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Fix crash when bonemealing weaping and twisting vines, fix weaping vine growth
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parent
8f53074b58
commit
afc270195a
1 changed files with 3 additions and 3 deletions
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@ -155,7 +155,7 @@ minetest.register_node("mcl_crimson:twisting_vines", {
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end
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elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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return mcl_bone_meal.use_bone_meal(itemstack, clicker, {under=pos})
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return mcl_bone_meal.use_bone_meal(itemstack, clicker, {under=pos, above=pos})
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end
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return itemstack
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end,
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@ -228,7 +228,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
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},
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node_placement_prediction = "",
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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return grow_vines(pointed_thing.under, math.random(1, 3),"mcl_crimson:weeping_vines")
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return grow_vines(pointed_thing.under, math.random(1, 3),"mcl_crimson:weeping_vines", -1)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local pn = clicker:get_player_name()
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@ -250,7 +250,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
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end
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elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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return mcl_bone_meal.use_bone_meal(itemstack, clicker, {under=pos})
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return mcl_bone_meal.use_bone_meal(itemstack, clicker, {under=pos, above=pos})
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end
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return itemstack
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end,
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