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Endermen now despawn when not holding a block.
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1 changed files with 4 additions and 0 deletions
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@ -259,6 +259,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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description = S("Enderman"),
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type = "monster",
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spawn_class = "passive",
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can_despawn = true,
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passive = true,
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pathfinding = 1,
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hp_min = 40,
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@ -442,6 +443,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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end
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end
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end
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-- TAKE AND PLACE STUFF BEHAVIOUR BELOW.
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if not mobs_griefing then
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return
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@ -469,6 +471,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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local dug = minetest.get_node_or_nil(take_pos)
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if dug and dug.name == "air" then
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self._taken_node = node.name
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self.can_despawn = false
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local def = minetest.registered_nodes[self._taken_node]
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-- Update animation and texture accordingly (adds visibly carried block)
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local block_type
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@ -519,6 +522,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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if success then
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local def = minetest.registered_nodes[self._taken_node]
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-- Update animation accordingly (removes visible block)
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self.can_despawn = true
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self.animation = select_enderman_animation("normal")
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self:set_animation(self.animation.current)
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if def.sounds and def.sounds.place then
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