diff --git a/mods/ITEMS/mcl_composters/init.lua b/mods/ITEMS/mcl_composters/init.lua index 51c887531..08125cbbe 100644 --- a/mods/ITEMS/mcl_composters/init.lua +++ b/mods/ITEMS/mcl_composters/init.lua @@ -76,7 +76,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing) if chance > 0 then if not is_creative_enabled(player:get_player_name()) then itemstack:take_item() - minetest.sound_play({name="default_gravel_dug", pos=pos, gain=1}, true) + minetest.sound_play({name="default_gravel_dug", pos=pos, gain=1, max_hear_distance=16}, true) end -- calculate leveling up chance local rand = math.random(0,100) @@ -92,7 +92,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing) level = "ready" end swap_node(pos, {name = "mcl_composters:composter_" .. level}) - minetest.sound_play({name="default_grass_footstep", pos=pos, gain=0.4}, true) + minetest.sound_play({name="default_grass_footstep", pos=pos, gain=0.4, max_hear_distance=16}, true) -- a full composter becomes ready for harvest after one second -- the block will get updated by the node timer callback set in node reg def if level == 7 then @@ -115,7 +115,7 @@ end local function composter_ready(pos) swap_node(pos, {name = "mcl_composters:composter_ready"}) -- maybe spawn particles again? - minetest.sound_play({name="default_dig_snappy", pos=above, gain=1}, true) + minetest.sound_play({name="default_dig_snappy", pos=above, gain=1, max_hear_distance=16}, true) return false end