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Add max_hear_distance flag to composter sounds
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06077d1633
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1 changed files with 3 additions and 3 deletions
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@ -76,7 +76,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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if chance > 0 then
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if not is_creative_enabled(player:get_player_name()) then
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itemstack:take_item()
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minetest.sound_play({name="default_gravel_dug", pos=pos, gain=1}, true)
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minetest.sound_play({name="default_gravel_dug", pos=pos, gain=1, max_hear_distance=16}, true)
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end
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-- calculate leveling up chance
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local rand = math.random(0,100)
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@ -92,7 +92,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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level = "ready"
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end
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swap_node(pos, {name = "mcl_composters:composter_" .. level})
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minetest.sound_play({name="default_grass_footstep", pos=pos, gain=0.4}, true)
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minetest.sound_play({name="default_grass_footstep", pos=pos, gain=0.4, max_hear_distance=16}, true)
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-- a full composter becomes ready for harvest after one second
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-- the block will get updated by the node timer callback set in node reg def
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if level == 7 then
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@ -115,7 +115,7 @@ end
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local function composter_ready(pos)
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swap_node(pos, {name = "mcl_composters:composter_ready"})
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-- maybe spawn particles again?
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minetest.sound_play({name="default_dig_snappy", pos=above, gain=1}, true)
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minetest.sound_play({name="default_dig_snappy", pos=above, gain=1, max_hear_distance=16}, true)
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return false
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end
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