush = Goldrausch
|
||||||
|
Grasslands Discoverer = Prärieerkunder
|
||||||
|
Hardened Miner = Abhehärteter Bergarbeiter
|
||||||
|
Hardest Block on Earth = Härtester Block der Welt
|
||||||
|
Harvest 125 fully grown wheat plants. = Ernten Sie 125 voll ausgewachsene Getreidepflanzen.
|
||||||
|
Harvest 25 fully grown wheat plants. = Ernten Sie 25 voll ausgewachsene Getreidepflanzen.
|
||||||
|
Harvest 625 fully grown wheat plants. = Ernten Sie 625 voll ausgewachsene Getreidepflanzen.
|
||||||
|
Harvest a fully grown wheat plant. = Ernten Sie eine voll ausgewachsene Getreidepflanze.
|
||||||
|
Hotelier = Hotelier
|
||||||
|
House of Obsidian = Haus aus Obsidian
|
||||||
|
In the Dungeon = Im Verlies
|
||||||
|
Industrial Age = Industriezeitalter
|
||||||
|
Jungle Discoverer = Dschungelerkunder
|
||||||
|
Junglebaby = Dschungelbaby
|
||||||
|
Jungleman = Dschungelmann
|
||||||
|
Lava Miner = Lavagräber
|
||||||
|
Lava and Water = Lava und Wasser
|
||||||
|
Light It Up = Licht an!
|
||||||
|
Little Library = Kleine Bücherei
|
||||||
|
Long Ladder = Lange Leiter
|
||||||
|
Lumberjack = Holzfäller
|
||||||
|
Marchand De Sable =
|
||||||
|
Master Miner = Profibergarbeiter
|
||||||
|
Mese Mastery = Mesemeister
|
||||||
|
Mine 18 diamond ores. = Bauen Sie 18 Diamanterze ab.
|
||||||
|
Mine 45 gold ores. = Bauen Sie 18 Diamanterze ab.
|
||||||
|
Mine 50 obsidian. = Bauen Sie 50 Obsidian ab.
|
||||||
|
Mine a mese block. = Bauen Sie einen Meseblock ab.
|
||||||
|
Mine a mossy cobblestone. = Bauen Sie ein bemoostes Kopfsteinpflaster ab.
|
||||||
|
Mine a nyan cat. = Bauen Sie eine Nyan Cat ab.
|
||||||
|
Mine any block while being very close to lava. = Bauen Sie einen beliebigen Block ab, während Sie sehr nahe an der Lava stehen.
|
||||||
|
Mine some dry grass. = Bauen Sie etwas trockenes Gras ab.
|
||||||
|
Mine some grass. = Bauen Sie etwas Gras ab.
|
||||||
|
Mine your first cactus. = Bauen Sie Ihren ersten Kaktus ab.
|
||||||
|
Mine your first diamond ore. = Bauen Sie Ihr erstes Diamanterz ab.
|
||||||
|
Mine your first dry shrub. = Bauen Sie Ihren ersten vertrockneten Strauch ab.
|
||||||
|
Mine your first gold ore. = Bauen Sie Ihr erstes Golderz ab.
|
||||||
|
Mine your first ice. = Bauen Sie Ihr erstes Eis ab.
|
||||||
|
Mine your first jungle grass. = Bauen Sie Ihr erstes Dschungelgras ab.
|
||||||
|
Mine your first mese ore. = Bauen Sie Ihr erstes Meseerz ab.
|
||||||
|
Mine your first obsidian. = Bauen Sie Ihr erstes Obsidian ab.
|
||||||
|
Mini Miner = Berganfänger
|
||||||
|
Obsessed with Obsidian = Von Obsidian besessen
|
||||||
|
On The Way = Auf dem Weg
|
||||||
|
Outpost = Außenposten
|
||||||
|
Pharaoh = Pharao
|
||||||
|
Place 1,000 torches. = Platzieren Sie 1000 Fackeln.
|
||||||
|
Place 100 rails. = Platzieren Sie 100 Gleise.
|
||||||
|
Place 100 stone. = Platzieren Sie 100 Steine.
|
||||||
|
Place 100 torches. = Platzieren Sie 100 Fackeln.
|
||||||
|
Place 2 trap stones. = Platzieren Sie 2 Fallensteine.
|
||||||
|
Place 20 coal checkers. = Platzieren Sie 20 Kohlenschachbrettmuster.
|
||||||
|
Place 20 iron checkers. = Platzieren Sie 20 Eisenschachbrettmuster.
|
||||||
|
Place 40 steel ladders. = Platzieren Sie 40 Stahlleitern.
|
||||||
|
Place 400 wooden ladders. = Platzieren Sie 400 Holzleitern.
|
||||||
|
Place two snow blocks. = Platzieren Sie zwei Schneeblöcke.
|
||||||
|
Professional Lumberjack = Profiholzfäller
|
||||||
|
Put out 1000 fires. = Löschen Sie 1000 Flammen.
|
||||||
|
Pyromaniac = Pyromane
|
||||||
|
Really Well Lit = Sehr gute Beleuchtung
|
||||||
|
Roses Are Red = Rosen sind rot
|
||||||
|
Saint-Maclou = Saint-Maclou
|
||||||
|
Sam the Trapper = Sam der Fallensteller
|
||||||
|
Savannah Discoverer = Savannenerkunder
|
||||||
|
Semi-pro Lumberjack = Fortgeschrittener Holzfäller
|
||||||
|
Smelter = Schmelzer
|
||||||
|
Treasurer = Schatzmeister
|
||||||
|
Very Simple Snow Man = Sehr simpler Schneemann
|
||||||
|
Watchtower = Wachturm
|
||||||
|
Well Lit = Gut ausgeleuchtet
|
||||||
|
Wheat Magnate = Getreidemagnat
|
||||||
|
White Color Stock = Weißer Farbstoffvorrat
|
||||||
|
Wool Over Your Eyes = Wollige Augen
|
||||||
|
Wow, I am Diamonds! = Wow, ich bin Diamanten!
