mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-19 09:31:07 +01:00
Print error message when player picked up hand
This is __builtin:item with itemstring == "" and should never happen
This commit is contained in:
parent
f449f4637b
commit
ae74eb3b33
1 changed files with 23 additions and 6 deletions
|
@ -67,7 +67,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||||
|
|
||||||
-- Collection
|
-- Collection
|
||||||
if vector.distance(checkpos, object:getpos()) <= item_drop_settings.radius_collect then
|
if vector.distance(checkpos, object:getpos()) <= item_drop_settings.radius_collect and not object:get_luaentity()._collected then
|
||||||
|
|
||||||
if object:get_luaentity().itemstring ~= "" then
|
if object:get_luaentity().itemstring ~= "" then
|
||||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||||
|
@ -77,10 +77,20 @@ minetest.register_globalstep(function(dtime)
|
||||||
gain = 1.0,
|
gain = 1.0,
|
||||||
})
|
})
|
||||||
check_pickup_achievements(object, player)
|
check_pickup_achievements(object, player)
|
||||||
object:get_luaentity().itemstring = ""
|
|
||||||
|
-- If this happens, itemstring was "" (=hand). This is always a bug, the hand must never drop as item.
|
||||||
|
else
|
||||||
|
-- Scream this to the error log because this is bad.
|
||||||
|
minetest.log("error", "Player "..player:get_player_name().." collected a hand at "..minetest.pos_to_string(object:getpos()).."!")
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Destroy entity
|
||||||
|
|
||||||
|
-- This just prevents this sectino to be run again because object:remove() doesn't remove the item immediately.
|
||||||
|
object:get_luaentity()._collected = true
|
||||||
object:remove()
|
object:remove()
|
||||||
collected = true
|
collected = true
|
||||||
end
|
|
||||||
|
|
||||||
-- Magnet
|
-- Magnet
|
||||||
else
|
else
|
||||||
|
@ -119,7 +129,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
end
|
end
|
||||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||||
if object:get_luaentity().itemstring ~= "" then
|
if not object:get_luaentity()._collected then
|
||||||
minetest.sound_play("item_drop_pickup", {
|
minetest.sound_play("item_drop_pickup", {
|
||||||
pos = pos,
|
pos = pos,
|
||||||
max_hear_distance = 16,
|
max_hear_distance = 16,
|
||||||
|
@ -127,7 +137,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
check_pickup_achievements(object, player)
|
check_pickup_achievements(object, player)
|
||||||
object:get_luaentity().itemstring = ""
|
object:get_luaentity()._collected = true
|
||||||
object:remove()
|
object:remove()
|
||||||
else
|
else
|
||||||
enable_physics(object, object:get_luaentity())
|
enable_physics(object, object:get_luaentity())
|
||||||
|
@ -480,6 +490,13 @@ core.register_entity(":__builtin:item", {
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
-- If, for some reason, an item entity with itemstring == "" (hand) appears, this is very bad.
|
||||||
|
if not self._hand_bug_detected and self.age > 1 and self.itemstring == "" then
|
||||||
|
-- We must this scream this into the error console. The bug is rare an
|
||||||
|
minetest.log("error", "A hand item entity appeared at "..minetest.pos_to_string(self.object:getpos()).. "!")
|
||||||
|
self._hand_bug_detected = true
|
||||||
|
end
|
||||||
|
|
||||||
local p = self.object:getpos()
|
local p = self.object:getpos()
|
||||||
local node = core.get_node_or_nil(p)
|
local node = core.get_node_or_nil(p)
|
||||||
local in_unloaded = (node == nil)
|
local in_unloaded = (node == nil)
|
||||||
|
|
Loading…
Reference in a new issue