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Bossbars: Add support for non-mob bosses
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1 changed files with 11 additions and 4 deletions
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@ -76,16 +76,23 @@ function mcl_bossbars.update_bar(id, def, priority)
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old.priority = priority or old.priority
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old.priority = priority or old.priority
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end
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end
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function mcl_bossbars.update_boss(luaentity, name, color)
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function mcl_bossbars.update_boss(object, name, color)
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local object = luaentity.object
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local props = object:get_luaentity()
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if not props or not props._cmi_is_mob then
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props = object:get_properties()
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props.health = object:get_hp()
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end
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local bardef = {
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local bardef = {
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text = luaentity.nametag,
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percentage = math.floor(luaentity.health / luaentity.hp_max * 100),
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color = color,
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color = color,
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text = props.nametag,
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percentage = math.floor(props.health / props.hp_max * 100),
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}
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}
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if not bardef.text or bardef.text == "" then
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if not bardef.text or bardef.text == "" then
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bardef.text = name
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bardef.text = name
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end
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end
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local pos = object:get_pos()
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local pos = object:get_pos()
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local d = vector.distance(pos, player:get_pos())
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local d = vector.distance(pos, player:get_pos())
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