|
||||||
|
You’re a copper = Du Kupfer!
|
||||||
|
%s: %s = %s: %s
|
||||||
|
%s (got) = %s (erhalten)
|
||||||
|
%s’s awards: = %ss Auszeichnungen:
|
||||||
|
(Secret Award) = (Geheime Auszeichnung)
|
||||||
|
Achievement Unlocked! = Auszeichnung erhalten!
|
||||||
|
Achievement Unlocked: = Auszeichnung erhalten:
|
||||||
|
Achievement Unlocked: %s = Auszeichnung erhalten: %s
|
||||||
|
Secret Achievement Unlocked! = Geheime Auszeichnung erhalten!
|
||||||
|
Secret Achievement Unlocked: = Geheime Auszeichnung erhalten:
|
||||||
|
Secret Achievement Unlocked: %s = Geheime Auszeichnung erhalten: %s
|
||||||
|
Unlock this award to find out what it is. = Verdienen Sie sich diese Auszeichnung, um herauszufinden, was sie ist.
|
||||||
|
You have not unlocked any awards. = Sie haben noch keine Auszeichnungen.
|
||||||
|
You've disabled awards. Type /awards enable to reenable. = Sie haben die Auszeichnungen deaktiviert. Geben Sie »/awards enable« ein, um sie wieder zu aktivieren.
|
||||||
|
<achievement ID> = <Auszeichnungs-ID>
|
||||||
|
<name> = <Name>
|
||||||
|
Achievement not found. = Auszeichnung nicht gefunden.
|
||||||
|
All your awards and statistics have been cleared. You can now start again. = All Ihre Auszeichnugen und Statistiken wurden zurückgesetzt. Sie können nun von vorne anfangen.
|
||||||
|
Get the achievements statistics for the given player or yourself = Die Statistik der Auszeichnungen eines Spielers zeigen
|
||||||
|
List awards in chat (deprecated) = Auszeichnungen im Chat anzeigen (veraltet)
|
||||||
|
Show, clear, disable or enable your achievements = Zeigen, löschen, deaktivieren oder aktivieren Sie Ihre Auszeichnungen
|
||||||
|
You have disabled your achievements. = Sie haben Ihre Auszeichnungen deaktiviert.
|
||||||
|
You have enabled your achievements. = Sie haben Ihre Auszeichnungen aktiviert.
|
||||||
|
[c|clear|disable|enable] = [c|clear|disable|enable]
|
||||||
|
Awards = Auszeichnungen
|
||||||
|
%d/%d crafted = %d/%d gefertigt
|
||||||
|
%d/%d deaths = %d/%d Tode
|
||||||
|
%d/%d dug = %d/%d abgebaut
|
||||||
|
%d/%d game joins = %d/%d Spielen beigetreten
|
||||||
|
%d/%d lines of chat = %d/%d Chatzeilen
|
||||||
|
%d/%d placed = %d/%d platziert
|
||||||
|
Die %d times. = Sterben Sie %d mal.
|
||||||
|
Die. = Sterben Sie.
|
||||||
|
Craft: %d×%s = Fertigen Sie an: %d×%s
|
||||||
|
Craft: %s = Fertigen Sie an: %s
|
||||||
|
Mine a block: %s = Bauen Sie einen Block ab: %s
|
||||||
|
Mine blocks: %d×%s = Bauen Sie Blöcke ab: %d×%s
|
||||||
|
Place a block: %s = Platzieren Sie einen Block: %s
|
||||||
|
Place blocks: %d×%s = Platzieren Sie Blöcke: %d×%s
|
||||||
|
Join the game. = Treten Sie dem Spiel bei.
|
||||||
|
Join the game %d times. = Treten Sie dem Spiel %d mal bei.
|
||||||
|
Show details of an achievement = Details einer Auszeichnung anzeigen
|
||||||
|
OK = OK
|
||||||
|
Error: No awards available. = Fehler: Keine Auszeichnungen vorhanden.
|
||||||
|
Eat: %d×%s = Essen Sie: %d×%s
|
||||||
|
Eat: %s = Essen Sie: %s
|
||||||
|
%d/%d eaten = %d/%d gegessen
|
||||||
|
Yummy! = Lecker!
|
||||||
|
Baker = Bäcker
|
||||||
|
Eat 10 loaves of bread. = Essen Sie 10 Brote.
|
||||||
|
Eat 80 apples. = Essen Sie 80 Äpfel.
|
||||||
|
Tasty Mushrooms = Leckere Pilze
|
||||||
|
Mushroom Lover = Pilzfreund
|
||||||
|
Underground Mushroom Farmer = Unterirdischer Pilzbauer
|
||||||
|
Eat 3 brown mushrooms. = Essen Sie 3 braune Pilze.
|
||||||
|
Eat 33 brown mushrooms. = Essen Sie 33 braune Pilze.
|
||||||
|
Eat 333 brown mushrooms. = Essen Sie 333 braune Pilze.
|
||||||
|
Builder = Bauarbeiter
|
||||||
|
Constructor = Konstrukteur
|
||||||
|
Architect = Architekt
|
||||||
|
Master Architect = Meisterarchitekt
|
||||||
|
Place %d block(s). = Platzieren Sie %d Blöcke.
|
||||||
|
Dig %d block(s). = Bauen Sie %d Blöcke ab.
|
||||||
|
Eat %d item(s). = Essen Sie %d Dinge.
|
||||||
|
Craft %d item(s). = Fertigen Sie %d Gegenstände.
