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Make elytra active checks use groups instead
So that modders can easily add their own varients of elytra that work
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2 changed files with 2 additions and 2 deletions
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@ -219,7 +219,7 @@ minetest.register_tool("mcl_armor:elytra", {
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_doc_items_longdesc = mcl_armor.longdesc,
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_doc_items_usagehelp = mcl_armor.usage,
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inventory_image = "mcl_armor_inv_elytra.png",
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groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10, enchantability = 1},
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groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10, enchantability = 1, elytra = 1},
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sounds = {
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_mcl_armor_equip = "mcl_armor_equip_leather",
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_mcl_armor_unequip = "mcl_armor_unequip_leather",
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@ -239,7 +239,7 @@ minetest.register_globalstep(function(dtime)
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elytra.speed = 1 - (direction.y/2 + 0.5)
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end
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elytra.active = player:get_inventory():get_stack("armor", 3):get_name():find("mcl_armor:elytra")
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elytra.active = minetest.get_item_group(player:get_inventory():get_stack("armor", 3):get_name(), "elytra") ~= 0
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and not parent
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and (elytra.active or (is_just_jumped and player_velocity.y < -0))
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and ((not minetest.registered_nodes[fly_node].walkable) or fly_node == "ignore")
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