Merge pull request 'Fix enderman' (#1616) from jordan4ibanez/MineClone2:mineclone5 into mineclone5

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1616
This commit is contained in:
jordan4ibanez 2021-04-23 17:36:16 +00:00
commit adeea8ed43
6 changed files with 43 additions and 17 deletions

View file

@ -332,7 +332,7 @@ function mobs:register_mob(name, def)
--end j4i stuff
-- MCL2 extensions
teleport = teleport,
teleport = mobs.teleport,
do_teleport = def.do_teleport,
spawn_class = def.spawn_class,
ignores_nametag = def.ignores_nametag or false,

View file

@ -667,6 +667,17 @@ mobs.mob_step = function(self, dtime)
return
end
--do custom mob instructions
if self.do_custom then
print("doing custom instructions")
-- when false skip going any further
if self.do_custom(self, dtime) == false then
--this overrides internal lua collision detection
return
end
end
local attacking = nil
--scan for players within eyesight

View file

@ -134,6 +134,11 @@ mobs.punch_attack_walk = function(self,dtime)
end
--auto reset punch_timer
if not self.punch_timer then
self.punch_timer = 0
end
if self.punch_timer > 0 then
self.punch_timer = self.punch_timer - dtime
end

View file

@ -309,13 +309,7 @@ local falling = function(self, pos)
end
end
local teleport = function(self, target)
if self.do_teleport then
if self.do_teleport(self, target) == false then
return
end
end
end
-- find someone to runaway from

View file

@ -205,3 +205,13 @@ mobs.node_ok = function(pos, fallback)
return minetest_registered_nodes[fallback]
end
--a teleport functoin
mobs.teleport = function(self, target)
if self.do_teleport then
if self.do_teleport(self, target) == false then
return
end
end
end

View file

@ -192,18 +192,19 @@ local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
mobs:register_mob("mobs_mc:enderman", {
type = "monster",
spawn_class = "passive",
passive = true,
pathfinding = 1,
neutral = true,
hp_min = 40,
hp_max = 40,
xp_min = 5,
xp_max = 5,
rotate = 270,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
visual = "mesh",
mesh = "mobs_mc_enderman.b3d",
textures = create_enderman_textures(),
visual_size = {x=3, y=3},
makes_footstep_sound = true,
eye_height = 2.5,
sounds = {
-- TODO: Custom war cry sound
war_cry = "mobs_sandmonster",
@ -212,8 +213,8 @@ mobs:register_mob("mobs_mc:enderman", {
random = {name="mobs_mc_enderman_random", gain=0.5},
distance = 16,
},
walk_velocity = 0.2,
run_velocity = 3.4,
walk_velocity = 1,
run_velocity = 4,
damage = 7,
reach = 2,
drops = {
@ -281,8 +282,8 @@ mobs:register_mob("mobs_mc:enderman", {
--self:teleport(nil)
--self.state = ""
--else
if self.attack then
local target = self.attack
if self.attacking then
local target = self.attacking
local pos = target:get_pos()
if pos ~= nil then
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
@ -359,11 +360,16 @@ mobs:register_mob("mobs_mc:enderman", {
--if looking in general head position, turn hostile
if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
self.provoked = "staring"
self.attack = minetest.get_player_by_name(obj:get_player_name())
self.state = "stand"
self.hostile = false
break
else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez
--begin attacking the player
else
if self.provoked == "staring" then
self.provoked = "broke_contact"
self.hostile = true
self.state = "attack"
self.attacking = obj
end
end
@ -556,7 +562,7 @@ mobs:register_mob("mobs_mc:enderman", {
water_damage = 8,
view_range = 64,
fear_height = 4,
attack_type = "dogfight",
attack_type = "punch",
})