|
196
mods/HUD/awards/locale/template.txt
Normal file
|
@ -0,0 +1,196 @@
|
||||||
|
%d/%d chat messages =
|
||||||
|
%d/%d crafted =
|
||||||
|
%d/%d deaths =
|
||||||
|
%d/%d dug =
|
||||||
|
%d/%d game joins =
|
||||||
|
%d/%d placed =
|
||||||
|
%s (got) =
|
||||||
|
%s: %s =
|
||||||
|
%s’s awards: =
|
||||||
|
(Secret Award) =
|
||||||
|
<achievement ID> =
|
||||||
|
<name> =
|
||||||
|
A Cat in a Pop-Tart?! =
|
||||||
|
Achievement Unlocked! =
|
||||||
|
Achievement Unlocked: =
|
||||||
|
Achievement Unlocked: %s =
|
||||||
|
Achievement not found. =
|
||||||
|
All your awards and statistics have been cleared. You can now start again. =
|
||||||
|
Aspiring Farmer =
|
||||||
|
Awards =
|
||||||
|
Backpacker =
|
||||||
|
Bankier =
|
||||||
|
Bricker =
|
||||||
|
Build a Cave =
|
||||||
|
Castorama =
|
||||||
|
Craft 10 furnaces. =
|
||||||
|
Craft 10 mese lamps. =
|
||||||
|
Craft 100 obsidian bricks. =
|
||||||
|
Craft 100 sandstone bricks. =
|
||||||
|
Craft 100 sticks. =
|
||||||
|
Craft 100 white dyes. =
|
||||||
|
Craft 14 vessels shelves. =
|
||||||
|
Craft 15 chests. =
|
||||||
|
Craft 15 fancy beds. =
|
||||||
|
Craft 200 brick blocks. =
|
||||||
|
Craft 200 stone bricks. =
|
||||||
|
Craft 24 gold block stairs. =
|
||||||
|
Craft 250 white wool. =
|
||||||
|
Craft 3,200 stone bricks. =
|
||||||
|
Craft 30 locked chests. =
|
||||||
|
Craft 4 large bags. =
|
||||||
|
Craft 400 blue dyes. =
|
||||||
|
Craft 400 desert stone bricks. =
|
||||||
|
Craft 400 red dyes. =
|
||||||
|
Craft 400 yellow dyes. =
|
||||||
|
Craft 7 bookshelves. =
|
||||||
|
Craft 8 times flint and steel. =
|
||||||
|
Craft 800 stone bricks. =
|
||||||
|
Craft a diamond block. =
|
||||||
|
Craft: %d×%s =
|
||||||
|
Craft: %s =
|
||||||
|
Crafter of Sticks =
|
||||||
|
Dandelions are Yellow =
|
||||||
|
Desert Discoverer =
|
||||||
|
Desert Dweller =
|
||||||
|
Die %d times. =
|
||||||
|
Die. =
|
||||||
|
Dig 1,000 copper ores. =
|
||||||
|
Dig 1,000 jungle tree blocks. =
|
||||||
|
Dig 1,000 sand. =
|
||||||
|
Dig 1,000 stone blocks. =
|
||||||
|
Dig 1,296 tree blocks. =
|
||||||
|
Dig 10,000 stone blocks. =
|
||||||
|
Dig 100 jungle tree blocks. =
|
||||||
|
Dig 100 stone blocks. =
|
||||||
|
Dig 216 tree blocks. =
|
||||||
|
Dig 36 tree blocks. =
|
||||||
|
Dig 6 tree blocks. =
|
||||||
|
Far Lands =
|
||||||
|
Farming Skills Aquired =
|
||||||
|
Field Worker =
|
||||||
|
Filthy Rich =
|
||||||
|
Firefighter =
|
||||||
|
First Day in the Woods =
|
||||||
|
First Gold Find =
|
||||||
|
First Mese Find =
|
||||||
|
Fortress =
|
||||||
|
Geraniums are Blue =
|
||||||
|
Get the achievements statistics for the given player or yourself =
|
||||||
|
Girl's Best Friend =
|
||||||
|
Glacier Discoverer =
|
||||||
|
Glasser =
|
||||||
|
Gold Rush =
|
||||||
|
Grasslands Discoverer =
|
||||||
|
Hardened Miner =
|
||||||
|
Hardest Block on Earth =
|
||||||
|
Harvest 125 fully grown wheat plants. =
|
||||||
|
Harvest 25 fully grown wheat plants. =
|
||||||
|
Harvest 625 fully grown wheat plants. =
|
||||||
|
Harvest a fully grown wheat plant. =
|
||||||
|
Hotelier =
|
||||||
|
House of Obsidian =
|
||||||
|
In the Dungeon =
|
||||||
|
Industrial Age =
|
||||||
|
Join the game %d times. =
|
||||||
|
Join the game. =
|
||||||
|
Jungle Discoverer =
|
||||||
|
Junglebaby =
|
||||||
|
Jungleman =
|
||||||
|
Lava Miner =
|
||||||
|
Lava and Water =
|
||||||
|
Light It Up =
|
||||||
|
List awards in chat (deprecated) =
|
||||||
|
Little Library =
|
||||||
|
Long Ladder =
|
||||||
|
Lumberjack =
|
||||||
|
Marchand De Sable =
|
||||||
|
Master Miner =
|
||||||
|
Mese Mastery =
|
||||||
|
Mine 18 diamond ores. =
|
||||||
|
Mine 45 gold ores. =
|
||||||
|
Mine 50 obsidian. =
|
||||||
|
Mine a block: %s =
|
||||||
|
Mine a mese block. =
|
||||||
|
Mine a mossy cobblestone. =
|
||||||
|
Mine a nyan cat. =
|
||||||
|
Mine any block while being very close to lava. =
|
||||||
|
Mine blocks: %d×%s =
|
||||||
|
Mine some dry grass. =
|
||||||
|
Mine some grass. =
|
||||||
|
Mine your first cactus. =
|
||||||
|
Mine your first diamond ore. =
|
||||||
|
Mine your first dry shrub. =
|
||||||
|
Mine your first gold ore. =
|
||||||
|
Mine your first ice. =
|
||||||
|
Mine your first jungle grass. =
|
||||||
|
Mine your first mese ore. =
|
||||||
|
Mine your first obsidian. =
|
||||||
|
Mini Miner =
|
||||||
|
Obsessed with Obsidian =
|
||||||
|
On The Way =
|
||||||
|
Outpost =
|
||||||
|
Pharaoh =
|
||||||
|
Place 1,000 torches. =
|
||||||
|
Place 100 rails. =
|
||||||
|
Place 100 stone. =
|
||||||
|
Place 100 torches. =
|
||||||
