Combine air and ground type spawning into ground

This commit is contained in:
jordan4ibanez 2021-04-08 08:12:43 -04:00 committed by kay27
parent 668b67158c
commit ae0c235c1f
4 changed files with 14 additions and 7 deletions

View file

@ -227,7 +227,6 @@ dimension:
"end"
types of spawning:
"air"
"water"
"ground"
"lava"
@ -438,15 +437,23 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
--allow for new dimensions to be auto added
--this will take extra time, a whole few nanoseconds
--but will allow modularity
if type_of_spawning == "air" then
print("---------------------------- HERE")
print(name)
print("---------------------------- sdfkhjsadfhjklsfsehjkfsdhjk")
end
if not spawn_dictionary[dimension] then
spawn_dictionary[dimension] = {}
end
print("----")
print(name)
for _,added_biome in pairs(biomes) do
print(added_biome)
--print(added_biome)
end
--[[
local key = #spawn_dictionary[dimension] + 1

View file

@ -66,7 +66,7 @@ end
-- Spawn on solid blocks at or below Sea level and the selected light level
mobs:spawn_specific(
"mobs_mc:bat",
"overworld",
"ground",
"air",
{
"FlowerForest_underground",

View file

@ -78,7 +78,7 @@ mobs:register_mob("mobs_mc:ghast", {
mobs:spawn_specific(
"mobs_mc:ghast",
"nether",
"air",
"ground",
{
"Nether"
},

View file

@ -94,7 +94,7 @@ mobs:register_mob("mobs_mc:parrot", {
mobs:spawn_specific(
"mobs_mc:parrot",
"overworld",
"air",
"ground",
{
"Jungle",
"JungleEdgeM",