Make golem go home. Fixes #3288

This commit is contained in:
codiac 2023-09-10 21:33:37 +10:00 committed by the-real-herowl
parent fdf823fff6
commit ae5564e658

View file

@ -9,7 +9,8 @@ local S = minetest.get_translator("mobs_mc")
--################### IRON GOLEM --################### IRON GOLEM
--################### --###################
local etime = 0 local walk_dist = 40
local tele_dist = 80
mcl_mobs.register_mob("mobs_mc:iron_golem", { mcl_mobs.register_mob("mobs_mc:iron_golem", {
description = S("Iron Golem"), description = S("Iron Golem"),
@ -85,11 +86,23 @@ mcl_mobs.register_mob("mobs_mc:iron_golem", {
punch_start = 40, punch_end = 50, punch_start = 40, punch_end = 50,
}, },
jump = true, jump = true,
on_step = function(self,dtime) do_custom = function(self, dtime)
etime = etime + dtime self.home_timer = (self.home_timer or 0) + dtime
if etime > 10 then
if self._home and vector.distance(self._home,self.object:get_pos()) > 50 then if self.home_timer > 10 then
self:gopath(self._home) self.home_timer = 0
if self._home then
local dist = vector.distance(self._home,self.object:get_pos())
if dist >= tele_dist then
self.object:set_pos(self._home)
self.state = "stand"
self.order = "follow"
elseif dist >= walk_dist then
self:gopath(self._home, function(self)
self.state = "stand"
self.order = "follow"
end)
end
end end
end end
end, end,