|
Place 2 trap stones. =
|
||||||
|
Place 20 coal checkers. =
|
||||||
|
Place 20 iron checkers. =
|
||||||
|
Place 40 steel ladders. =
|
||||||
|
Place 400 wooden ladders. =
|
||||||
|
Place a block: %s =
|
||||||
|
Place blocks: %d×%s =
|
||||||
|
Place two snow blocks. =
|
||||||
|
Professional Lumberjack =
|
||||||
|
Put out 1000 fires. =
|
||||||
|
Pyromaniac =
|
||||||
|
Really Well Lit =
|
||||||
|
Roses Are Red =
|
||||||
|
Saint-Maclou =
|
||||||
|
Sam the Trapper =
|
||||||
|
Savannah Discoverer =
|
||||||
|
Secret Achievement Unlocked! =
|
||||||
|
Secret Achievement Unlocked: =
|
||||||
|
Secret Achievement Unlocked: %s =
|
||||||
|
Semi-pro Lumberjack =
|
||||||
|
Show details of an achievement =
|
||||||
|
Show, clear, disable or enable your achievements =
|
||||||
|
Smelter =
|
||||||
|
Treasurer =
|
||||||
|
Unlock this award to find out what it is. =
|
||||||
|
Very Simple Snow Man =
|
||||||
|
Watchtower =
|
||||||
|
Well Lit =
|
||||||
|
Wheat Magnate =
|
||||||
|
White Color Stock =
|
||||||
|
Wool Over Your Eyes =
|
||||||
|
Wow, I am Diamonds! =
|
||||||
|
Write %d chat messages. =
|
||||||
|
Write something in chat. =
|
||||||
|
You have disabled your achievements. =
|
||||||
|
You have enabled your achievements. =
|
||||||
|
You have not unlocked any awards. =
|
||||||
|
You've disabled awards. Type /awards enable to reenable. =
|
||||||
|
You’re a copper =
|
||||||
|
[c|clear|disable|enable] =
|
||||||
|
OK =
|
||||||
|
Error: No awards available. =
|
||||||
|
Eat: %d×%s =
|
||||||
|
Eat: %s =
|
||||||
|
%d/%d eaten =
|
||||||
|
Place %d block(s). =
|
||||||
|
Dig %d block(s). =
|
||||||
|
Eat %d item(s). =
|
||||||
|
Craft %d item(s). =
|
||||||
|
Yummy! =
|
||||||
|
Baker =
|
||||||
|
Eat 10 loaves of bread. =
|
||||||
|
Eat 80 apples. =
|
||||||
|
Tasty Mushrooms =
|
||||||
|
Mushroom Lover =
|
||||||
|
Underground Mushroom Farmer =
|
||||||
|
Eat 3 brown mushrooms. =
|
||||||
|
Eat 33 brown mushrooms. =
|
||||||
|
Eat 333 brown mushrooms. =
|
7
mods/HUD/awards/mod.conf
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
name = awards
|
||||||
|
title = Achievements
|
||||||
|
author = rubenwardy
|
||||||
|
description = Adds achievements to Minetest, and an API to register new ones.
|
||||||
|
license = LGPL 2.1 or later
|
||||||
|
forum = https://forum.minetest.net/viewtopic.php?t=4870
|
||||||
|
version = 2.3.0
|
162
mods/HUD/awards/readme.md
Normal file
|
@ -0,0 +1,162 @@
|
||||||
|
# Awards
|
||||||
|
|
||||||
|
by Andrew "Rubenwardy" Ward, LGPL 2.1 or later.
|
||||||
|
|
||||||
|
This mod adds achievements to Minetest.
|
||||||
|
|
||||||
|
Majority of awards are back ported from Calinou's
|
||||||
|
old fork in Carbone, under same license.
|
||||||
|
|
||||||
|
|
||||||
|
# Basic API
|
||||||
|
|
||||||
|
* awards.register_achievement(name, def)
|
||||||
|
* name
|
||||||
|
* desciption
|
||||||
|
* sound [optional] - set a custom sound (SimpleSoundSpec) or `false` to play no sound.
|
||||||
|
If not specified, a default sound is played
|
||||||
|
* image [optional] - texture name, eg: award_one.png
|
||||||
|
* background [optional] - texture name, eg: award_one.png
|
||||||
|
* trigger [optional] [table]
|
||||||
|
* type - "dig", "place", "craft", "death", "chat", "join" or "eat"
|
||||||
|
* dig type: Dig a node.
|
||||||
|
* node: the dug node type. If nil, all dug nodes are counted
|
||||||
|
* place type: Place a node.
|
||||||
|
* node: the placed node type. If nil, all placed nodes are counted
|
||||||
|
* eat type: Eat an item.
|
||||||
|
* item: the eaten item type. If nil, all eaten items are counted
|
||||||
|
* craft type: Craft something.
|
||||||
|
* item: the crafted item type. If nil, all crafted items are counted
|
||||||
|
* death type: Die.
|
||||||
|
* chat type: Write a chat message.
|
||||||
|
* join type: Join the server.
|
||||||
|
* (for all types) target - how many times to dig/place/craft/etc.
|
||||||
|
* See Triggers
|
||||||
|
* secret [optional] - if true, then player needs to unlock to find out what it is.
|
||||||
|
* on_unlock [optional] - func(name, def)
|
||||||
|
* name is player name
|
||||||
|
* return true to cancel register_on_unlock callbacks and HUD
|
||||||
|
* awards.register_trigger(name, func(awardname, def))
|
||||||
|
* Note: awards.on[name] is automatically created for triggers
|
||||||
|
* awards.run_trigger_callbacks(player, data, trigger, table_func(entry))
|
||||||
|
* Goes through and checks all triggers registered to a trigger type,
|
||||||
|
unlocking the award if conditions are met.
