From afb186996e047b9cd00d7d0c4ee68a19e4093cd7 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 16 Feb 2017 19:19:40 +0100 Subject: [PATCH] Remove builtin_item --- mods/ENTITIES/builtin_item/README.txt | 38 ----- mods/ENTITIES/builtin_item/init.lua | 210 -------------------------- 2 files changed, 248 deletions(-) delete mode 100644 mods/ENTITIES/builtin_item/README.txt delete mode 100644 mods/ENTITIES/builtin_item/init.lua diff --git a/mods/ENTITIES/builtin_item/README.txt b/mods/ENTITIES/builtin_item/README.txt deleted file mode 100644 index 564376db4..000000000 --- a/mods/ENTITIES/builtin_item/README.txt +++ /dev/null @@ -1,38 +0,0 @@ -=== BUILTIN_ITEM MOD for MINETEST-C55 === -by PilzAdam - -Features: -This mod adds some new features to the builtin items: -- The items are pushed by flowing water -- The items are destroyed by lava -- The items are removed after 300 seconds or the time that is specified by - remove_items in minetest.conf (0 disables it) - -How to install: -Unzip the archive an place it in minetest-base-directory/mods/minetest/ -if you have a windows client or a linux run-in-place client. If you have -a linux system-wide instalation place it in ~/.minetest/mods/minetest/. -If you want to install this mod only in one world create the folder -worldmods/ in your worlddirectory. -For further information or help see: -http://wiki.minetest.com/wiki/Installing_Mods - -License: -WTFPL (see below) - -See also: -http://minetest.net/ - - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - Version 2, December 2004 - - Copyright (C) 2004 Sam Hocevar - - Everyone is permitted to copy and distribute verbatim or modified - copies of this license document, and changing it is allowed as long - as the name is changed. - - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION - - 0. You just DO WHAT THE FUCK YOU WANT TO. diff --git a/mods/ENTITIES/builtin_item/init.lua b/mods/ENTITIES/builtin_item/init.lua deleted file mode 100644 index 4b1b44ce3..000000000 --- a/mods/ENTITIES/builtin_item/init.lua +++ /dev/null @@ -1,210 +0,0 @@ ---[==[ -NOTE: THIS MOD IS DISABLED IN MINECLONE 2! -TODO: It should be merged with item_drop. - - - -minetest.register_entity(":__builtin:item", { - initial_properties = { - hp_max = 1, - physical = true, - collisionbox = {-0.175, -0.175, -0.175, 0.175, 0.175, 0.175}, - collide_with_objects = false, - visual = "sprite", - visual_size = {x=0.5, y=0.5}, - textures = {""}, - spritediv = {x=1, y=1}, - initial_sprite_basepos = {x=0, y=0}, - is_visible = false, - timer = 0, - }, - - itemstring = "", - physical_state = true, - - set_item = function(self, itemstring) - self.itemstring = itemstring - local stack = ItemStack(itemstring) - local itemtable = stack:to_table() - local itemname = nil - if itemtable then - itemname = stack:to_table().name - end - local item_texture = nil - local item_type = "" - if minetest.registered_items[itemname] then - item_texture = minetest.registered_items[itemname].inventory_image - item_type = minetest.registered_items[itemname].type - end - local prop = { - is_visible = true, - visual = "sprite", - textures = {"unknown_item.png"} - } - if item_texture and item_texture ~= "" then - prop.visual = "wielditem" - prop.textures = {itemname} - prop.visual_size = {x=0.25, y=0.25} - else - prop.visual = "wielditem" - prop.textures = {itemname} - prop.visual_size = {x=0.25, y=0.25} - prop.automatic_rotate = math.pi * 0.5 - end - self.object:set_properties(prop) - end, - - get_staticdata = function(self) - --return self.itemstring - return minetest.serialize({ - itemstring = self.itemstring, - always_collect = self.always_collect, - timer = self.timer, - }) - end, - - on_activate = function(self, staticdata, dtime_s) - if string.sub(staticdata, 1, string.len("return")) == "return" then - local data = minetest.deserialize(staticdata) - if