Fix crash when bonemealing weaping and twisting vines, fix weaping vine growth

This commit is contained in:
teknomunk 2024-08-18 21:31:01 -05:00
parent 8f53074b58
commit afc270195a

View file

@ -155,7 +155,7 @@ minetest.register_node("mcl_crimson:twisting_vines", {
end
elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
return mcl_bone_meal.use_bone_meal(itemstack, clicker, {under=pos})
return mcl_bone_meal.use_bone_meal(itemstack, clicker, {under=pos, above=pos})
end
return itemstack
end,
@ -228,7 +228,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
},
node_placement_prediction = "",
_on_bone_meal = function(itemstack, placer, pointed_thing)
return grow_vines(pointed_thing.under, math.random(1, 3),"mcl_crimson:weeping_vines")
return grow_vines(pointed_thing.under, math.random(1, 3),"mcl_crimson:weeping_vines", -1)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local pn = clicker:get_player_name()
@ -250,7 +250,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
end
elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
return mcl_bone_meal.use_bone_meal(itemstack, clicker, {under=pos})
return mcl_bone_meal.use_bone_meal(itemstack, clicker, {under=pos, above=pos})
end
return itemstack
end,