|
||||||
|
* data is the player's award data, ie: awards.players[player_name]
|
||||||
|
* trigger is the name of the trigger type. Ie: awards.on[trigger]
|
||||||
|
* table_func is called if the trigger is a table - simply return an
|
||||||
|
award name to unlock it
|
||||||
|
* See triggers.lua for examples
|
||||||
|
* awards.increment_item_counter(data, field, itemname)
|
||||||
|
* add to an item's statistic count
|
||||||
|
* for example, (data, "place", "default:stone") will add 1 to the number of
|
||||||
|
times default:stone has been placed.
|
||||||
|
* data is the player's award data, ie: awards.players[player_name]
|
||||||
|
* returns true on success, false on failure (eg: cannot get modname and item from itemname)
|
||||||
|
* awards.register_on_unlock(func(name, def))
|
||||||
|
* name is the player name
|
||||||
|
* def is the award def.
|
||||||
|
* return true to cancel HUD
|
||||||
|
* awards.unlock(name, award)
|
||||||
|
* gives an award to a player
|
||||||
|
* name is the player name
|
||||||
|
|
||||||
|
# Included in the Mod
|
||||||
|
|
||||||
|
The API, above, allows you to register awards
|
||||||
|
and triggers (things that look for events and unlock awards, they need
|
||||||
|
to be registered in order to get details from award_def.trigger).
|
||||||
|
|
||||||
|
However, all awards and triggers are separate from the API.
|
||||||
|
They can be found in init.lua and triggers.lua
|
||||||
|
|
||||||
|
## Triggers
|
||||||
|
|
||||||
|
Callbacks (register a function to be run)
|
||||||
|
|
||||||
|
### dig
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:dirt",
|
||||||
|
target = 50
|
||||||
|
}
|
||||||
|
|
||||||
|
### place
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
node = "default:dirt",
|
||||||
|
target = 50
|
||||||
|
}
|
||||||
|
|
||||||
|
### death
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
type = "death",
|
||||||
|
target = 5
|
||||||
|
}
|
||||||
|
|
||||||
|
### chat
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
type = "chat",
|
||||||
|
target = 100
|
||||||
|
}
|
||||||
|
|
||||||
|
### join
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
type = "join",
|
||||||
|
target = 100
|
||||||
|
}
|
||||||
|
|
||||||
|
### eat
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
type = "eat",
|
||||||
|
item = "default:apple",
|
||||||
|
target = 100
|
||||||
|
}
|
||||||
|
|
||||||
|
## Callbacks relating to triggers
|
||||||
|
|
||||||
|
* awards.register_on_dig(func(player, data))
|
||||||
|
* data is player data (see below)
|
||||||
|
* return award name or null
|
||||||
|
* awards.register_on_place(func(player, data))
|
||||||
|
* data is player data (see below)
|
||||||
|
* return award name or null
|
||||||
|
* awards.register_on_eat(func(player, data))
|
||||||
|
* data is player data (see below)
|
||||||
|
* return award name or null
|
||||||
|
* awards.register_on_death(func(player, data))
|
||||||
|
* data is player data (see below)
|
||||||
|
* return award name or null
|
||||||
|
* awards.register_on_chat(func(player, data))
|
||||||
|
* data is player data (see below)
|
||||||
|
* return award name or null
|
||||||
|
* awards.register_on_join(func(player, data)
|
||||||
|
* data is player data (see below)
|
||||||
|
* return award name or null
|
||||||
|
|
||||||
|
|
||||||
|
# Player Data
|
||||||
|
|
||||||
|
A list of data referenced/hashed by the player's name.
|
||||||
|
* player name
|
||||||
|
* name [string]
|
||||||
|
* count [table] - dig counter
|
||||||
|
* modname [table]
|
||||||
|
* itemname [int]
|
||||||
|
* place [table] - place counter
|
||||||
|
* modname [table]
|
||||||
|
* itemname [int]
|
||||||
|
* craft [table] - craft counter
|
||||||
|
* modname [table]
|
||||||
|
* itemname [int]
|
||||||
|
* eat [table] - eat counter
|
||||||
|
* modname [table]
|
||||||
|
* itemname [int]
|
||||||
|
* deaths
|
||||||
|
* chats
|
||||||
|
* joins
|
BIN
mods/HUD/awards/screenshot.png
Normal file
After Width: | Height: | Size: 62 KiB |
30
mods/HUD/awards/sfinv.lua
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
if minetest.get_modpath("sfinv") then
|
||||||
|
local S
|
||||||
|
if minetest.get_modpath("intllib") then
|
||||||
|
S = intllib.Getter()
|
||||||
|
else
|
||||||
|
S = function ( s ) return s end
|
||||||
|
end
|
||||||
|
|
||||||
|
sfinv.register_page("awards:awards", {
|
||||||
|
title = S("Awards"),
|
||||||
|
on_enter = function(self, player, context)
|
||||||
|
context.awards_idx = 1
|
||||||
|
end,
|
||||||
|
get = function(self, player, context)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
return sfinv.make_formspec(player, context,
|
||||||
|
awards.getFormspec(name, name, context.awards_idx or 1),
|
||||||
|
false, "size[11,5]")
|
||||||
|
end,
|
||||||
|
on_player_receive_fields = function(self, player, context, fields)
|
||||||
|
if fields.awards then
|
||||||
|
local event = minetest.explode_textlist_event(fields.awards)
|
||||||
|
if event.type == "CHG" then
|
||||||
|
context.awards_idx = event.index
|
||||||
|
sfinv.set_player_inventory_formspec(player, context)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
end
|
BIN
mods/HUD/awards/sounds/awards_got_generic.ogg
Normal file
BIN
mods/HUD/awards/textures/awards_bg_default.png
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
mods/HUD/awards/textures/awards_bg_mining.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
mods/HUD/awards/textures/awards_firefighter.png
Normal file
After Width: | Height: | Size: 486 B |
BIN
mods/HUD/awards/textures/awards_house.png
Normal file
After Width: | Height: | Size: 591 B |
BIN