data and type(data) == "table" then - self.itemstring = data.itemstring - self.always_collect = data.always_collect - self.timer = data.timer - if not self.timer then - self.timer = 0 - end - self.timer = self.timer+dtime_s - end - else - self.itemstring = staticdata - end - self.object:set_armor_groups({immortal=1}) - self.object:setvelocity({x=0, y=2, z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) - self:set_item(self.itemstring) - end, - - on_step = function(self, dtime) - local time = tonumber(minetest.setting_get("remove_items")) - if not time then - time = 600 - end - if not self.timer then - self.timer = 0 - end - self.timer = self.timer + dtime - if time ~= 0 and (self.timer > time) then - self.object:remove() - end - - local p = self.object:getpos() - - local name = minetest.get_node(p).name - if (minetest.registered_nodes[name] and minetest.registered_nodes[name].damage_per_second > 0) or name == "maptools:igniter" then - minetest.sound_play("builtin_item_lava", {pos = self.object:getpos(), gain = 0.5}) - self.object:remove() - return - end - - --[[ if name == "mcl_core:water_source" then - self.object:setacceleration({x = 0, y = 4, z = 0}) - else - self.object:setacceleration({x = 0, y = -10, z = 0}) - end - --]] - - if minetest.registered_nodes[name] and minetest.registered_nodes[name].liquidtype == "flowing" then - local get_flowing_dir = function(self) - local pos = self.object:getpos() - local param2 = minetest.get_node(pos).param2 - for i,d in ipairs({-1, 1, -1, 1}) do - if i<3 then - pos.x = pos.x+d - else - pos.z = pos.z+d - end - - local name = minetest.get_node(pos).name - local par2 = minetest.get_node(pos).param2 - if name == "mcl_core:water_flowing" and par2 < param2 then - return pos - end - - if i<3 then - pos.x = pos.x-d - else - pos.z = pos.z-d - end - end - end - - local vec = get_flowing_dir(self) - if vec then - local v = self.object:getvelocity() - -- Minecraft Wiki: Flowing speed is "about 1.39 meters per second" - local f = 1.39 - if vec and vec.x-p.x > 0 then - self.object:setacceleration({x = 0, y = 0, z = 0}) - self.object:setvelocity({x = f, y = -0.22, z = 0}) - elseif vec and vec.x-p.x < 0 then - self.object:setacceleration({x = 0, y = 0, z = 0}) - self.object:setvelocity({x = -f, y = -0.22, z = 0}) - elseif vec and vec.z-p.z > 0 then - self.object:setacceleration({x = 0, y = 0, z = 0}) - self.object:setvelocity({x = 0, y = -0.22, z = f}) - elseif vec and vec.z-p.z < 0 then - self.object:setacceleration({x = 0, y = 0, z = 0}) - self.object:setvelocity({x = 0, y = -0.22, z = -f}) - end - - self.object:setacceleration({x = 0, y = -10, z = 0}) - self.physical_state = true - self.object:set_properties({ - physical = true - }) - return - end - end - - p.y = p.y - 0.3 - local nn = minetest.get_node(p).name - -- If node is not registered or node is walkably solid. - if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then - if self.physical_state then - self.object:setvelocity({x=0,y=0,z=0}) - self.object:setacceleration({x=0, y=0, z=0}) - self.physical_state = false - self.object:set_properties({ - physical = false - }) - end - else - if not self.physical_state then - self.object:setvelocity({x=0,y=0,z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) - self.physical_state = true - self.object:set_properties({ - physical = true - }) - end - end - end, - --[[ This causes a duplication glitch if a player walks upon an item and clicks on it at the same time. - on_punch = function(self, hitter) - if self.itemstring ~= "" then - local left = hitter:get_inventory():add_item("main", self.itemstring) - if not left:is_empty() then - self.itemstring = left:to_string() - return - end - end - self.object:remove() - end, - --]] -}) - -if minetest.setting_get("log_mods") then - minetest.log("action", "[builtin_item] loaded.") -end - -]==]