mods/HUD/awards/textures/awards_level1.png
Normal file
After Width: | Height: | Size: 195 B |
BIN
mods/HUD/awards/textures/awards_level2.png
Normal file
After Width: | Height: | Size: 194 B |
BIN
mods/HUD/awards/textures/awards_level3.png
Normal file
After Width: | Height: | Size: 193 B |
BIN
mods/HUD/awards/textures/awards_level4.png
Normal file
After Width: | Height: | Size: 175 B |
BIN
mods/HUD/awards/textures/awards_level5.png
Normal file
After Width: | Height: | Size: 177 B |
BIN
mods/HUD/awards/textures/awards_level6.png
Normal file
After Width: | Height: | Size: 191 B |
BIN
mods/HUD/awards/textures/awards_level7.png
Normal file
After Width: | Height: | Size: 178 B |
BIN
mods/HUD/awards/textures/awards_mese.png
Normal file
After Width: | Height: | Size: 564 B |
BIN
mods/HUD/awards/textures/awards_miniminer.png
Normal file
After Width: | Height: | Size: 455 B |
BIN
mods/HUD/awards/textures/awards_novicebuilder.png
Normal file
After Width: | Height: | Size: 374 B |
BIN
mods/HUD/awards/textures/awards_progress_gray.png
Normal file
After Width: | Height: | Size: 146 B |
BIN
mods/HUD/awards/textures/awards_progress_green.png
Normal file
After Width: | Height: | Size: 177 B |
BIN
mods/HUD/awards/textures/awards_template.png
Normal file
After Width: | Height: | Size: 322 B |
BIN
mods/HUD/awards/textures/awards_ui_bags.png
Normal file
After Width: | Height: | Size: 612 B |
BIN
mods/HUD/awards/textures/awards_ui_icon.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/HUD/awards/textures/awards_unknown.png
Normal file
After Width: | Height: | Size: 322 B |
416
mods/HUD/awards/triggers.lua
Normal file
|
@ -0,0 +1,416 @@
|
||||||
|
-- AWARDS
|
||||||
|
--
|
||||||
|
-- Copyright (C) 2013-2015 rubenwardy
|
||||||
|
-- This program is free software; you can redistribute it and/or modify
|
||||||
|
-- it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
-- the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
-- (at your option) any later version.
|
||||||
|
-- This program is distributed in the hope that it will be useful,
|
||||||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
-- GNU Lesser General Public License for more details.
|
||||||
|
-- You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
-- with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
--
|
||||||
|
|
||||||
|
local S
|
||||||
|
if minetest.get_modpath("intllib") then
|
||||||
|
S = intllib.Getter()
|
||||||
|
else
|
||||||
|
S = function ( s ) return s end
|
||||||
|
end
|
||||||
|
|
||||||
|
awards.register_trigger("dig", function(def)
|
||||||
|
local tmp = {
|
||||||
|
award = def.name,
|
||||||
|
node = def.trigger.node,
|
||||||
|
target = def.trigger.target,
|
||||||
|
}
|
||||||
|
table.insert(awards.on.dig, tmp)
|
||||||
|
def.getProgress = function(self, data)
|
||||||
|
local itemcount
|
||||||
|
if tmp.node then
|
||||||
|
itemcount = awards.get_item_count(data, "count", tmp.node) or 0
|
||||||
|
else
|
||||||
|
itemcount = awards.get_total_item_count(data, "count")
|
||||||
|
end
|
||||||
|
return {
|
||||||
|
perc = itemcount / tmp.target,
|
||||||
|
label = string.format(S("%d/%d dug"), itemcount, tmp.target)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
def.getDefaultDescription = function(self)
|
||||||
|
if self.trigger.node then
|
||||||
|
local nname = minetest.registered_nodes[self.trigger.node].description
|
||||||
|
if nname == nil then
|
||||||
|
nname = self.trigger.node
|
||||||
|
end
|
||||||
|
if self.trigger.target ~= 1 then
|
||||||
|
return string.format(S("Mine blocks: %d×%s"), self.trigger.target, nname)
|
||||||
|
else
|
||||||
|
return string.format(S("Mine a block: %s"), nname)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return string.format(S("Mine %d block(s)."), self.trigger.target)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
awards.register_trigger("place", function(def)
|
||||||
|
local tmp = {
|
||||||
|
award = def.name,
|
||||||
|
node = def.trigger.node,
|
||||||
|
target = def.trigger.target,
|
||||||
|
}
|
||||||
|
table.insert(awards.on.place, tmp)
|
||||||
|
def.getProgress = function(self, data)
|
||||||
|
local itemcount
|
||||||
|
if tmp.node then
|
||||||
|
itemcount = awards.get_item_count(data, "place", tmp.node) or 0
|
||||||
|
else
|
||||||
|
itemcount = awards.get_total_item_count(data, "place")
|
||||||
|
end
|
||||||
|
return {
|
||||||
|
perc = itemcount / tmp.target,
|
||||||
|
label = string.format(S("%d/%d placed"), itemcount, tmp.target)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
def.getDefaultDescription = function(self)
|
||||||
|
if self.trigger.node then
|
||||||
|
local nname = minetest.registered_nodes[self.trigger.node].description
|
||||||
|
if nname == nil then
|
||||||
|
nname = self.trigger.node
|
||||||
|
end
|
||||||
|
if self.trigger.target ~= 1 then
|
||||||
|
return string.format(S("Place blocks: %d×%s"), self.trigger.target, nname)
|
||||||
|
else
|
||||||
|
return string.format(S("Place a block: %s"), nname)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return string.format(S("Place %d block(s)."), self.trigger.target)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
awards.register_trigger("eat", function(def)
|
||||||
|
local tmp = {
|
||||||
|
award = def.name,
|
||||||
|
item = def.trigger.item,
|
||||||
|
target = def.trigger.target,
|
||||||
|
}
|
||||||
|
table.insert(awards.on.eat, tmp)
|
||||||
|
def.getProgress = function(self, data)
|
||||||
|
local itemcount
|
||||||
|
if tmp.item then
|
||||||
|
itemcount = awards.get_item_count(data, "eat", tmp.item) or 0
|
||||||
|
else
|
||||||
|
itemcount = awards.get_total_item_count(data, "eat")
|
||||||
|
end
|
||||||
|
return {
|
||||||
|
perc = itemcount / tmp.target,
|
||||||
|
label = string.format(S("%d/%d eaten"), itemcount, tmp.target)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
def.getDefaultDescription = function(self)
|
||||||
|
if self.trigger.item then
|
||||||
|
local iname = minetest.registered_items[self.trigger.item].description
|
||||||
|
if iname == nil then
|
||||||
|
iname = self.trigger.iode
|
||||||
|
end
|
||||||
|
if self.trigger.target ~= 1 then
|
||||||
|
return string.format(S("Eat: %d×%s"), self.trigger.target, iname)
|
||||||
|
else
|
||||||
|
return string.format(S("Eat: %s"), iname)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return string.format(S("Eat %d item(s)."), self.trigger.target)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
awards.register_trigger("death", function(def)
|
||||||
|
local tmp = {
|
||||||
|
award = def.name,
|
||||||
|
target = def.trigger.target,
|
||||||
|
}
|
||||||
|
table.insert(awards.on.death, tmp)
|
||||||
|
def.getProgress = function(self, data)
|
||||||
|
local itemcount = data.deaths or 0
|
||||||
|
return {
|
||||||
|
perc = itemcount / tmp.target,
|
||||||
|
label = string.format(S("%d/%d deaths"), itemcount, tmp.target)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
def.getDefaultDescription = function(self)
|
||||||
|
if self.trigger.target ~= 1 then
|
||||||
|
return string.format(S("Die %d times."), self.trigger.target)
|
||||||
|
else
|
||||||
|
return S("Die.")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
awards.register_trigger("chat", function(def)
|
||||||
|
local tmp = {
|
||||||
|
award = def.name,
|
||||||
|
target = def.trigger.target,
|
||||||
|
}
|
||||||
|
table.insert(awards.on.chat, tmp)
|
||||||
|
def.getProgress = function(self, data)
|
||||||
|
local itemcount = data.chats or 0
|
||||||
|
return {
|
||||||
|
perc = itemcount / tmp.target,
|
||||||
|
label = string.format(S("%d/%d chat messages"), itemcount, tmp.target)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
def.getDefaultDescription = function(self)
|
||||||
|
if self.trigger.target ~= 1 then
|
||||||
|
return string.format(S("Write %d chat messages."), self.trigger.target)
|
||||||
|
else
|
||||||
|
return S("Write something in chat.")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
awards.register_trigger("join", function(def)
|
||||||
|
local tmp = {
|
||||||
|
award = def.name,
|
||||||
|
target = def.trigger.target,
|
||||||
|
}
|
||||||
|
table.insert(awards.on.join, tmp)
|
||||||
|
def.getProgress = function(self, data)
|
||||||
|
local itemcount = data.joins or 0
|
||||||
|
return {
|
||||||
|
perc = itemcount / tmp.target,
|
||||||
|
label = string.format(S("%d/%d game joins"), itemcount, tmp.target)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
def.getDefaultDescription = function(self)
|
||||||
|
if self.trigger.target ~= 1 then
|
||||||
|
return string.format(S("Join the game %d times."), self.trigger.target)
|
||||||
|
else
|
||||||
|
return S("Join the game.")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
awards.register_trigger("craft", function(def)
|
||||||
|
local tmp = {
|
||||||
|
award = def.name,
|
||||||
|
item = def.trigger.item,
|
||||||
|
target = def.trigger.target,
|
||||||
|
}
|
||||||
|
table.insert(awards.on.craft, tmp)
|
||||||
|
def.getProgress = function(self, data)
|
||||||
|
local itemcount
|
||||||
|
if tmp.item then
|
||||||
|
itemcount = awards.get_item_count(data, "craft", tmp.item) or 0
|
||||||
|
else
|
||||||
|
itemcount = awards.get_total_item_count(data, "craft")
|
||||||
|
end
|
||||||
|
return {
|
||||||
|
perc = itemcount / tmp.target,
|
||||||
|
label = string.format(S("%d/%d crafted"), itemcount, tmp.target)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
def.getDefaultDescription = function(self)
|
||||||
|
if self.trigger.item then
|
||||||
|
local iname = minetest.registered_items[self.trigger.item].description
|
||||||
|
if iname == nil then
|
||||||
|
iname = self.trigger.item
|
||||||
|
end
|
||||||
|
if self.trigger.target ~= 1 then
|
||||||
|
return string.format(S("Craft: %d×%s"), self.trigger.target, iname)
|
||||||
|
else
|
||||||
|
return string.format(S("Craft: %s"), iname)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return string.format(S("Craft %d item(s)."), self.trigger.target)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Backwards compatibility
|
||||||
|
awards.register_onDig = awards.register_on_dig
|
||||||
|
awards.register_onPlace = awards.register_on_place
|
||||||
|
awards.register_onDeath = awards.register_on_death
|
||||||
|
awards.register_onChat = awards.register_on_chat
|
||||||
|
awards.register_onJoin = awards.register_on_join
|
||||||
|
awards.register_onCraft = awards.register_on_craft
|
||||||
|
|
||||||
|
-- Trigger Handles
|
||||||
|
minetest.register_on_dignode(function(pos, oldnode, digger)
|
||||||
|
if not digger or not pos or not oldnode then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local data = awards.players[digger:get_player_name()]
|
||||||
|
if not awards.increment_item_counter(data, "count", oldnode.name) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
awards.run_trigger_callbacks(digger, data, "dig", function(entry)
|
||||||
|
if entry.target then
|
||||||
|
if entry.node then
|
||||||
|
local tnodedug = string.split(entry.node, ":")
|
||||||
|
local tmod = tnodedug[1]
|
||||||
|
local titem = tnodedug[2]
|
||||||
|
if not tmod or not titem or not data.count[tmod] or not data.count[tmod][titem] then
|
||||||
|
-- table running failed!
|
||||||
|
elseif data.count[tmod][titem] > entry.target-1 then
|
||||||
|
return entry.award
|
||||||
|
end
|
||||||
|
elseif awards.get_total_item_count(data, "count") > entry.target-1 then
|
||||||
|
return entry.award
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_placenode(function(pos, node, digger)
|
||||||
|
if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local data = awards.players[digger:get_player_name()]
|
||||||
|
if not awards.increment_item_counter(data, "place", node.name) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
awards.run_trigger_callbacks(digger, data, "place", function(entry)
|
||||||
|
if entry.target then
|
||||||
|
if entry.node then
|
||||||
|
local tnodedug = string.split(entry.node, ":")
|
||||||
|
local tmod = tnodedug[1]
|
||||||
|
local titem = tnodedug[2]
|
||||||
|
if not tmod or not titem or not data.place[tmod] or not data.place[tmod][titem] then
|
||||||
|
-- table running failed!
|
||||||
|
elseif data.place[tmod][titem] > entry.target-1 then
|
||||||
|
return entry.award
|
||||||
|
end
|
||||||
|
elseif awards.get_total_item_count(data, "place") > entry.target-1 then
|
||||||
|
return entry.award
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||||
|
if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local data = awards.players[user:get_player_name()]
|
||||||
|
if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
awards.run_trigger_callbacks(user, data, "eat", function(entry)
|
||||||
|
if entry.target then
|
||||||
|
if entry.item then
|
||||||
|
local titemstring = string.split(entry.item, ":")
|
||||||
|
local tmod = titemstring[1]
|
||||||
|
local titem = titemstring[2]
|
||||||
|
if not tmod or not titem or not data.eat[tmod] or not data.eat[tmod][titem] then
|
||||||
|
-- table running failed!
|
||||||
|
elseif data.eat[tmod][titem] > entry.target-1 then
|
||||||
|
return entry.award
|
||||||
|
end
|
||||||
|
elseif awards.get_total_item_count(data, "eat") > entry.target-1 then
|
||||||
|
return entry.award
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||||
|
if not player or not itemstack then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local data = awards.players[player:get_player_name()]
|
||||||
|
if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
awards.run_trigger_callbacks(player, data, "craft", function(entry)
|
||||||
|
if entry.target then
|
||||||
|
if entry.item then
|
||||||
|
local titemcrafted = string.split(entry.item, ":")
|
||||||
|
local tmod = titemcrafted[1]
|
||||||
|
local titem = titemcrafted[2]
|
||||||
|
if not tmod or not titem or not data.craft[tmod] or not data.craft[tmod][titem] then
|
||||||
|
-- table running failed!
|
||||||
|
elseif data.craft[tmod][titem] > entry.target-1 then
|
||||||
|
return entry.award
|
||||||
|
end
|
||||||
|
elseif awards.get_total_item_count(data, "craft") > entry.target-1 then
|
||||||
|
return entry.award
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
-- Run checks
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if not player or not name or name=="" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get player
|
||||||
|
awards.assertPlayer(name)
|
||||||
|
local data = awards.players[name]
|
||||||
|
|
||||||
|
-- Increment counter
|
||||||
|
data.deaths = data.deaths + 1
|
||||||
|
|
||||||
|
awards.run_trigger_callbacks(player, data, "death", function(entry)
|
||||||
|
if entry.target and entry.award and data.deaths and
|
||||||
|
data.deaths >= entry.target then
|
||||||
|
return entry.award
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
-- Run checks
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if not player or not name or name=="" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get player
|
||||||
|
awards.assertPlayer(name)
|
||||||
|
local data = awards.players[name]
|
||||||
|
|
||||||
|
-- Increment counter
|
||||||
|
data.joins = data.joins + 1
|
||||||
|
|
||||||
|
awards.run_trigger_callbacks(player, data, "join", function(entry)
|
||||||
|
if entry.target and entry.award and data.joins and
|
||||||
|
data.joins >= entry.target then
|
||||||
|
return entry.award
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_chat_message(function(name, message)
|
||||||
|
-- Run checks
|
||||||
|
local idx = string.find(message,"/")
|
||||||
|
if not name or (idx ~= nil and idx <= 1) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get player
|
||||||
|
awards.assertPlayer(name)
|
||||||
|
local data = awards.players[name]
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
|
||||||
|
-- Increment counter
|
||||||
|
data.chats = data.chats + 1
|
||||||
|
|
||||||
|
awards.run_trigger_callbacks(player, data, "chat", function(entry)
|
||||||
|
if entry.target and entry.award and data.chats and
|
||||||
|
data.chats >= entry.target then
|
||||||
|
return entry.award
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
18
mods/HUD/awards/unified_inventory.lua
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
if minetest.get_modpath("unified_inventory") ~= nil then
|
||||||
|
local S
|
||||||
|
if minetest.get_modpath("intllib") then
|
||||||
|
S = intllib.Getter()
|
||||||
|
else
|
||||||
|
S = function ( s ) return s end
|
||||||
|
end
|
||||||
|
|
||||||
|
unified_inventory.register_button("awards", {
|
||||||
|
type = "image",
|
||||||
|
image = "awards_ui_icon.png",
|
||||||
|
tooltip = S("Awards"),
|
||||||
|
action = function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
awards.show_to(name, name, nil, false)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end
|